Player Matchup

Thor
Thor
DragonlordDavid
Thor
Level 160
God Stats
9W - 15L
1,437 SR
Queue Stats
843W - 780L
1,513 Elo+
Solo
Yemoja
Yemoja
OcculticOwl9
Yemoja
Level 142
God Stats
4W - 12L
1,145 SR
Queue Stats
259W - 315L
1,427 Elo+
Solo
Olorun
Olorun
TenebrousDesires
Olorun
Level 89
God Stats
4W - 0L
1,899 SR
Queue Stats
57W - 79L
1,527 Elo+
Solo
Team Averages
Level 130
1,494 SR
1,489 Elo+

VS

Team Averages
Level 140
1,624 SR
1,531 Elo+
Chaac
Chaac
Arrikudda
Chaac
Level 144
God Stats
0W - 2L
1,625 SR
Queue Stats
123W - 99L
1,770 Elo+
Solo
Charybdis
Charybdis
CONUNDRUM216
Charybdis
Level 135
God Stats
27W - 38L
1,413 SR
Queue Stats
254W - 304L
1,327 Elo+
Solo
Hel
Hel
kikodobanjo
Hel
Level 142
God Stats
5W - 10L
1,835 SR
Queue Stats
190W - 273L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 7
14,925
711
22,258
22,599
11,569
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Yemoja
19
1 / 1 / 12
14,225
677
6,181
27,999
29,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

19
7 / 5 / 5
14,911
710
25,944
29,165
17,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Arrikudda
Chaac
20
7 / 1 / 2
14,707
700
40,005
31,590
38,004
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
CONUNDRUM216
Charybdis
15
1 / 8 / 4
12,257
584
12,248
18,459
5,064
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 7 / 7
13,271
632
14,016
20,861
6,935
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
16
Kills
10
10
Deaths
16
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
Arrikudda
Chaac
7
1
2
8
L
Charybdis
CONUNDRUM216
Charybdis
1
8
4
0.38
W
8
4
7
2.88
W
Yemoja
1
1
12
7
W
7
5
5
1.9
L
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,383
Damage
66,269
79,763
Taken
70,910
59,083
Mitigated
50,003
32,971
Healing
30,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Arrikudda
Chaac
40,005
9,545
0
17,069
31,590
38,004
309
14,443
17,147
0
89,824
L
Charybdis
CONUNDRUM216
Charybdis
12,248
5,656
208
1,116
18,459
5,064
1,088
7,404
11,055
0
39,774
W
22,258
3,435
0
2,201
22,599
11,569
1,148
3,358
19,241
0
71,704
W
Yemoja
6,181
2,690
10,335
8,420
27,999
29,895
353
6,391
21,608
25,644
0
W
25,944
13,102
3,028
8,987
29,165
17,619
2,019
4,664
24,501
64,679
5,308
L
14,016
49
4,104
7,562
20,861
6,935
223
8,050
12,811
47,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,061
Gold Earned
40,235
205
Minions Killed
243
7
Camps Cleared
10
1,094,923
Distance Traveled
1,088,080
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,707
700
96
5
6
417,972
1
L
Charybdis
12,257
584
52
2
3
332,804
2
W
Thor
14,925
711
91
4
5
378,521
3
W
Yemoja
14,225
677
28
1
0
365,297
1
W
Olorun
14,911
710
86
4
2
351,105
2
L
Hel
13,271
632
95
5
1
337,304
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role