Player Matchup

Fenrir
Fenrir
Amoo-_-Mehdi
Fenrir
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
271W - 195L
1,682 Elo+
Party 2
Cliodhna
Cliodhna
PeachPlot133721
Cliodhna
Level 42
God Stats
20W - 16L
1,547 SR
Queue Stats
427W - 413L
1,458 Elo+
Solo
Merlin
Merlin
Saladtosser699
Merlin
Level 17
God Stats
7W - 3L
1,801 SR
Queue Stats
40W - 17L
1,677 Elo+
Party 2
Jing Wei
Jing Wei
kil_miqoli
Jing Wei
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 16L
1,677 Elo+
Party 2
Zhong Kui
Zhong Kui
lMPERlOUS
Zhong Kui
Level 15
God Stats
2W - 1L
1,551 SR
Queue Stats
12W - 5L
1,617 Elo+
Party 2
Team Averages
Level 47
1,580 SR
1,622 Elo+

VS

Team Averages
Level 91
1,555 SR
1,471 Elo+
Cerberus
Cerberus
 
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ADeadlyDugong
Izanami
Level 104
God Stats
16W - 8L
1,547 SR
Queue Stats
82W - 79L
1,470 Elo+
Solo
Arachne
Arachne
Bxiscoe
Arachne
Level 37
God Stats
36W - 26L
1,905 SR
Queue Stats
237W - 241L
1,470 Elo+
Solo
Eset
Eset
SullenStew16
Eset
Level 156
God Stats
1W - 3L
1,284 SR
Queue Stats
133W - 153L
1,422 Elo+
Solo
Nu Wa
Nu Wa
TheWaydn
Nu Wa
Level 127
God Stats
5W - 3L
1,542 SR
Queue Stats
147W - 158L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 1 / 9
9,691
538
7,838
16,661
14,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
18
8 / 2 / 7
11,239
624
11,833
14,781
5,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 3 / 11
11,184
621
12,007
9,134
3,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
kil_miqoli
Jing Wei
17
6 / 1 / 5
11,197
622
10,305
11,814
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
lMPERlOUS
Zhong Kui
17
4 / 2 / 3
10,602
589
9,531
16,651
11,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 5 / 2
8,758
487
8,651
17,852
14,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
15
2 / 8 / 1
9,270
515
7,552
12,697
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
Bxiscoe
Arachne
14
2 / 4 / 3
8,422
468
6,399
15,196
5,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 4 / 1
9,268
515
8,821
14,327
8,108
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
TheWaydn
Nu Wa
14
1 / 7 / 3
8,515
473
4,937
8,872
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
18
28
Kills
8
9
Deaths
28
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
5
2
0.8
L
Izanami
2
8
1
0.31
W
Fenrir
4
1
9
8.5
L
Arachne
Bxiscoe
Arachne
2
4
3
0.88
W
Cliodhna
8
2
7
5.75
W
6
3
11
3.83
L
0
4
1
0.13
L
Nu Wa
TheWaydn
Nu Wa
1
7
3
0.36
W
Jing Wei
kil_miqoli
Jing Wei
6
1
5
8.5
W
Zhong Kui
lMPERlOUS
Zhong Kui
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,514
Damage
36,360
69,041
Taken
68,944
37,104
Mitigated
33,620
21,673
Healing
17,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,651
573
242
3,320
17,852
14,361
0
4,043
13,809
38,103
0
L
Izanami
7,552
5,152
0
2,923
12,697
2,517
0
1,057
11,640
0
65,857
W
Fenrir
7,838
2,645
0
4,092
16,661
14,207
0
4,106
11,679
985
34,068
L
Arachne
Bxiscoe
Arachne
6,399
4,336
0
4,551
15,196
5,927
0
6,103
9,093
0
39,386
W
Cliodhna
11,833
1,072
0
4,699
14,781
5,185
0
4,075
10,706
0
89,316
W
12,007
171
0
922
9,134
3,216
625
3,836
5,298
77,590
0
L
8,821
1,390
466
5,701
14,327
8,108
692
5,790
8,537
73,415
0
L
Nu Wa
TheWaydn
Nu Wa
4,937
2,177
0
268
8,872
2,707
0
4,209
4,663
49,339
0
W
Jing Wei
kil_miqoli
Jing Wei
10,305
8,765
0
4,695
11,814
3,102
888
3,076
8,738
0
89,508
W
Zhong Kui
lMPERlOUS
Zhong Kui
9,531
1,098
0
7,265
16,651
11,394
790
7,316
9,335
63,709
8,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,913
Gold Earned
44,233
613
Minions Killed
512
0
Camps Cleared
0
1,753,729
Distance Traveled
1,524,348
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,758
487
87
5
0
310,661
4
L
Izanami
9,270
515
116
6
0
302,132
4
W
Fenrir
9,691
538
46
3
0
359,912
1
L
Arachne
8,422
468
60
3
0
388,376
3
W
Cliodhna
11,239
624
152
8
0
412,472
9
W
Merlin
11,184
621
148
8
0
308,652
3
L
Eset
9,268
515
170
9
0
292,659
2
L
Nu Wa
8,515
473
79
4
0
230,520
3
W
Jing Wei
11,197
622
145
8
0
357,915
2
W
Zhong Kui
10,602
589
122
7
0
314,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role