Player Matchup

Ra
Ra
Daederoth
Ra
Level 80
God Stats
3W - 2L
1,911 SR
Queue Stats
30W - 34L
1,597 Elo+
Solo
Neith
Neith
HardLyG1rl
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
КуклаВуду
Ymir
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
232W - 276L
1,492 Elo+
Party 2
Team Averages
Level 64
1,637 SR
1,530 Elo+

VS

Team Averages
Level 73
1,421 SR
1,432 Elo+
Susano
Susano
KillerInChains
Susano
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 84L
1,349 Elo+
Party 1
Thoth
Thoth
PeskyPisky
Thoth
Level 125
God Stats
1W - 0L
1,275 SR
Queue Stats
10W - 6L
1,647 Elo+
Solo
Ymir
Ymir
chicca_33129
Ymir
Level 27
God Stats
2W - 4L
1,488 SR
Queue Stats
12W - 38L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,955
696
4,229
7,765
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
10
1 / 9 / 2
6,929
693
4,737
10,911
3,325
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 2
7,163
716
3,542
14,570
12,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 7
8,957
896
9,561
8,957
5,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
15
9 / 1 / 10
9,731
973
15,968
4,629
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 16
8,609
861
3,232
7,387
6,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
3
Kills
19
19
Deaths
3
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Neith
1
9
2
0.22
W
8
2
7
5.75
W
Thoth
9
1
10
14
W
2
0
16
10
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,508
Damage
28,761
33,246
Taken
20,973
18,168
Mitigated
13,701
4,259
Healing
2,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,229
550
901
695
7,765
2,496
0
4,670
3,066
20,045
0
L
Neith
4,737
1,707
0
613
10,911
3,325
0
5,357
5,345
0
13,887
W
9,561
2,355
0
870
8,957
5,045
127
3,769
5,188
0
24,450
W
Thoth
15,968
138
0
750
4,629
1,804
1,900
2,205
2,424
46,227
0
W
3,232
756
0
948
7,387
6,852
484
2,493
4,894
10,716
0
L
3,542
819
0
2,050
14,570
12,347
0
9,173
5,242
11,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,047
Gold Earned
27,297
86
Minions Killed
121
3
Camps Cleared
5
472,911
Distance Traveled
526,372
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,955
696
50
5
1
159,458
2
L
Neith
6,929
693
18
2
0
141,816
1
W
Susano
8,957
896
31
3
3
184,831
2
W
Thoth
9,731
973
78
8
1
171,156
3
W
Ymir
8,609
861
12
1
1
170,385
1
L
Ymir
7,163
716
18
2
2
171,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role