Player Matchup

Geb
Geb
Platinum I
 
Geb
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond IV
AlternativE
Nemesis
Diamond IV
Level 160
God Stats
1W - 4L
1,317 SR
Queue Stats
290W - 287L
2,053 MMR
Solo
Chiron
Chiron
Platinum IV
Asialils
Chiron
Platinum IV
Level 159
God Stats
2W - 2L
1,805 SR
Queue Stats
407W - 418L
1,955 MMR
Solo
Sobek
Sobek
Diamond IV
TeMiroYTeTroleo
Sobek
Diamond IV
Level 114
God Stats
0W - 2L
1,285 SR
Queue Stats
77W - 67L
2,118 MMR
Solo
Eset
Eset
Diamond V
louzinho
Eset
Diamond V
Level 57
God Stats
1W - 1L
1,747 SR
Queue Stats
53W - 45L
2,144 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,531 SR
1,954 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 113
1,516 SR
1,646 MMR
He Bo
He Bo
Platinum II
 
He Bo
Platinum II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond V
 
Ne Zha
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum III
 
Ymir
Platinum III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond V
 
Scylla
Diamond V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond III
Monkisback34
Medusa
Diamond III
Level 105
God Stats
11W - 13L
1,578 SR
Queue Stats
276W - 256L
2,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 5 / 2
5,844
450
2,291
13,381
9,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
AlternativE
Nemesis
13
1 / 2 / 2
7,038
541
6,490
10,428
3,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Chiron
Asialils
Chiron
12
0 / 4 / 0
6,876
529
3,263
8,142
1,199
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 0
7,559
581
4,614
11,656
10,630
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Eset
12
2 / 3 / 0
7,209
555
5,909
7,438
2,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
CliodhnaAtlasShiva

VS

Bans
TsukuyomiBastetFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
8 / 0 / 1
8,625
663
9,732
5,100
1,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
 
Ne Zha
14
0 / 1 / 3
8,058
620
6,268
10,221
4,413
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
 
Ymir
13
1 / 2 / 7
7,467
574
4,643
11,486
10,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
 
Scylla
13
1 / 1 / 3
7,334
564
6,743
5,586
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
16
7 / 0 / 1
9,491
730
10,074
6,831
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
17
17
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
5
2
0.2
W
He Bo
 
He Bo
8
0
1
8.5
W
Ne Zha
 
Ne Zha
0
1
3
1.5
W
Ymir
 
Ymir
1
2
7
2.25
W
Scylla
 
Scylla
1
1
3
2.5
L
Nemesis
AlternativE
Nemesis
1
2
2
1
L
Chiron
Asialils
Chiron
0
4
0
0
W
Medusa
7
0
1
7.5
L
1
3
0
0.33
L
Eset
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,567
Damage
37,460
51,045
Taken
39,224
27,155
Mitigated
19,415
12,377
Healing
14,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,291
147
0
1,034
13,381
9,262
0
7,421
5,960
12,358
0
W
He Bo
 
He Bo
9,732
1,134
0
3,117
5,100
1,489
0
1,764
3,336
61,396
0
W
Ne Zha
 
Ne Zha
6,268
2,483
0
4,742
10,221
4,413
0
4,435
5,786
0
59,687
W
Ymir
 
Ymir
4,643
796
0
1,691
11,486
10,001
0
4,016
7,470
21,590
4,645
W
Scylla
 
Scylla
6,743
968
0
482
5,586
1,459
380
2,361
3,225
53,201
0
L
Nemesis
AlternativE
Nemesis
6,490
3,348
0
2,212
10,428
3,650
0
4,501
5,927
0
53,357
L
Chiron
Asialils
Chiron
3,263
1,528
156
2,062
8,142
1,199
0
170
7,827
0
50,628
W
Medusa
10,074
4,857
0
4,791
6,831
2,053
0
238
6,593
0
77,123
L
4,614
1,334
0
5,323
11,656
10,630
0
2,587
9,069
48,353
0
L
Eset
5,909
371
434
1,156
7,438
2,414
0
5,884
1,554
52,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,526
Gold Earned
40,975
461
Minions Killed
546
0
Camps Cleared
0
1,311,913
Distance Traveled
1,379,809
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,844
450
14
1
0
253,578
5
W
He Bo
8,625
663
114
9
0
298,192
4
W
Ne Zha
8,058
620
128
10
0
291,409
2
W
Ymir
7,467
574
43
3
0
261,635
8
W
Scylla
7,334
564
108
8
0
254,827
6
L
Nemesis
7,038
541
91
7
0
296,970
5
L
Chiron
6,876
529
114
9
0
254,893
8
W
Medusa
9,491
730
153
12
0
273,746
6
L
Sobek
7,559
581
105
8
0
225,403
1
L
Eset
7,209
555
137
11
0
281,069
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role