Player Matchup

Baron Samedi
Baron Samedi
Platinum III
 
Baron Samedi
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
 
Morgan Le Fay
Gold III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Gold I
IrvineOTK
Artio
Gold I
Level 160
God Stats
22W - 15L
1,917 SR
Queue Stats
232W - 214L
1,855 MMR
Solo
Thanatos
Thanatos
Gold I
Kachowwwwwwww
Thanatos
Gold I
Level 88
God Stats
3W - 1L
1,869 SR
Queue Stats
48W - 16L
1,919 MMR
Party 1
Chiron
Chiron
Platinum III
ddivinehero
Chiron
Platinum III
Level 159
God Stats
9W - 2L
1,703 SR
Queue Stats
38W - 33L
1,743 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,698 SR
1,703 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,660 SR
1,828 MMR
Medusa
Medusa
Platinum V
DoughBoy1496
Medusa
Platinum V
Level 142
God Stats
6W - 7L
1,677 SR
Queue Stats
83W - 85L
1,825 MMR
Solo
Bakasura
Bakasura
Platinum I
SHADOOWJAJA
Bakasura
Platinum I
Level 158
God Stats
16W - 12L
1,554 SR
Queue Stats
494W - 474L
1,875 MMR
Solo
Cerberus
Cerberus
Platinum I
SadOogieBoogie
Cerberus
Platinum I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 99L
1,849 MMR
Solo
Hades
Hades
Gold I
Shivhur
Hades
Gold I
Level 122
God Stats
5W - 2L
1,904 SR
Queue Stats
150W - 154L
1,737 MMR
Solo
Shiva
Shiva
Platinum IV
iHiTho3sBoi
Shiva
Platinum IV
Level 69
God Stats
0W - 1L
1,666 SR
Queue Stats
136W - 144L
1,856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
4 / 3 / 15
11,744
559
10,650
17,878
12,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
 
Morgan Le Fay
16
3 / 3 / 19
11,646
555
14,442
10,958
4,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Artio
IrvineOTK
Artio
15
3 / 2 / 22
11,215
534
6,109
22,269
26,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Kachowwwwwwww
Thanatos
19
23 / 3 / 4
14,075
670
26,734
17,927
6,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Chiron
18
8 / 1 / 13
12,763
608
16,064
13,374
4,872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
GebArachneAgniMerlin

VS

Bans
AtlasLokiCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 11 / 1
8,847
421
9,925
20,390
5,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
SHADOOWJAJA
Bakasura
20
6 / 4 / 1
11,935
568
13,151
20,855
8,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
7
0 / 13 / 2
6,630
316
3,133
20,129
11,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hades
Shivhur
Hades
12
1 / 9 / 4
8,576
408
3,961
16,780
7,012
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 4 / 3
8,832
421
5,855
13,257
8,269
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
21
41
Kills
10
12
Deaths
41
73
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
3
15
3.83
W
Morgan Le Fay
 
Morgan Le Fay
3
3
19
4.17
L
Medusa
1
11
1
0.14
W
Artio
IrvineOTK
Artio
3
2
22
7
W
Thanatos
Kachowwwwwwww
Thanatos
23
3
4
8.33
L
Bakasura
SHADOOWJAJA
Bakasura
6
4
1
1.63
L
Cerberus
0
13
2
0.08
L
Hades
Shivhur
Hades
1
9
4
0.33
W
Chiron
8
1
13
14.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,999
Damage
36,025
82,406
Taken
91,411
55,481
Mitigated
40,186
46,520
Healing
16,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,650
936
928
5,257
17,878
12,939
642
1,660
16,032
75,877
0
W
Morgan Le Fay
 
Morgan Le Fay
14,442
1,363
0
1,863
10,958
4,481
1,188
1,488
8,846
79,871
0
L
Medusa
9,925
3,206
0
3,383
20,390
5,149
0
4,571
15,819
0
63,375
W
Artio
IrvineOTK
Artio
6,109
368
916
7,099
22,269
26,227
725
4,601
17,528
36,688
0
W
Thanatos
Kachowwwwwwww
Thanatos
26,734
9,747
0
22,308
17,927
6,962
807
1,446
15,010
0
98,814
L
Bakasura
SHADOOWJAJA
Bakasura
13,151
8,106
0
4,697
20,855
8,536
0
9,862
10,993
0
87,620
L
Cerberus
3,133
122
0
3,043
20,129
11,220
0
8,033
12,096
7,505
0
L
Hades
Shivhur
Hades
3,961
115
336
3,036
16,780
7,012
112
5,172
11,608
34,028
0
W
Chiron
16,064
5,744
1,210
6,939
13,374
4,872
9,635
2,671
10,212
0
107,629
L
5,855
602
0
2,127
13,257
8,269
0
3,823
9,434
0
34,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,443
Gold Earned
44,820
542
Minions Killed
446
0
Camps Cleared
0
1,978,085
Distance Traveled
1,700,862
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,744
559
107
5
0
320,884
4
W
Morgan Le Fay
11,646
555
120
6
0
374,270
5
L
Medusa
8,847
421
105
5
0
342,917
2
W
Artio
11,215
534
52
2
0
422,912
3
W
Thanatos
14,075
670
102
5
0
449,432
1
L
Bakasura
11,935
568
189
9
0
471,013
0
L
Cerberus
6,630
316
27
1
0
290,972
0
L
Hades
8,576
408
62
3
0
301,854
3
W
Chiron
12,763
608
161
8
0
410,587
9
L
Shiva
8,832
421
63
3
0
294,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role