Player Matchup

Kuzenbo
Kuzenbo
BlackJackSzn
Kuzenbo
Level 61
God Stats
4W - 8L
1,085 SR
Queue Stats
356W - 364L
1,344 Elo+
Solo
Fenrir
Fenrir
GINSCREW
Fenrir
Level 42
God Stats
1W - 3L
1,175 SR
Queue Stats
23W - 51L
1,207 Elo+
Party 1
Odin
Odin
Pti_Biscuit_94
Odin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 43L
1,433 Elo+
Solo
Hera
Hera
aquamee
Hera
Level 42
God Stats
5W - 11L
1,298 SR
Queue Stats
23W - 51L
1,207 Elo+
Party 1
Apollo
Apollo
koala892timide
Apollo
Level 81
God Stats
21W - 14L
1,487 SR
Queue Stats
420W - 463L
1,288 Elo+
Solo
Team Averages
Level 59
1,309 SR
1,296 Elo+

VS

Team Averages
Level 58
1,410 SR
1,271 Elo+
Shiva
Shiva
Invisionslit
Shiva
Level 21
God Stats
17W - 36L
1,266 SR
Queue Stats
97W - 181L
1,082 Elo+
Party 2
Rama
Rama
NE SmugReaper
Rama
Level 27
God Stats
6W - 8L
1,223 SR
Queue Stats
216W - 296L
1,231 Elo+
Party 2
Geb
Geb
Pintsize_Nish
Geb
Level 93
God Stats
16W - 12L
1,765 SR
Queue Stats
145W - 135L
1,413 Elo+
Solo
Merlin
Merlin
lautiezep361
Merlin
Level 65
God Stats
1W - 3L
1,296 SR
Queue Stats
40W - 38L
1,358 Elo+
Solo
Serqet
Serqet
xJoshxxFlavorx
Serqet
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
200W - 248L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BlackJackSzn
Kuzenbo
15
3 / 0 / 13
10,188
536
6,888
15,433
21,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
GINSCREW
Fenrir
15
2 / 6 / 8
9,246
487
6,640
16,278
6,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 7 / 4
9,974
525
13,766
18,174
20,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hera
aquamee
Hera
16
4 / 3 / 5
10,290
542
10,269
8,249
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 7 / 8
10,405
548
8,918
12,185
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 6
10,031
528
16,436
18,941
16,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 6 / 4
7,381
388
6,143
12,321
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 2
6,571
346
1,651
9,403
4,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
16
8 / 3 / 1
10,401
547
14,424
10,096
3,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 3 / 6
9,771
514
5,380
15,425
5,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
41
19
Kills
22
23
Deaths
19
38
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BlackJackSzn
Kuzenbo
3
0
13
9.5
W
Fenrir
GINSCREW
Fenrir
2
6
8
1
L
7
3
6
3.33
L
1
6
4
0.5
L
0
4
2
0.25
W
6
7
4
1.14
W
Hera
aquamee
Hera
4
3
5
2.17
W
4
7
8
1.14
L
Merlin
8
3
1
2.83
L
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,481
Damage
44,034
70,319
Taken
66,186
55,267
Mitigated
33,171
15,614
Healing
18,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BlackJackSzn
Kuzenbo
6,888
2,138
478
2,858
15,433
21,315
630
3,356
11,670
26,381
0
W
Fenrir
GINSCREW
Fenrir
6,640
1,313
0
4,055
16,278
6,357
392
2,797
13,020
0
42,855
L
16,436
4,161
0
7,131
18,941
16,013
1,682
4,753
13,452
0
49,361
L
6,143
4,736
32
1,369
12,321
3,339
1,745
4,830
7,413
0
25,189
L
1,651
293
15
1,207
9,403
4,275
0
1,529
7,793
12,266
0
W
13,766
2,169
0
3,878
18,174
20,227
0
2,549
14,686
5,113
50,656
W
Hera
aquamee
Hera
10,269
1,952
0
1,818
8,249
3,769
1,047
3,344
4,631
68,069
0
W
8,918
4,991
0
2,527
12,185
3,599
6,217
2,850
8,970
0
53,627
L
Merlin
14,424
734
0
2,333
10,096
3,639
0
4,018
6,038
59,933
0
L
5,380
1,952
0
6,191
15,425
5,905
673
3,236
11,909
0
44,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,103
Gold Earned
44,155
426
Minions Killed
334
0
Camps Cleared
0
1,753,121
Distance Traveled
1,550,792
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,188
536
47
2
0
397,329
2
W
Fenrir
9,246
487
79
4
0
368,752
14
L
Shiva
10,031
528
77
4
0
328,144
1
L
Rama
7,381
388
43
2
0
312,133
0
L
Geb
6,571
346
12
1
0
152,776
2
W
Odin
9,974
525
76
4
0
325,903
1
W
Hera
10,290
542
118
6
0
332,141
4
W
Apollo
10,405
548
106
6
0
328,996
1
L
Merlin
10,401
547
118
6
0
336,087
1
L
Serqet
9,771
514
84
4
0
421,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role