Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
SaltyCasper
Bastet
Level 83
God Stats
23W - 16L
1,553 SR
Queue Stats
96W - 107L
1,488 Elo+
Solo
Poseidon
Poseidon
SleepyAkuma
Poseidon
Level 85
God Stats
2W - 1L
1,313 SR
Queue Stats
140W - 144L
1,412 Elo+
Solo
Danzaburou
Danzaburou
mykymas
Danzaburou
Level 147
God Stats
3W - 5L
1,644 SR
Queue Stats
208W - 196L
1,491 Elo+
Solo
Fenrir
Fenrir
stop2341
Fenrir
Level 82
God Stats
25W - 24L
1,519 SR
Queue Stats
440W - 450L
1,491 Elo+
Solo
Team Averages
Level 105
1,506 SR
1,476 Elo+

VS

Team Averages
Level 83
1,637 SR
1,546 Elo+
Hera
Hera
SoulStealLOU
Hera
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
191W - 191L
1,503 Elo+
Solo
Sylvanus
Sylvanus
honeybadgerftw
Sylvanus
Level 69
God Stats
100W - 102L
1,652 SR
Queue Stats
757W - 770L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
kevbruhhh
Gilgamesh
Level 87
God Stats
5W - 6L
1,789 SR
Queue Stats
86W - 88L
1,539 Elo+
Solo
Hou Yi
Hou Yi
vetake
Hou Yi
Level 82
God Stats
0W - 2L
1,710 SR
Queue Stats
76W - 68L
1,487 Elo+
Solo
Da Ji
Da Ji
xDNx1056
Da Ji
Level 59
God Stats
24W - 24L
1,533 SR
Queue Stats
481W - 343L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 2 / 8
6,672
556
4,783
7,281
6,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
12
3 / 1 / 5
7,123
594
5,583
6,666
2,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
SleepyAkuma
Poseidon
13
5 / 0 / 6
8,253
688
6,474
6,051
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
mykymas
Danzaburou
13
6 / 1 / 1
7,876
656
6,646
6,481
2,061
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
stop2341
Fenrir
12
5 / 2 / 6
7,327
611
5,407
9,724
4,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,294
525
4,092
5,851
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
9
1 / 3 / 3
5,978
498
3,000
7,824
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
kevbruhhh
Gilgamesh
10
0 / 4 / 0
6,218
518
4,937
10,019
6,395
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
vetake
Hou Yi
9
1 / 5 / 2
5,815
485
3,526
9,272
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
xDNx1056
Da Ji
11
4 / 4 / 1
7,072
589
5,926
9,661
3,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
21
Kills
6
6
Deaths
21
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
8
3
W
Bastet
3
1
5
5.5
W
Poseidon
SleepyAkuma
Poseidon
5
0
6
8
L
0
5
2
0.2
L
Sylvanus
1
3
3
0.83
L
Gilgamesh
kevbruhhh
Gilgamesh
0
4
0
0
W
Danzaburou
mykymas
Danzaburou
6
1
1
6.5
W
Fenrir
stop2341
Fenrir
5
2
6
4
L
Hou Yi
vetake
Hou Yi
1
5
2
0.4
L
Da Ji
xDNx1056
Da Ji
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,893
Damage
21,481
36,203
Taken
42,627
17,802
Mitigated
15,920
12,096
Healing
7,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,783
412
176
2,928
7,281
6,827
0
1,054
6,227
13,928
0
W
Bastet
5,583
1,703
0
2,390
6,666
2,799
0
511
6,155
0
35,161
W
Poseidon
SleepyAkuma
Poseidon
6,474
1,219
0
420
6,051
1,939
568
3,127
2,924
53,198
0
L
4,092
1,059
0
672
5,851
1,824
0
2,486
3,327
33,917
0
L
Sylvanus
3,000
807
161
2,359
7,824
3,085
0
2,150
5,674
12,388
8,159
L
Gilgamesh
kevbruhhh
Gilgamesh
4,937
1,188
0
651
10,019
6,395
852
2,344
7,381
0
33,782
W
Danzaburou
mykymas
Danzaburou
6,646
2,389
0
1,950
6,481
2,061
534
760
5,721
0
55,686
W
Fenrir
stop2341
Fenrir
5,407
1,170
0
4,232
9,724
4,176
0
1,153
8,571
0
41,447
L
Hou Yi
vetake
Hou Yi
3,526
1,425
0
2,615
9,272
1,550
0
2,095
7,177
0
28,131
L
Da Ji
xDNx1056
Da Ji
5,926
1,559
0
1,339
9,661
3,066
0
2,182
7,447
0
36,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,251
Gold Earned
31,377
392
Minions Killed
287
0
Camps Cleared
0
1,262,288
Distance Traveled
1,161,779
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,672
556
20
2
0
273,043
3
W
Bastet
7,123
594
65
5
0
230,549
4
W
Poseidon
8,253
688
120
10
0
267,586
5
L
Hera
6,294
525
77
6
0
227,846
1
L
Sylvanus
5,978
498
34
3
0
229,096
7
L
Gilgamesh
6,218
518
74
6
0
229,869
2
W
Danzaburou
7,876
656
104
9
0
233,689
4
W
Fenrir
7,327
611
83
7
0
257,421
4
L
Hou Yi
5,815
485
44
4
0
215,997
7
L
Da Ji
7,072
589
58
5
0
258,971
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role