Player Matchup

Neith
Neith
Silver II
DiegoRamC
Neith
Silver II
Level 119
God Stats
2W - 3L
1,327 SR
Queue Stats
17W - 13L
1,402 MMR
Solo
Ymir
Ymir
Gold IV
Xazzey
Ymir
Gold IV
Level 147
God Stats
11W - 12L
1,648 SR
Queue Stats
163W - 169L
1,414 MMR
Party 1
Chronos
Chronos
Gold II
oOMarsbarsOo
Chronos
Gold II
Level 140
God Stats
5W - 5L
1,451 SR
Queue Stats
250W - 263L
1,490 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,476 SR
1,435 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,537 SR
1,384 MMR
Kumbhakarna
Kumbhakarna
Silver III
SupernovaNebula
Kumbhakarna
Silver III
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 312L
1,074 MMR
Party 2
Sol
Sol
Gold V
lMMostHated
Sol
Gold V
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 14L
1,594 MMR
Party 2
Fenrir
Fenrir
Silver I
xJackpot_Son_
Fenrir
Silver I
Level 84
God Stats
6W - 3L
1,612 SR
Queue Stats
11W - 10L
1,485 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DiegoRamC
Neith
15
4 / 5 / 8
10,262
684
14,759
13,017
4,951
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Xazzey
Ymir
14
2 / 2 / 9
10,435
696
8,066
16,223
22,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
oOMarsbarsOo
Chronos
16
6 / 3 / 6
11,158
744
12,636
17,118
6,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AtlasAh Muzen CabChaacBastetGilgamesh

VS

Bans
ShivaGaneshaOdinCabrakanAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
SupernovaNebula
Kumbhakarna
15
1 / 5 / 8
10,753
717
6,166
19,647
20,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
5 / 1 / 4
10,921
728
22,285
13,834
6,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 7 / 5
10,202
680
10,166
17,961
9,201
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
12
Kills
10
10
Deaths
13
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
DiegoRamC
Neith
4
5
8
1.6
W
Kumbhakarna
SupernovaNebula
Kumbhakarna
1
5
8
1
L
Ymir
Xazzey
Ymir
2
2
9
3.25
W
5
1
4
7
L
Chronos
oOMarsbarsOo
Chronos
6
3
6
3
W
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,461
Damage
38,617
46,358
Taken
51,442
33,914
Mitigated
36,143
6,593
Healing
12,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DiegoRamC
Neith
14,759
4,512
0
1,184
13,017
4,951
220
7,708
5,309
0
49,494
W
Kumbhakarna
SupernovaNebula
Kumbhakarna
6,166
568
636
3,199
19,647
20,874
132
6,345
13,302
25,698
0
L
Ymir
Xazzey
Ymir
8,066
1,401
0
1,750
16,223
22,010
0
9,332
6,891
18,411
0
W
22,285
9,167
0
8,115
13,834
6,068
1,966
5,645
8,189
67,520
5,526
L
Chronos
oOMarsbarsOo
Chronos
12,636
5,267
0
3,659
17,118
6,953
2,318
9,445
7,673
34,289
0
W
10,166
1,063
0
728
17,961
9,201
449
9,017
8,944
0
20,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,855
Gold Earned
31,876
137
Minions Killed
157
5
Camps Cleared
5
787,529
Distance Traveled
786,015
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,262
684
75
5
2
270,429
4
W
Kumbhakarna
10,753
717
34
2
1
261,261
3
L
Ymir
10,435
696
20
1
1
240,676
4
W
Sol
10,921
728
94
6
2
254,874
2
L
Chronos
11,158
744
42
3
2
276,424
3
W
Fenrir
10,202
680
29
2
2
269,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role