Player Matchup

Izanami
Izanami
 
Izanami
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BSD Dressy
Guan Yu
Level 159
God Stats
24W - 10L
1,859 SR
Queue Stats
309W - 289L
1,587 Elo+
Solo
Scylla
Scylla
Manslayer1993
Scylla
Level 69
God Stats
1W - 0L
1,161 SR
Queue Stats
33W - 24L
1,618 Elo+
Party 1
Da Ji
Da Ji
Tigersalamander
Da Ji
Level 69
God Stats
7W - 4L
1,751 SR
Queue Stats
39W - 26L
1,634 Elo+
Party 1
Baron Samedi
Baron Samedi
bilomercer
Baron Samedi
Level 159
God Stats
5W - 1L
1,683 SR
Queue Stats
102W - 128L
1,565 Elo+
Solo
Team Averages
Level 111
1,591 SR
1,581 Elo+

VS

Team Averages
Level 104
1,464 SR
1,558 Elo+
Neith
Neith
 
Neith
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Alan6612
Tyr
Level 126
God Stats
1W - 1L
1,505 SR
Queue Stats
62W - 51L
1,601 Elo+
Solo
Kuzenbo
Kuzenbo
Colonel_Kum
Kuzenbo
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,533 Elo+
Solo
Freya
Freya
IcecoldgreedTV
Freya
Level 128
God Stats
0W - 2L
1,315 SR
Queue Stats
102W - 103L
1,626 Elo+
Solo
Thoth
Thoth
WilfordThaGod
Thoth
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
4 / 1 / 8
8,185
819
8,238
5,619
2,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Guan Yu
BSD Dressy
Guan Yu
15
2 / 1 / 13
8,495
850
6,444
11,819
14,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
8 / 4 / 9
8,610
861
10,805
6,398
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
8 / 3 / 6
8,345
835
9,877
10,321
3,726
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
bilomercer
Baron Samedi
14
0 / 1 / 12
7,390
739
7,291
9,542
7,774
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 4 / 4
7,661
766
7,181
8,793
2,352
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 3 / 3
7,244
724
5,019
8,462
8,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
Colonel_Kum
Kuzenbo
12
0 / 4 / 3
7,097
710
3,874
12,642
11,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 5 / 2
7,926
793
9,294
11,438
3,660
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 6 / 4
7,190
719
7,730
7,310
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
22
Kills
10
10
Deaths
22
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
8
8
L
Neith
 
Neith
2
4
4
1
L
3
3
3
1.5
W
Guan Yu
BSD Dressy
Guan Yu
2
1
13
8.5
L
Kuzenbo
Colonel_Kum
Kuzenbo
0
4
3
0.38
L
4
5
2
1
W
8
4
9
3.13
W
8
3
6
3.67
L
1
6
4
0.5
W
Baron Samedi
bilomercer
Baron Samedi
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,655
Damage
33,098
43,699
Taken
48,645
29,588
Mitigated
28,026
14,366
Healing
9,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,238
4,357
0
1,445
5,619
2,204
2,372
2,192
3,361
0
28,586
L
Neith
 
Neith
7,181
2,310
0
473
8,793
2,352
0
2,032
6,761
0
23,407
L
5,019
319
0
2,191
8,462
8,362
0
2,908
5,554
0
10,483
W
Guan Yu
BSD Dressy
Guan Yu
6,444
386
2,228
3,965
11,819
14,132
132
5,761
5,804
101
22,916
L
Kuzenbo
Colonel_Kum
Kuzenbo
3,874
1,193
1,214
1,882
12,642
11,892
0
6,042
6,600
12,816
0
L
9,294
3,144
0
3,555
11,438
3,660
0
2,823
8,615
22,467
0
W
10,805
253
0
0
6,398
1,752
0
3,156
3,152
21,097
0
W
9,877
1,693
0
425
10,321
3,726
831
4,701
5,550
0
20,719
L
7,730
260
0
298
7,310
1,760
0
4,291
3,019
25,793
0
W
Baron Samedi
bilomercer
Baron Samedi
7,291
548
1,956
4,347
9,542
7,774
0
5,088
4,357
21,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,025
Gold Earned
37,118
171
Minions Killed
153
0
Camps Cleared
0
1,028,526
Distance Traveled
961,528
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,185
819
64
6
0
201,842
3
L
Neith
7,661
766
49
5
0
182,049
3
L
Tyr
7,244
724
19
2
0
217,646
3
W
Guan Yu
8,495
850
34
3
0
226,407
1
L
Kuzenbo
7,097
710
10
1
0
197,729
1
L
Freya
7,926
793
30
3
0
171,195
1
W
Scylla
8,610
861
24
2
0
199,516
1
W
Da Ji
8,345
835
26
3
0
211,073
1
L
Thoth
7,190
719
45
5
0
192,909
0
W
Baron Samedi
7,390
739
23
2
0
189,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role