Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AJsuede
Cthulhu
Level 66
God Stats
0W - 1L
1,281 SR
Queue Stats
16W - 32L
1,443 Elo+
Solo
Artemis
Artemis
Eternal Fairy
Artemis
Level 88
God Stats
1W - 3L
1,423 SR
Queue Stats
51W - 63L
1,439 Elo+
Solo
Hou Yi
Hou Yi
econOhmy
Hou Yi
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
735W - 727L
1,521 Elo+
Solo
Team Averages
Level 107
1,441 SR
1,481 Elo+

VS

Team Averages
Level 129
1,492 SR
1,452 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BOBMARAUSKI81
Neith
Level 96
God Stats
1W - 2L
1,354 SR
Queue Stats
166W - 159L
1,444 Elo+
Party 1
Scylla
Scylla
Cartapilla
Scylla
Level 116
God Stats
3W - 1L
1,856 SR
Queue Stats
72W - 81L
1,441 Elo+
Solo
Hou Yi
Hou Yi
RAVMALAKHIM
Hou Yi
Level 158
God Stats
1W - 2L
1,249 SR
Queue Stats
203W - 195L
1,446 Elo+
Solo
Chiron
Chiron
meanguns35
Chiron
Level 133
God Stats
4W - 1L
1,500 SR
Queue Stats
342W - 377L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
3 / 7 / 12
10,044
773
11,229
12,014
4,900
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
 
Susano
15
4 / 5 / 9
9,267
713
15,529
11,011
4,142
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
AJsuede
Cthulhu
14
0 / 8 / 12
8,467
651
10,101
21,234
14,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
17
8 / 6 / 8
10,157
781
17,095
12,958
5,003
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
econOhmy
Hou Yi
18
4 / 4 / 10
10,732
826
11,753
13,582
5,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
19
7 / 2 / 19
12,241
942
15,099
22,962
36,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
9 / 5 / 19
11,425
879
13,612
13,707
8,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Cartapilla
Scylla
17
4 / 3 / 20
10,728
825
11,454
9,528
3,844
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
17
4 / 3 / 10
10,266
790
10,207
11,841
10,292
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
meanguns35
Chiron
17
6 / 6 / 17
10,727
825
12,780
17,229
12,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
115
19
Kills
30
30
Deaths
19
51
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
7
12
1.29
L
Susano
 
Susano
4
5
9
1.7
W
Gilgamesh
 
Gilgamesh
7
2
19
8.25
L
Cthulhu
AJsuede
Cthulhu
0
8
12
0.75
W
9
5
19
3.7
W
Scylla
Cartapilla
Scylla
4
3
20
4.67
L
Artemis
8
6
8
2
W
Hou Yi
4
3
10
3
L
Hou Yi
econOhmy
Hou Yi
4
4
10
2.25
W
Chiron
meanguns35
Chiron
6
6
17
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,707
Damage
63,152
70,799
Taken
75,267
34,424
Mitigated
72,022
19,654
Healing
26,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
11,229
4,350
1,408
777
12,014
4,900
47
1,686
10,328
0
21,767
L
Susano
 
Susano
15,529
1,759
1,871
2,473
11,011
4,142
487
1,779
9,232
0
21,850
W
Gilgamesh
 
Gilgamesh
15,099
2,526
4,621
5,954
22,962
36,913
446
2,026
20,694
403
27,284
L
Cthulhu
AJsuede
Cthulhu
10,101
273
734
2,986
21,234
14,760
0
3,651
17,583
19,429
0
W
13,612
5,253
1,643
2,621
13,707
8,128
2,044
1,604
12,028
0
35,869
W
Scylla
Cartapilla
Scylla
11,454
1,148
1,119
606
9,528
3,844
675
1,164
8,291
30,194
0
L
Artemis
17,095
6,244
1,816
2,547
12,958
5,003
377
2,210
10,748
0
27,482
W
Hou Yi
10,207
4,717
2,180
1,481
11,841
10,292
1,180
2,366
9,379
0
23,222
L
Hou Yi
econOhmy
Hou Yi
11,753
4,050
1,301
3,741
13,582
5,619
1,000
2,486
11,096
0
31,135
W
Chiron
meanguns35
Chiron
12,780
3,871
2,751
3,709
17,229
12,845
1,183
2,239
14,752
0
20,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,667
Gold Earned
55,387
129
Minions Killed
154
0
Camps Cleared
0
1,037,167
Distance Traveled
1,158,343
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,044
773
29
2
0
196,249
0
L
Susano
9,267
713
5
0
0
230,819
1
W
Gilgamesh
12,241
942
30
2
0
282,049
0
L
Cthulhu
8,467
651
26
2
0
208,865
0
W
Neith
11,425
879
29
2
0
213,871
0
W
Scylla
10,728
825
52
4
0
251,822
3
L
Artemis
10,157
781
26
2
0
208,957
0
W
Hou Yi
10,266
790
34
3
0
218,731
0
L
Hou Yi
10,732
826
43
3
0
192,277
2
W
Chiron
10,727
825
9
1
0
191,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role