Player Matchup

Hachiman
Hachiman
Gold I
 
Hachiman
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
 
Janus
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold I
VuaqzKing
Danzaburou
Gold I
Level 110
God Stats
6W - 6L
1,634 SR
Queue Stats
413W - 413L
1,621 MMR
Solo
Chang'e
Chang'e
Platinum V
slumbrosmars
Chang'e
Platinum V
Level 158
God Stats
17W - 7L
1,660 SR
Queue Stats
428W - 431L
1,713 MMR
Solo
Cthulhu
Cthulhu
Gold II
zKrazyKz
Cthulhu
Gold II
Level 154
God Stats
8W - 6L
1,500 SR
Queue Stats
309W - 310L
1,610 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,559 SR
1,589 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,618 SR
1,645 MMR
Atlas
Atlas
Gold I
Chaotic-evil-IWF
Atlas
Gold I
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 122L
1,647 MMR
Solo
Chaac
Chaac
Gold I
Fr3ck1ly
Chaac
Gold I
Level 160
God Stats
25W - 18L
1,682 SR
Queue Stats
172W - 175L
1,646 MMR
Solo
Medusa
Medusa
Gold V
Oostoo__
Medusa
Gold V
Level 143
God Stats
1W - 4L
1,678 SR
Queue Stats
79W - 79L
1,588 MMR
Solo
Awilix
Awilix
Gold I
Skri11s
Awilix
Gold I
Level 159
God Stats
1W - 3L
1,664 SR
Queue Stats
405W - 401L
1,653 MMR
Solo
Hades
Hades
Platinum V
drem063
Hades
Platinum V
Level 147
God Stats
71W - 71L
1,568 SR
Queue Stats
193W - 193L
1,693 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
8 / 2 / 2
12,238
556
12,955
15,225
5,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
 
Janus
16
0 / 6 / 4
10,061
457
10,877
12,526
3,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
VuaqzKing
Danzaburou
18
2 / 3 / 0
11,855
539
9,055
12,155
4,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
slumbrosmars
Chang'e
20
7 / 2 / 4
12,687
577
14,768
17,582
6,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
zKrazyKz
Cthulhu
15
2 / 2 / 11
10,879
495
9,244
19,372
22,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
BastetAgniArtio

VS

Bans
CharybdisShivaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 4
8,430
383
4,884
10,324
6,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
Fr3ck1ly
Chaac
20
2 / 1 / 2
12,641
575
12,143
22,180
16,311
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Oostoo__
Medusa
16
1 / 6 / 0
10,011
455
3,259
13,896
3,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Awilix
Skri11s
Awilix
19
6 / 4 / 1
12,151
552
10,123
20,368
10,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
drem063
Hades
15
3 / 5 / 2
10,137
461
12,436
14,206
7,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
19
Kills
14
15
Deaths
19
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
8
2
2
4.5
W
Janus
 
Janus
0
6
4
0.33
L
2
3
4
1.33
L
Chaac
Fr3ck1ly
Chaac
2
1
2
3
L
Medusa
Oostoo__
Medusa
1
6
0
0.17
L
Awilix
Skri11s
Awilix
6
4
1
1.63
W
Danzaburou
VuaqzKing
Danzaburou
2
3
0
0.67
L
Hades
drem063
Hades
3
5
2
0.8
W
Chang'e
slumbrosmars
Chang'e
7
2
4
4.5
W
Cthulhu
zKrazyKz
Cthulhu
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,899
Damage
42,845
76,860
Taken
80,974
42,493
Mitigated
44,751
28,125
Healing
20,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,955
4,850
0
5,423
15,225
5,322
840
3,562
11,663
0
89,640
W
Janus
 
Janus
10,877
1,162
0
519
12,526
3,952
467
4,297
8,229
81,494
0
L
4,884
1,765
0
2,294
10,324
6,590
0
4,442
5,776
21,802
2,559
L
Chaac
Fr3ck1ly
Chaac
12,143
2,389
0
10,542
22,180
16,311
82
5,374
16,675
0
105,232
L
Medusa
Oostoo__
Medusa
3,259
1,276
0
273
13,896
3,320
540
3,432
10,370
0
67,726
L
Awilix
Skri11s
Awilix
10,123
3,529
0
3,279
20,368
10,647
0
10,139
10,189
0
103,917
W
Danzaburou
VuaqzKing
Danzaburou
9,055
3,902
0
4,916
12,155
4,760
1,780
906
11,249
0
87,502
L
Hades
drem063
Hades
12,436
861
239
3,504
14,206
7,883
500
10,768
3,075
62,436
0
W
Chang'e
slumbrosmars
Chang'e
14,768
820
2,104
9,699
17,582
6,369
407
3,764
13,818
101,929
0
W
Cthulhu
zKrazyKz
Cthulhu
9,244
1,289
1,591
3,873
19,372
22,090
125
4,203
15,169
31,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,720
Gold Earned
53,370
617
Minions Killed
650
0
Camps Cleared
0
2,176,004
Distance Traveled
1,866,631
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,238
556
125
6
0
427,418
8
W
Janus
10,061
457
140
6
0
450,691
3
L
Atlas
8,430
383
35
2
0
245,205
2
L
Chaac
12,641
575
224
10
0
425,381
3
L
Medusa
10,011
455
105
5
0
353,937
0
L
Awilix
12,151
552
168
8
0
452,783
2
W
Danzaburou
11,855
539
167
8
0
429,430
3
L
Hades
10,137
461
118
5
0
389,325
3
W
Chang'e
12,687
577
150
7
0
420,446
2
W
Cthulhu
10,879
495
35
2
0
448,019
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role