Player Matchup

Arachne
Arachne
 
Arachne
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BaconMan94370
Medusa
Level 28
God Stats
10W - 9L
1,474 SR
Queue Stats
27W - 22L
1,563 Elo+
Party 2
Cerberus
Cerberus
HeavenStud
Cerberus
Level 38
God Stats
4W - 0L
1,637 SR
Queue Stats
31W - 21L
1,601 Elo+
Party 2
Baron Samedi
Baron Samedi
ImmortalKing38
Baron Samedi
Level 44
God Stats
2W - 1L
1,506 SR
Queue Stats
56W - 78L
1,358 Elo+
Solo
Aphrodite
Aphrodite
MrsDookieButters
Aphrodite
Level 45
God Stats
3W - 3L
1,505 SR
Queue Stats
44W - 44L
1,529 Elo+
Party 2
Team Averages
Level 40
1,525 SR
1,510 Elo+

VS

Team Averages
Level 59
1,534 SR
1,627 Elo+
Neith
Neith
ManuPreiti
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,744 Elo+
Party 1
Ra
Ra
dranxter
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,838 Elo+
Party 1
Ne Zha
Ne Zha
gameGtex
Ne Zha
Level 133
God Stats
1W - 4L
1,500 SR
Queue Stats
327W - 360L
1,434 Elo+
Solo
Nemesis
Nemesis
la23victima
Nemesis
Level 86
God Stats
0W - 1L
1,457 SR
Queue Stats
97W - 88L
1,601 Elo+
Party 1
Ganesha
Ganesha
missschwifty
Ganesha
Level 51
God Stats
6W - 11L
1,714 SR
Queue Stats
8W - 15L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
10 / 3 / 3
11,002
647
12,161
17,585
6,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 2 / 4
10,779
634
13,929
11,935
4,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
HeavenStud
Cerberus
14
4 / 1 / 1
9,010
530
6,534
10,483
9,287
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
ImmortalKing38
Baron Samedi
15
1 / 5 / 4
9,212
542
6,302
12,026
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
14
1 / 3 / 7
8,691
511
4,348
9,133
3,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 6 / 0
7,216
424
2,094
8,182
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 5 / 1
9,604
565
7,698
8,732
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
gameGtex
Ne Zha
16
3 / 4 / 1
9,552
562
8,981
12,161
7,923
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
la23victima
Nemesis
14
2 / 6 / 5
8,463
498
11,264
15,613
5,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
missschwifty
Ganesha
12
0 / 4 / 7
7,847
462
5,941
14,827
15,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
25
Kills
12
14
Deaths
25
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
3
3
3.83
W
9
2
4
5.5
W
Cerberus
HeavenStud
Cerberus
4
1
1
4.5
W
Baron Samedi
ImmortalKing38
Baron Samedi
1
5
4
0.6
L
Neith
1
6
0
0.17
W
Aphrodite
1
3
7
1.5
L
6
5
1
1.3
L
Ne Zha
gameGtex
Ne Zha
3
4
1
0.88
L
Nemesis
la23victima
Nemesis
2
6
5
0.75
L
Ganesha
missschwifty
Ganesha
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,274
Damage
35,978
61,162
Taken
59,515
27,771
Mitigated
34,379
28,357
Healing
10,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
12,161
9,011
0
7,082
17,585
6,438
0
3,554
14,031
0
82,844
W
13,929
7,755
0
5,349
11,935
4,172
74
1,153
10,330
0
92,688
W
Cerberus
HeavenStud
Cerberus
6,534
1,144
0
4,338
10,483
9,287
0
631
9,852
43,265
0
W
Baron Samedi
ImmortalKing38
Baron Samedi
6,302
1,355
401
2,873
12,026
4,094
366
6,902
5,124
53,342
0
L
Neith
2,094
774
0
499
8,182
2,097
900
633
7,549
0
32,373
W
Aphrodite
4,348
1,154
3,314
5,000
9,133
3,780
486
1,399
7,580
35,788
0
L
7,698
900
951
1,010
8,732
3,267
723
2,351
6,381
50,453
0
L
Ne Zha
gameGtex
Ne Zha
8,981
4,581
0
3,776
12,161
7,923
0
6,162
5,999
0
58,570
L
Nemesis
la23victima
Nemesis
11,264
3,891
0
3,325
15,613
5,948
0
3,041
12,572
0
59,801
L
Ganesha
missschwifty
Ganesha
5,941
833
0
1,311
14,827
15,144
253
4,997
9,830
16,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,694
Gold Earned
42,682
540
Minions Killed
408
0
Camps Cleared
0
1,630,252
Distance Traveled
1,579,161
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,002
647
107
6
0
400,589
1
W
Medusa
10,779
634
125
7
0
332,439
1
W
Cerberus
9,010
530
132
8
0
293,148
2
W
Baron Samedi
9,212
542
97
6
0
282,223
1
L
Neith
7,216
424
79
5
0
263,771
2
W
Aphrodite
8,691
511
79
5
0
321,853
5
L
Ra
9,604
565
104
6
0
315,475
0
L
Ne Zha
9,552
562
122
7
0
295,846
0
L
Nemesis
8,463
498
97
6
0
367,631
3
L
Ganesha
7,847
462
6
0
0
336,438
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role