Player Matchup

Jormungandr
Jormungandr
CymphalRythm
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Jahbri90
Nu Wa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 110L
1,523 Elo+
Party 1
Nemesis
Nemesis
MachineQuill IG
Nemesis
Level 25
God Stats
0W - 2L
1,256 SR
Queue Stats
9W - 22L
1,258 Elo+
Party 1
Olorun
Olorun
T3ccaNinaChica
Olorun
Level 14
God Stats
1W - 1L
1,708 SR
Queue Stats
4W - 10L
1,262 Elo+
Party 1
Chaac
Chaac
Tinko Poof
Chaac
Level 105
God Stats
1W - 3L
1,529 SR
Queue Stats
34W - 35L
1,533 Elo+
Party 1
Team Averages
Level 59
1,498 SR
1,415 Elo+

VS

Team Averages
Level 55
1,395 SR
1,482 Elo+
Gilgamesh
Gilgamesh
C4PNCLUTCH14
Gilgamesh
Level 81
God Stats
1W - 0L
1,371 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ganesha
Ganesha
LetzGetILL
Ganesha
Level 29
God Stats
1W - 1L
1,501 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
Politikz29
Merlin
Level 15
God Stats
1W - 0L
1,466 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Charybdis
Charybdis
TranquilFox
Charybdis
Level 41
God Stats
3W - 4L
1,376 SR
Queue Stats
35W - 38L
1,423 Elo+
Party 3
Da Ji
Da Ji
llama145
Da Ji
Level 109
God Stats
2W - 0L
1,262 SR
Queue Stats
21W - 16L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CymphalRythm
Jormungandr
16
0 / 7 / 1
9,449
591
3,158
18,207
18,635
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Jahbri90
Nu Wa
19
3 / 3 / 1
10,979
686
16,994
9,381
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
2 / 5 / 3
11,024
689
8,170
15,598
6,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
4 / 8 / 2
11,517
720
8,619
16,874
6,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
18
3 / 6 / 3
10,948
684
14,594
19,474
16,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
C4PNCLUTCH14
Gilgamesh
19
6 / 4 / 8
12,046
753
12,649
16,096
14,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
LetzGetILL
Ganesha
19
0 / 0 / 16
12,219
764
12,180
18,636
23,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
Politikz29
Merlin
20
10 / 4 / 9
13,042
815
19,792
12,701
5,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
TranquilFox
Charybdis
20
9 / 1 / 6
13,632
852
19,176
13,094
4,869
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Da Ji
llama145
Da Ji
19
4 / 3 / 6
11,661
729
7,433
13,409
5,692
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
74
12
Kills
29
29
Deaths
12
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
C4PNCLUTCH14
Gilgamesh
6
4
8
2.5
L
Jormungandr
CymphalRythm
Jormungandr
0
7
1
0.07
L
Nu Wa
Jahbri90
Nu Wa
3
3
1
1.17
W
Ganesha
LetzGetILL
Ganesha
0
0
16
8
L
2
5
3
0.7
W
Merlin
Politikz29
Merlin
10
4
9
3.63
L
4
8
2
0.63
L
Chaac
3
6
3
0.75
W
Charybdis
TranquilFox
Charybdis
9
1
6
12
W
Da Ji
llama145
Da Ji
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,535
Damage
71,230
79,534
Taken
73,936
51,624
Mitigated
53,306
13,003
Healing
17,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
C4PNCLUTCH14
Gilgamesh
12,649
5,214
0
2,858
16,096
14,297
470
6,533
9,499
0
46,292
L
Jormungandr
CymphalRythm
Jormungandr
3,158
760
162
611
18,207
18,635
0
4,308
13,169
17,869
0
L
Nu Wa
Jahbri90
Nu Wa
16,994
3,485
0
849
9,381
3,199
0
4,209
4,922
57,347
0
W
Ganesha
LetzGetILL
Ganesha
12,180
983
0
4,173
18,636
23,086
176
6,315
12,003
36,231
0
L
8,170
2,221
80
4,048
15,598
6,746
0
5,859
9,445
0
33,110
W
Merlin
Politikz29
Merlin
19,792
758
0
2,416
12,701
5,362
850
6,241
6,223
59,508
0
L
8,619
3,580
517
2,874
16,874
6,153
0
7,362
8,984
23,505
0
L
Chaac
14,594
2,180
207
3,655
19,474
16,891
0
8,127
10,719
0
43,107
W
Charybdis
TranquilFox
Charybdis
19,176
11,886
249
6,397
13,094
4,869
6,650
5,644
7,319
0
78,312
W
Da Ji
llama145
Da Ji
7,433
1,290
0
1,806
13,409
5,692
1,064
4,038
9,343
0
29,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,917
Gold Earned
62,600
229
Minions Killed
322
0
Camps Cleared
0
1,280,603
Distance Traveled
1,494,956
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,046
753
56
4
0
295,526
1
L
Jormungandr
9,449
591
23
1
0
184,940
0
L
Nu Wa
10,979
686
65
4
0
276,411
0
W
Ganesha
12,219
764
22
1
0
320,758
2
L
Nemesis
11,024
689
45
3
0
312,372
0
W
Merlin
13,042
815
77
5
0
287,786
0
L
Olorun
11,517
720
37
2
0
237,195
3
L
Chaac
10,948
684
59
4
0
269,685
3
W
Charybdis
13,632
852
129
8
0
268,832
3
W
Da Ji
11,661
729
38
2
0
322,054
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role