Player Matchup

Nemesis
Nemesis
DeadByUnikorn
Nemesis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,539 Elo+
Party 4
Ganesha
Ganesha
HemlocK420666
Ganesha
Level 159
God Stats
7W - 7L
1,323 SR
Queue Stats
357W - 400L
1,373 Elo+
Party 3
Horus
Horus
Heretic123666
Horus
Level 160
God Stats
9W - 10L
1,441 SR
Queue Stats
355W - 396L
1,381 Elo+
Party 3
Mercury
Mercury
WhyUDie007
Mercury
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 49L
1,335 Elo+
Solo
Chronos
Chronos
Xisenu
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,177 Elo+
Party 4
Team Averages
Level 103
1,453 SR
1,361 Elo+

VS

Team Averages
Level 89
1,430 SR
1,348 Elo+
Skadi
Skadi
Elcharliee
Skadi
Level 67
God Stats
2W - 0L
1,238 SR
Queue Stats
159W - 130L
1,474 Elo+
Solo
Camazotz
Camazotz
KukuComboWFries
Camazotz
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,338 Elo+
Party 2
Sylvanus
Sylvanus
Sandguardian383
Sylvanus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,234 Elo+
Party 2
Medusa
Medusa
SempaiDreiko
Medusa
Level 67
God Stats
4W - 6L
1,409 SR
Queue Stats
97W - 130L
1,511 Elo+
Party 1
Cerberus
Cerberus
Tatewary
Cerberus
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 70L
1,181 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
19
6 / 11 / 8
12,503
695
19,562
22,877
10,704
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
19
0 / 11 / 22
10,752
597
26,129
24,543
39,064
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 8 / 12
11,725
651
7,351
22,702
35,059
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mercury
WhyUDie007
Mercury
18
3 / 11 / 17
11,609
645
10,858
16,874
5,854
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
Xisenu
Chronos
20
10 / 9 / 11
14,170
787
30,757
24,705
12,342
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
20
15 / 6 / 20
15,203
845
22,886
15,179
4,357
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Camazotz
20
13 / 4 / 21
14,185
788
15,278
19,675
9,460
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Sylvanus
20
2 / 5 / 30
13,325
740
13,729
37,689
42,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
20
13 / 3 / 26
15,083
838
21,559
15,431
8,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cerberus
Tatewary
Cerberus
20
6 / 5 / 34
14,337
797
19,016
28,068
35,381
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
180
23
Kills
49
50
Deaths
23
70
Assists
131
Player
Kills
Deaths
Assists
KDA
L
Nemesis
6
11
8
0.91
W
Skadi
15
6
20
4.17
L
Ganesha
0
11
22
1
L
4
8
12
1.25
W
Camazotz
13
4
21
5.88
W
Sylvanus
2
5
30
3.4
W
Medusa
13
3
26
8.67
W
Cerberus
Tatewary
Cerberus
6
5
34
4.6
L
Mercury
WhyUDie007
Mercury
3
11
17
1.05
L
Chronos
Xisenu
Chronos
10
9
11
1.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,657
Damage
92,468
111,701
Taken
116,042
103,023
Mitigated
100,705
29,073
Healing
59,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
19,562
9,055
313
3,287
22,877
10,704
263
5,513
17,364
0
42,849
W
Skadi
22,886
12,146
1,212
1,751
15,179
4,357
1,603
6,635
8,544
0
51,219
L
Ganesha
26,129
1,811
140
1,154
24,543
39,064
0
7,719
16,824
41,735
0
L
7,351
3,304
8,339
8,363
22,702
35,059
310
5,638
17,064
0
18,642
W
Camazotz
15,278
5,564
1,249
7,526
19,675
9,460
3,494
11,129
8,546
0
29,531
W
Sylvanus
13,729
4,469
6,392
18,059
37,689
42,608
599
17,105
20,584
20,072
0
W
Medusa
21,559
7,412
4,358
4,404
15,431
8,899
1,914
6,836
8,595
0
45,668
W
Cerberus
Tatewary
Cerberus
19,016
1,310
3,653
10,654
28,068
35,381
448
15,181
12,887
36,396
0
L
Mercury
WhyUDie007
Mercury
10,858
4,740
927
456
16,874
5,854
0
4,959
11,915
0
22,109
L
Chronos
Xisenu
Chronos
30,757
11,070
324
5,770
24,705
12,342
1,172
8,916
15,789
45,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,759
Gold Earned
72,133
132
Minions Killed
217
0
Camps Cleared
0
1,389,686
Distance Traveled
1,699,974
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,503
695
51
3
0
281,238
1
W
Skadi
15,203
845
52
3
0
312,857
3
L
Ganesha
10,752
597
5
0
0
262,464
0
L
Horus
11,725
651
25
1
0
267,977
3
W
Camazotz
14,185
788
30
2
0
355,521
0
W
Sylvanus
13,325
740
8
0
0
300,637
0
W
Medusa
15,083
838
59
3
0
387,688
0
W
Cerberus
14,337
797
68
4
0
343,271
0
L
Mercury
11,609
645
20
1
0
309,499
1
L
Chronos
14,170
787
31
2
0
268,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role