Player Matchup

Izanami
Izanami
 
Izanami
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
DEATHBYCOUCH
Merlin
Level 73
God Stats
0W - 1L
1,552 SR
Queue Stats
33W - 21L
1,631 Elo+
Party 1
Cliodhna
Cliodhna
H4PPYTR33
Cliodhna
Level 68
God Stats
29W - 25L
1,722 SR
Queue Stats
469W - 405L
1,619 Elo+
Party 1
Jormungandr
Jormungandr
Sgt BaloneyPony
Jormungandr
Level 124
God Stats
17W - 10L
1,732 SR
Queue Stats
55W - 39L
1,620 Elo+
Party 1
Vulcan
Vulcan
TenorTitan23
Vulcan
Level 109
God Stats
1W - 5L
1,468 SR
Queue Stats
238W - 193L
1,677 Elo+
Party 1
Team Averages
Level 103
1,595 SR
1,610 Elo+

VS

Team Averages
Level 142
1,585 SR
1,630 Elo+
Arachne
Arachne
Borkus
Arachne
Level 154
God Stats
5W - 5L
1,330 SR
Queue Stats
42W - 33L
1,715 Elo+
Solo
Thoth
Thoth
GMAN-23-
Thoth
Level 147
God Stats
8W - 8L
1,562 SR
Queue Stats
992W - 978L
1,599 Elo+
Solo
Chaac
Chaac
Marcomcmanman
Chaac
Level 158
God Stats
113W - 139L
1,459 SR
Queue Stats
344W - 311L
1,636 Elo+
Solo
Horus
Horus
Suicidepact
Horus
Level 123
God Stats
16W - 21L
1,788 SR
Queue Stats
409W - 374L
1,587 Elo+
Solo
Cupid
Cupid
pøulpe
Cupid
Level 129
God Stats
3W - 1L
1,784 SR
Queue Stats
51W - 44L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 6 / 1
7,274
485
10,674
13,645
4,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
13
2 / 5 / 1
7,649
510
6,104
9,592
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
H4PPYTR33
Cliodhna
13
2 / 5 / 2
7,948
530
9,470
12,631
7,051
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Sgt BaloneyPony
Jormungandr
10
1 / 3 / 1
6,243
416
8,083
13,650
8,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
11
1 / 5 / 2
7,029
469
6,124
7,484
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Borkus
Arachne
15
11 / 1 / 5
9,481
632
12,742
15,128
6,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
GMAN-23-
Thoth
15
3 / 1 / 4
8,791
586
4,179
6,711
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 7
8,759
584
5,120
13,728
7,079
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 0 / 11
7,780
519
6,783
14,505
7,698
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
pøulpe
Cupid
15
5 / 2 / 4
8,516
568
13,825
9,471
3,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
7
Kills
24
24
Deaths
7
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
6
1
0.25
W
Arachne
Borkus
Arachne
11
1
5
13.5
L
Merlin
2
5
1
0.5
W
Thoth
GMAN-23-
Thoth
3
1
4
5
L
Cliodhna
H4PPYTR33
Cliodhna
2
5
2
0.6
W
3
3
7
2.17
L
Jormungandr
Sgt BaloneyPony
Jormungandr
1
3
1
0.5
W
2
0
11
7.5
L
Vulcan
1
5
2
0.4
W
Cupid
pøulpe
Cupid
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,455
Damage
42,649
57,002
Taken
59,543
24,982
Mitigated
27,455
14,712
Healing
27,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,674
7,477
0
4,736
13,645
4,271
0
486
13,083
0
56,033
W
Arachne
Borkus
Arachne
12,742
7,519
0
7,444
15,128
6,850
1,085
6,464
8,664
0
48,413
L
Merlin
6,104
128
0
2,732
9,592
2,747
491
470
9,060
50,148
0
W
Thoth
GMAN-23-
Thoth
4,179
186
0
2,867
6,711
2,228
1,054
2,849
3,862
53,975
0
L
Cliodhna
H4PPYTR33
Cliodhna
9,470
478
0
3,827
12,631
7,051
0
361
12,202
0
52,052
W
5,120
794
0
5,112
13,728
7,079
179
3,002
10,726
0
46,500
L
Jormungandr
Sgt BaloneyPony
Jormungandr
8,083
3,349
0
2,062
13,650
8,366
0
513
12,673
29,802
0
W
6,783
3,148
3,281
4,980
14,505
7,698
602
4,689
9,816
0
27,158
L
Vulcan
6,124
1,383
0
1,355
7,484
2,547
301
1,817
5,371
37,400
0
W
Cupid
pøulpe
Cupid
13,825
7,483
1,159
2,202
9,471
3,600
576
3,307
6,164
0
64,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,143
Gold Earned
43,327
443
Minions Killed
444
0
Camps Cleared
0
1,413,674
Distance Traveled
1,633,984
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,274
485
110
7
0
255,312
1
W
Arachne
9,481
632
75
5
0
381,591
6
L
Merlin
7,649
510
96
6
0
282,567
3
W
Thoth
8,791
586
123
8
0
308,195
4
L
Cliodhna
7,948
530
122
8
0
295,270
0
W
Chaac
8,759
584
105
7
0
288,518
1
L
Jormungandr
6,243
416
37
2
0
297,152
9
W
Horus
7,780
519
35
2
0
354,935
4
L
Vulcan
7,029
469
78
5
0
283,373
4
W
Cupid
8,516
568
106
7
0
300,745
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role