Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
BigKBomba
Ymir
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 15L
1,342 Elo+
Party 2
Sol
Sol
GreatHenC
Sol
Level 119
God Stats
9W - 6L
1,407 SR
Queue Stats
91W - 73L
1,559 Elo+
Party 2
Mulan
Mulan
Worldsaver2
Mulan
Level 127
God Stats
5W - 8L
1,500 SR
Queue Stats
158W - 140L
1,564 Elo+
Party 2
Cerberus
Cerberus
Xestry
Cerberus
Level 129
God Stats
6W - 7L
1,633 SR
Queue Stats
137W - 135L
1,560 Elo+
Party 2
Team Averages
Level 108
1,508 SR
1,505 Elo+

VS

Team Averages
Level 68
1,641 SR
1,540 Elo+
Hercules
Hercules
Fmds
Hercules
Level 26
God Stats
2W - 4L
1,590 SR
Queue Stats
55W - 44L
1,578 Elo+
Party 1
Thanatos
Thanatos
SketchyBoyo
Thanatos
Level 97
God Stats
11W - 10L
1,627 SR
Queue Stats
51W - 42L
1,589 Elo+
Party 1
King Arthur
King Arthur
TigerThrower
King Arthur
Level 79
God Stats
0W - 2L
1,689 SR
Queue Stats
111W - 107L
1,564 Elo+
Party 1
Hachiman
Hachiman
thedevssuck
Hachiman
Level 29
God Stats
1W - 2L
1,799 SR
Queue Stats
82W - 72L
1,555 Elo+
Party 1
Anubis
Anubis
thetree0226
Anubis
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 42L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
4 / 1 / 7
6,950
695
7,230
5,393
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
9
1 / 1 / 4
5,608
561
709
4,897
2,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 0 / 2
5,535
554
2,554
3,110
594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
9 / 2 / 3
6,930
693
6,492
7,523
2,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
Xestry
Cerberus
11
2 / 1 / 6
6,195
620
6,773
9,116
5,696
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fmds
Hercules
9
1 / 2 / 0
5,470
547
1,475
5,872
3,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
SketchyBoyo
Thanatos
11
3 / 5 / 1
6,231
623
6,349
7,289
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

King Arthur
TigerThrower
King Arthur
10
0 / 3 / 3
5,868
587
4,821
9,118
2,962
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
thedevssuck
Hachiman
10
0 / 1 / 0
5,447
545
2,158
4,561
1,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
10
1 / 6 / 1
5,811
581
3,593
8,743
3,494
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
17
Kills
5
5
Deaths
17
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
7
7.5
W
Ymir
1
1
4
3
L
Hercules
Fmds
Hercules
1
2
0
0.5
W
1
0
2
2
L
Thanatos
SketchyBoyo
Thanatos
3
5
1
0.7
L
King Arthur
TigerThrower
King Arthur
0
3
3
0.5
W
9
2
3
5.25
W
Cerberus
Xestry
Cerberus
2
1
6
5
L
Hachiman
thedevssuck
Hachiman
0
1
0
0
L
Anubis
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,758
Damage
18,396
30,039
Taken
35,583
12,787
Mitigated
12,592
12,704
Healing
14,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,230
3,516
0
1,642
5,393
1,395
0
1,138
4,255
0
36,940
W
Ymir
709
176
0
1,162
4,897
2,617
0
396
4,501
16,908
0
L
Hercules
Fmds
Hercules
1,475
110
0
1,312
5,872
3,174
0
1,473
4,399
0
10,096
W
2,554
230
0
2,390
3,110
594
624
0
3,110
34,501
0
L
Thanatos
SketchyBoyo
Thanatos
6,349
2,741
0
5,403
7,289
1,814
0
758
6,531
0
28,479
L
King Arthur
TigerThrower
King Arthur
4,821
561
0
2,941
9,118
2,962
0
4,743
4,375
0
34,437
W
6,492
1,281
0
2,693
7,523
2,485
0
1,648
5,875
0
25,927
W
Cerberus
Xestry
Cerberus
6,773
890
0
4,817
9,116
5,696
0
411
8,705
33,432
0
L
Hachiman
thedevssuck
Hachiman
2,158
689
0
1,859
4,561
1,148
0
1,962
2,599
0
32,945
L
Anubis
3,593
312
0
2,572
8,743
3,494
0
1,100
7,643
28,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,218
Gold Earned
28,827
318
Minions Killed
284
0
Camps Cleared
0
1,003,305
Distance Traveled
970,670
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,950
695
64
6
0
204,984
3
W
Ymir
5,608
561
38
4
0
206,174
1
L
Hercules
5,470
547
26
3
0
206,064
3
W
Sol
5,535
554
71
7
0
187,604
3
L
Thanatos
6,231
623
63
6
0
209,894
1
L
King Arthur
5,868
587
68
7
0
197,051
4
W
Mulan
6,930
693
56
6
0
215,979
0
W
Cerberus
6,195
620
89
9
0
188,564
4
L
Hachiman
5,447
545
68
7
0
194,629
4
L
Anubis
5,811
581
59
6
0
163,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role