Player Matchup

Loki
Loki
ChrisMHK
Loki
Level 28
God Stats
11W - 1L
2,022 SR
Queue Stats
204W - 64L
1,934 Elo+
Party 1
Eset
Eset
Shadojutsu
Eset
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 5L
1,755 Elo+
Party 1
Atlas
Atlas
lethalg7201983
Atlas
Level 42
God Stats
2W - 1L
1,274 SR
Queue Stats
559W - 387L
1,674 Elo+
Party 1
Team Averages
Level 72
1,599 SR
1,788 Elo+

VS

Team Averages
Level 76
1,463 SR
1,332 Elo+
Hun Batz
Hun Batz
Captainmcgrubin
Hun Batz
Level 87
God Stats
6W - 16L
1,388 SR
Queue Stats
80W - 112L
1,333 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DurableClive
Morgan Le Fay
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 68L
1,366 Elo+
Party 2
Bellona
Bellona
Oneeyedkingdtft
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
9 / 2 / 8
9,078
825
15,116
8,775
2,969
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
6 / 0 / 11
8,837
803
10,233
6,917
2,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 1 / 15
9,391
854
4,565
11,180
12,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
1 / 6 / 1
7,162
651
5,405
10,648
5,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
DurableClive
Morgan Le Fay
11
2 / 8 / 0
6,992
636
8,257
11,937
3,876
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
0 / 4 / 3
7,065
642
5,567
11,777
9,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
18
Kills
3
3
Deaths
18
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
1
6
1
0.25
W
Loki
9
2
8
6.5
L
Morgan Le Fay
DurableClive
Morgan Le Fay
2
8
0
0.25
L
0
4
3
0.38
W
6
0
11
11.5
W
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,914
Damage
19,229
26,872
Taken
34,362
18,090
Mitigated
18,584
5,445
Healing
4,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
5,405
1,242
227
1,100
10,648
5,350
0
4,790
5,858
0
14,600
W
Loki
15,116
4,257
0
767
8,775
2,969
0
1,577
6,748
0
32,236
L
Morgan Le Fay
DurableClive
Morgan Le Fay
8,257
1,677
251
1,904
11,937
3,876
0
5,821
6,116
26,360
0
L
5,567
804
0
756
11,777
9,358
0
4,502
7,275
0
16,296
W
10,233
882
490
2,698
6,917
2,593
975
3,053
3,715
34,959
0
W
4,565
1,612
0
1,490
11,180
12,528
167
3,819
7,118
16,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,306
Gold Earned
21,219
127
Minions Killed
95
6
Camps Cleared
3
651,125
Distance Traveled
522,261
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,162
651
17
2
3
176,254
3
W
Loki
9,078
825
27
2
5
228,041
5
L
Morgan Le Fay
6,992
636
47
4
0
166,531
1
L
Bellona
7,065
642
31
3
0
179,476
0
W
Eset
8,837
803
91
8
1
203,329
2
W
Atlas
9,391
854
9
1
0
219,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role