Player Matchup

Rama
Rama
 
Rama
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
FeLgRaN k4Is3r
Baron Samedi
Level 26
God Stats
12W - 5L
1,871 SR
Queue Stats
114W - 125L
1,397 Elo+
Party 1
Sun Wukong
Sun Wukong
Hack5466
Sun Wukong
Level 39
God Stats
1W - 3L
1,603 SR
Queue Stats
128W - 175L
1,352 Elo+
Solo
Arachne
Arachne
Ov3r MoNsTeR
Arachne
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 165L
1,432 Elo+
Party 1
Ganesha
Ganesha
Ov3r Spike
Ganesha
Level 17
God Stats
4W - 6L
1,178 SR
Queue Stats
5W - 12L
1,062 Elo+
Party 1
Team Averages
Level 46
1,530 SR
1,348 Elo+

VS

Team Averages
Level 80
1,463 SR
1,307 Elo+
Heimdallr
Heimdallr
DannyFedzCiroz
Heimdallr
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 60L
1,277 Elo+
Solo
Da Ji
Da Ji
TDLwildcard
Da Ji
Level 74
God Stats
9W - 7L
1,390 SR
Queue Stats
25W - 28L
1,344 Elo+
Party 2
Zeus
Zeus
Warsaint AFS
Zeus
Level 31
God Stats
6W - 4L
1,510 SR
Queue Stats
14W - 17L
1,223 Elo+
Party 2
Cerberus
Cerberus
danmarcjim4
Cerberus
Level 106
God Stats
2W - 4L
1,520 SR
Queue Stats
233W - 259L
1,434 Elo+
Solo
Vamana
Vamana
weaselpower420
Vamana
Level 86
God Stats
24W - 18L
1,392 SR
Queue Stats
40W - 47L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
1 / 2 / 2
4,969
497
2,157
5,270
1,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
FeLgRaN k4Is3r
Baron Samedi
9
0 / 4 / 0
4,683
468
1,078
3,731
1,149
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
Hack5466
Sun Wukong
9
0 / 3 / 2
5,210
521
2,920
6,531
2,807
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Ov3r MoNsTeR
Arachne
9
3 / 5 / 0
5,666
567
3,533
7,452
1,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Ov3r Spike
Ganesha
7
0 / 3 / 1
4,208
421
881
5,712
1,729
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DannyFedzCiroz
Heimdallr
9
2 / 1 / 4
5,731
573
3,748
4,686
1,494
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
5 / 1 / 5
6,328
633
4,552
6,137
2,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
6 / 0 / 2
6,541
654
3,621
2,780
745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
danmarcjim4
Cerberus
9
2 / 1 / 3
5,382
538
2,911
5,019
3,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
2 / 2 / 2
6,143
614
3,015
6,147
4,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
17
17
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
2
2
1
W
Heimdallr
DannyFedzCiroz
Heimdallr
2
1
4
4
L
Baron Samedi
FeLgRaN k4Is3r
Baron Samedi
0
4
0
0
L
Sun Wukong
Hack5466
Sun Wukong
0
3
2
0.33
L
Arachne
Ov3r MoNsTeR
Arachne
3
5
0
0.6
L
Ganesha
Ov3r Spike
Ganesha
0
3
1
0.17
W
5
1
5
7.5
W
6
0
2
7
W
Cerberus
danmarcjim4
Cerberus
2
1
3
3.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,569
Damage
17,847
28,696
Taken
24,769
8,820
Mitigated
12,791
3,887
Healing
9,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,157
1,646
0
1,332
5,270
1,518
0
1,658
3,502
0
25,220
W
Heimdallr
DannyFedzCiroz
Heimdallr
3,748
2,128
0
1,042
4,686
1,494
836
445
4,241
0
26,618
L
Baron Samedi
FeLgRaN k4Is3r
Baron Samedi
1,078
0
0
269
3,731
1,149
0
1,407
2,176
20,529
0
L
Sun Wukong
Hack5466
Sun Wukong
2,920
422
0
1,627
6,531
2,807
0
0
6,531
0
25,975
L
Arachne
Ov3r MoNsTeR
Arachne
3,533
2,739
0
659
7,452
1,617
0
1,307
6,038
0
21,906
L
Ganesha
Ov3r Spike
Ganesha
881
167
0
0
5,712
1,729
0
1,602
3,917
7,331
0
W
4,552
884
0
3,159
6,137
2,047
0
239
5,898
0
26,704
W
3,621
0
0
1,318
2,780
745
600
839
1,941
26,814
0
W
Cerberus
danmarcjim4
Cerberus
2,911
187
43
2,189
5,019
3,560
210
436
4,583
23,114
0
W
3,015
1,101
0
1,997
6,147
4,945
0
0
6,147
0
29,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,736
Gold Earned
30,125
198
Minions Killed
299
0
Camps Cleared
0
950,982
Distance Traveled
959,441
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,969
497
56
6
0
196,787
0
W
Heimdallr
5,731
573
53
5
0
184,862
0
L
Baron Samedi
4,683
468
31
3
0
186,465
0
L
Sun Wukong
5,210
521
59
6
0
195,894
1
L
Arachne
5,666
567
45
5
0
205,293
0
L
Ganesha
4,208
421
7
1
0
166,543
1
W
Da Ji
6,328
633
48
5
0
187,748
0
W
Zeus
6,541
654
70
7
0
189,706
3
W
Cerberus
5,382
538
63
6
0
181,567
1
W
Vamana
6,143
614
65
7
0
215,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role