Player Matchup

Tiamat
Tiamat
AbwesendRQ
Tiamat
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Izanami
Izanami
Amburator
Izanami
Level 18
God Stats
1W - 2L
1,325 SR
Queue Stats
9W - 7L
1,374 Elo+
Party 1
Vulcan
Vulcan
Firstsonw
Vulcan
Level 141
God Stats
2W - 2L
1,427 SR
Queue Stats
305W - 287L
1,477 Elo+
Solo
Chaac
Chaac
Kositar
Chaac
Level 79
God Stats
2W - 1L
1,357 SR
Queue Stats
33W - 40L
1,407 Elo+
Party 1
Thoth
Thoth
charlytrek2
Thoth
Level 155
God Stats
3W - 1L
1,293 SR
Queue Stats
52W - 41L
1,638 Elo+
Solo
Team Averages
Level 92
1,380 SR
1,479 Elo+

VS

Team Averages
Level 75
1,530 SR
1,427 Elo+
Medusa
Medusa
 
Medusa
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Gobna97
Eset
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,346 Elo+
Solo
Kumbhakarna
Kumbhakarna
KonstantinVelky
Kumbhakarna
Level 18
God Stats
1W - 2L
1,278 SR
Queue Stats
25W - 39L
1,387 Elo+
Solo
Sun Wukong
Sun Wukong
brspza
Sun Wukong
Level 8
God Stats
5W - 2L
1,871 SR
Queue Stats
14W - 22L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AbwesendRQ
Tiamat
16
2 / 1 / 7
8,619
862
7,588
7,223
6,313
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Amburator
Izanami
14
4 / 1 / 6
7,875
788
4,129
6,003
2,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
Firstsonw
Vulcan
14
0 / 2 / 7
7,276
728
9,404
5,493
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Kositar
Chaac
14
3 / 1 / 9
7,752
775
10,676
11,087
6,782
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
8 / 4 / 4
8,447
845
11,513
7,886
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
5 / 1 / 2
9,293
929
11,039
9,781
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
 
Ah Puch
14
0 / 5 / 3
7,197
720
5,964
8,028
2,234
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
Gobna97
Eset
13
1 / 4 / 1
7,058
706
4,157
8,513
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
KonstantinVelky
Kumbhakarna
13
1 / 3 / 4
7,055
706
1,726
9,280
9,323
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sun Wukong
brspza
Sun Wukong
14
2 / 4 / 2
7,698
770
5,202
13,216
6,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
17
Kills
9
9
Deaths
17
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
1
2
6
L
Ah Puch
 
Ah Puch
0
5
3
0.3
W
Tiamat
AbwesendRQ
Tiamat
2
1
7
5.5
W
Izanami
Amburator
Izanami
4
1
6
7
W
Vulcan
Firstsonw
Vulcan
0
2
7
1.75
L
Eset
Gobna97
Eset
1
4
1
0.38
L
Kumbhakarna
KonstantinVelky
Kumbhakarna
1
3
4
1
W
Chaac
Kositar
Chaac
3
1
9
7.5
L
Sun Wukong
brspza
Sun Wukong
2
4
2
0.75
W
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,310
Damage
28,088
37,692
Taken
48,818
20,143
Mitigated
23,465
10,094
Healing
7,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,039
4,268
0
3,254
9,781
3,452
0
4,926
4,855
0
46,769
L
Ah Puch
 
Ah Puch
5,964
88
0
634
8,028
2,234
0
5,322
2,706
23,691
0
W
Tiamat
AbwesendRQ
Tiamat
7,588
748
133
2,862
7,223
6,313
465
1,904
5,161
38,461
0
W
Izanami
Amburator
Izanami
4,129
2,588
0
2,089
6,003
2,103
473
2,074
3,809
0
18,708
W
Vulcan
Firstsonw
Vulcan
9,404
6,065
0
1,290
5,493
2,070
156
1,914
3,454
32,344
0
L
Eset
Gobna97
Eset
4,157
433
192
1,582
8,513
2,136
0
5,327
3,186
18,947
0
L
Kumbhakarna
KonstantinVelky
Kumbhakarna
1,726
62
0
430
9,280
9,323
0
5,062
4,218
6,911
0
W
Chaac
Kositar
Chaac
10,676
2,039
0
2,993
11,087
6,782
0
2,237
8,612
37
19,668
L
Sun Wukong
brspza
Sun Wukong
5,202
750
0
1,255
13,216
6,320
0
7,905
5,311
0
17,043
W
11,513
228
0
727
7,886
2,875
14
3,387
4,360
26,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,969
Gold Earned
38,301
223
Minions Killed
230
0
Camps Cleared
0
1,162,175
Distance Traveled
1,062,795
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,293
929
94
9
0
228,912
1
L
Ah Puch
7,197
720
46
5
0
196,499
0
W
Tiamat
8,619
862
74
7
0
222,845
2
W
Izanami
7,875
788
37
4
0
211,175
2
W
Vulcan
7,276
728
49
5
0
238,246
6
L
Eset
7,058
706
48
5
0
212,655
0
L
Kumbhakarna
7,055
706
9
1
0
200,772
0
W
Chaac
7,752
775
23
2
0
251,472
1
L
Sun Wukong
7,698
770
33
3
0
223,957
2
W
Thoth
8,447
845
40
4
0
238,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role