Player Matchup

Tsukuyomi
Tsukuyomi
Aljovice
Tsukuyomi
Level 122
God Stats
20W - 18L
1,547 SR
Queue Stats
463W - 531L
1,494 Elo+
Party 1
Bacchus
Bacchus
Dreakert
Bacchus
Level 94
God Stats
57W - 81L
1,513 SR
Queue Stats
185W - 231L
1,513 Elo+
Party 1
Bastet
Bastet
Manuelito996
Bastet
Level 82
God Stats
28W - 32L
1,410 SR
Queue Stats
287W - 328L
1,489 Elo+
Party 1
Ah Puch
Ah Puch
Runjur
Ah Puch
Level 122
God Stats
2W - 1L
1,552 SR
Queue Stats
226W - 258L
1,510 Elo+
Party 1
Izanami
Izanami
midasregisfelij
Izanami
Level 68
God Stats
43W - 38L
1,592 SR
Queue Stats
180W - 226L
1,440 Elo+
Party 1
Team Averages
Level 98
1,523 SR
1,489 Elo+

VS

Team Averages
Level 82
1,483 SR
1,493 Elo+
Bastet
Bastet
Clap-tiste
Bastet
Level 109
God Stats
5W - 4L
1,785 SR
Queue Stats
326W - 332L
1,482 Elo+
Party 2
Bacchus
Bacchus
JokerCXIII
Bacchus
Level 43
God Stats
14W - 20L
1,530 SR
Queue Stats
55W - 77L
1,443 Elo+
Solo
Erlang Shen
Erlang Shen
ThePorkPirate
Erlang Shen
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,538 Elo+
Solo
Izanami
Izanami
aerkiger
Izanami
Level 123
God Stats
11W - 8L
1,269 SR
Queue Stats
849W - 646L
1,549 Elo+
Party 2
Thoth
Thoth
swiftlevinsky
Thoth
Level 89
God Stats
30W - 42L
1,329 SR
Queue Stats
613W - 604L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Aljovice
Tsukuyomi
15
7 / 2 / 6
8,928
595
8,104
9,611
6,193
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Dreakert
Bacchus
10
5 / 2 / 2
6,818
455
5,855
8,438
4,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
12
5 / 1 / 3
7,542
503
2,920
8,742
2,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Runjur
Ah Puch
14
3 / 4 / 2
8,544
570
7,749
12,539
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 1 / 7
8,029
535
5,300
6,281
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Clap-tiste
Bastet
12
2 / 3 / 3
7,347
490
5,477
10,909
3,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
JokerCXIII
Bacchus
10
1 / 4 / 0
6,077
405
1,396
8,550
6,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
ThePorkPirate
Erlang Shen
10
0 / 10 / 2
6,401
427
3,663
13,652
5,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
aerkiger
Izanami
12
0 / 2 / 2
7,246
483
4,920
9,769
2,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
6 / 1 / 1
9,205
614
10,042
6,103
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
20
Kills
9
10
Deaths
20
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Aljovice
Tsukuyomi
7
2
6
5
L
Bastet
Clap-tiste
Bastet
2
3
3
1.17
W
Bacchus
Dreakert
Bacchus
5
2
2
3
L
Bacchus
JokerCXIII
Bacchus
1
4
0
0.25
W
Bastet
5
1
3
6.5
W
Ah Puch
Runjur
Ah Puch
3
4
2
1
L
Erlang Shen
ThePorkPirate
Erlang Shen
0
10
2
0.1
L
Izanami
aerkiger
Izanami
0
2
2
0.5
W
0
1
7
3.5
L
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,928
Damage
25,498
45,611
Taken
48,983
17,559
Mitigated
19,261
14,571
Healing
14,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Aljovice
Tsukuyomi
8,104
2,128
0
3,144
9,611
6,193
0
1,702
7,909
0
50,413
L
Bastet
Clap-tiste
Bastet
5,477
578
0
4,111
10,909
3,011
0
2,919
7,870
0
39,789
W
Bacchus
Dreakert
Bacchus
5,855
501
389
2,287
8,438
4,235
0
1,219
6,663
19,536
750
L
Bacchus
JokerCXIII
Bacchus
1,396
0
100
3,005
8,550
6,160
0
1,648
6,669
9,000
0
W
Bastet
2,920
818
0
1,402
8,742
2,188
612
2,404
6,338
0
28,733
W
Ah Puch
Runjur
Ah Puch
7,749
661
0
4,622
12,539
3,454
59
5,665
6,874
59,275
0
L
Erlang Shen
ThePorkPirate
Erlang Shen
3,663
1,991
0
1,970
13,652
5,719
472
3,162
10,490
0
27,438
L
Izanami
aerkiger
Izanami
4,920
2,387
0
3,427
9,769
2,381
92
2,519
6,934
0
62,042
W
5,300
2,374
0
2,727
6,281
1,489
949
448
5,833
0
62,873
L
10,042
403
0
1,909
6,103
1,990
0
2,516
3,587
62,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,861
Gold Earned
36,276
409
Minions Killed
394
0
Camps Cleared
0
1,483,217
Distance Traveled
1,394,897
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,928
595
94
6
0
305,159
3
L
Bastet
7,347
490
66
4
0
326,780
4
W
Bacchus
6,818
455
34
2
0
294,580
4
L
Bacchus
6,077
405
10
1
0
240,144
1
W
Bastet
7,542
503
61
4
0
353,238
3
W
Ah Puch
8,544
570
105
7
0
261,415
2
L
Erlang Shen
6,401
427
46
3
0
266,589
1
L
Izanami
7,246
483
138
9
0
266,378
2
W
Izanami
8,029
535
115
8
0
268,825
3
L
Thoth
9,205
614
134
9
0
295,006
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role