Player Matchup

Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
TRS x Officer
Skadi
Level 87
God Stats
4W - 1L
1,500 SR
Queue Stats
31W - 26L
1,436 Elo+
Party 1
Sol
Sol
The Bazi
Sol
Level 122
God Stats
3W - 0L
1,687 SR
Queue Stats
35W - 27L
1,552 Elo+
Party 1
Team Averages
Level 118
1,562 SR
1,496 Elo+

VS

Team Averages
Level 66
1,399 SR
1,475 Elo+
Nox
Nox
Wedyn92
Nox
Level 87
God Stats
6W - 10L
1,215 SR
Queue Stats
32W - 60L
1,270 Elo+
Solo
Gilgamesh
Gilgamesh
sixelatorri
Gilgamesh
Level 37
God Stats
2W - 3L
1,331 SR
Queue Stats
31W - 21L
1,566 Elo+
Party 2
Vulcan
Vulcan
vallonmarcillac
Vulcan
Level 73
God Stats
3W - 2L
1,650 SR
Queue Stats
101W - 66L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
8 / 1 / 7
9,784
889
10,312
9,303
7,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 1 / 11
8,962
815
7,590
7,599
2,828
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
6 / 4 / 9
9,533
867
10,187
9,668
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
11
0 / 5 / 2
6,906
628
1,760
7,737
2,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
sixelatorri
Gilgamesh
12
3 / 5 / 3
8,480
771
6,815
14,356
14,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
3 / 7 / 3
8,170
743
6,563
8,970
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
17
Kills
6
6
Deaths
17
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
8
1
7
11.5
W
3
1
11
8.5
W
6
4
9
2.63
L
Nox
0
5
2
0.2
L
Gilgamesh
sixelatorri
Gilgamesh
3
5
3
0.9
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,089
Damage
15,138
26,570
Taken
31,063
14,059
Mitigated
19,439
9,636
Healing
1,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
10,312
3,155
708
4,461
9,303
7,162
101
3,005
6,132
0
21,915
W
7,590
2,379
0
829
7,599
2,828
97
2,877
4,550
0
32,937
W
10,187
2,601
0
3,638
9,668
4,069
2,621
2,576
6,996
42,229
4,332
L
Nox
1,760
444
0
147
7,737
2,112
0
2,362
5,199
16,448
0
L
Gilgamesh
sixelatorri
Gilgamesh
6,815
1,506
147
433
14,356
14,985
0
4,535
9,577
0
13,095
L
6,563
1,224
0
469
8,970
2,342
0
2,987
5,783
25,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,279
Gold Earned
23,556
137
Minions Killed
92
8
Camps Cleared
2
637,706
Distance Traveled
567,532
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,784
889
25
2
2
207,312
2
W
Skadi
8,962
815
43
4
3
232,622
0
W
Sol
9,533
867
69
6
3
197,772
0
L
Nox
6,906
628
32
3
2
165,175
0
L
Gilgamesh
8,480
771
15
1
0
208,618
1
L
Vulcan
8,170
743
45
4
0
193,739
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role