Player Matchup

Tsukuyomi
Tsukuyomi
Bouglyn
Tsukuyomi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
PoolsSwimming
Baron Samedi
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
SmokinSusanoPack
Danzaburou
Level 57
God Stats
8W - 3L
2,023 SR
Queue Stats
115W - 89L
1,576 Elo+
Party 1
Cupid
Cupid
Snozless
Cupid
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
youmakemedry
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 25
1,605 SR
1,515 Elo+

VS

Team Averages
Level 83
1,615 SR
1,468 Elo+
Medusa
Medusa
 
Medusa
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Frostclaw
Baron Samedi
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
1,198 Elo+
Solo
Nemesis
Nemesis
KingJerson
Nemesis
Level 38
God Stats
1W - 0L
1,715 SR
Queue Stats
6W - 2L
1,653 Elo+
Solo
Scylla
Scylla
gunsound
Scylla
Level 67
God Stats
2W - 1L
1,933 SR
Queue Stats
93W - 82L
1,489 Elo+
Party 2
Fenrir
Fenrir
loushadeslayer
Fenrir
Level 140
God Stats
1W - 3L
1,425 SR
Queue Stats
67W - 61L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bouglyn
Tsukuyomi
6
1 / 5 / 0
4,143
518
2,097
6,228
1,356
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
PoolsSwimming
Baron Samedi
6
2 / 6 / 0
4,375
547
1,667
4,719
1,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
SmokinSusanoPack
Danzaburou
3
0 / 2 / 0
3,365
421
1,160
2,695
450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cupid
Snozless
Cupid
7
0 / 0 / 1
4,304
538
1,695
1,616
415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
youmakemedry
Bellona
7
1 / 1 / 0
4,391
549
1,652
4,034
2,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
0 / 1 / 1
3,724
466
213
1,960
618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Frostclaw
Baron Samedi
9
0 / 1 / 1
4,757
595
2,057
3,479
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
KingJerson
Nemesis
9
2 / 0 / 1
5,239
655
2,595
4,231
2,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
gunsound
Scylla
9
5 / 2 / 6
5,726
716
4,147
2,959
808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
7 / 0 / 4
5,729
716
4,490
4,953
1,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
4
Kills
14
14
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
1
1
0.5
L
Tsukuyomi
Bouglyn
Tsukuyomi
1
5
0
0.2
W
Baron Samedi
Frostclaw
Baron Samedi
0
1
1
0.5
W
Nemesis
KingJerson
Nemesis
2
0
1
2.5
L
Baron Samedi
PoolsSwimming
Baron Samedi
2
6
0
0.33
L
Danzaburou
SmokinSusanoPack
Danzaburou
0
2
0
0
L
Cupid
Snozless
Cupid
0
0
1
0.5
W
Scylla
gunsound
Scylla
5
2
6
4
W
7
0
4
9
L
Bellona
youmakemedry
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,271
Damage
13,502
19,292
Taken
17,582
6,129
Mitigated
6,680
4,415
Healing
7,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
213
60
0
717
1,960
618
0
0
1,960
0
10,749
L
Tsukuyomi
Bouglyn
Tsukuyomi
2,097
593
0
1,261
6,228
1,356
0
1,127
5,039
0
13,801
W
Baron Samedi
Frostclaw
Baron Samedi
2,057
261
0
961
3,479
1,158
604
0
3,354
22,759
0
W
Nemesis
KingJerson
Nemesis
2,595
921
282
1,234
4,231
2,518
0
0
4,231
0
25,854
L
Baron Samedi
PoolsSwimming
Baron Samedi
1,667
285
0
112
4,719
1,314
216
2,272
2,271
11,367
0
L
Danzaburou
SmokinSusanoPack
Danzaburou
1,160
399
0
905
2,695
450
0
92
2,603
0
7,385
L
Cupid
Snozless
Cupid
1,695
1,321
0
764
1,616
415
0
380
1,198
0
21,852
W
Scylla
gunsound
Scylla
4,147
1,090
0
700
2,959
808
0
1,053
1,906
18,820
0
W
4,490
1,525
0
3,116
4,953
1,578
0
614
4,308
0
23,061
L
Bellona
youmakemedry
Bellona
1,652
152
0
1,373
4,034
2,594
0
1,828
1,977
0
13,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,578
Gold Earned
25,175
136
Minions Killed
202
0
Camps Cleared
0
669,536
Distance Traveled
657,059
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,724
466
20
3
0
52,593
1
L
Tsukuyomi
4,143
518
28
4
0
152,672
0
W
Baron Samedi
4,757
595
45
6
0
118,468
0
W
Nemesis
5,239
655
52
7
0
162,330
1
L
Baron Samedi
4,375
547
15
2
0
132,348
2
L
Danzaburou
3,365
421
16
2
0
86,090
0
L
Cupid
4,304
538
39
5
0
154,686
2
W
Scylla
5,726
716
42
5
0
159,099
1
W
Fenrir
5,729
716
43
5
0
164,569
2
L
Bellona
4,391
549
38
5
0
143,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role