Player Matchup

Rama
Rama
 
Rama
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
KingGuerra10
Bellona
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 149L
1,450 Elo+
Solo
Kukulkan
Kukulkan
Saberspedigree
Kukulkan
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 11L
1,590 Elo+
Party 1
Zeus
Zeus
kaiserpikachu
Zeus
Level 120
God Stats
9W - 15L
1,184 SR
Queue Stats
615W - 630L
1,491 Elo+
Solo
Bacchus
Bacchus
o LoveDVa o
Bacchus
Level 130
God Stats
2W - 0L
1,353 SR
Queue Stats
46W - 27L
1,589 Elo+
Party 1
Team Averages
Level 117
1,407 SR
1,524 Elo+

VS

Team Averages
Level 119
1,547 SR
1,483 Elo+
Nox
Nox
 
Nox
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
ForTheFallen58
Hades
Level 129
God Stats
10W - 4L
1,942 SR
Queue Stats
415W - 461L
1,500 Elo+
Party 2
Da Ji
Da Ji
Its Bayro Tho
Da Ji
Level 100
God Stats
1W - 4L
1,500 SR
Queue Stats
354W - 355L
1,485 Elo+
Solo
Sobek
Sobek
Master Sebster
Sobek
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,409 Elo+
Solo
Sol
Sol
xXHumps
Sol
Level 147
God Stats
0W - 2L
1,296 SR
Queue Stats
104W - 110L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
4 / 2 / 4
8,919
892
6,656
5,691
2,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
KingGuerra10
Bellona
14
1 / 4 / 8
8,691
869
6,154
9,615
8,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
16
6 / 2 / 9
9,614
961
7,714
4,280
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 11
8,004
800
7,620
3,552
1,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
o LoveDVa o
Bacchus
15
4 / 2 / 10
9,251
925
7,066
14,198
12,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
1 / 3 / 8
7,692
769
6,313
6,641
2,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 8
7,599
760
5,490
8,563
8,856
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 6 / 1
7,750
775
4,563
7,448
3,004
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 2 / 5
7,863
786
3,717
10,381
11,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
15
3 / 2 / 5
8,525
853
8,725
7,550
3,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
39
17
Kills
12
12
Deaths
17
42
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
2
4
3
L
Nox
 
Nox
1
3
8
1.67
L
1
4
8
1.25
L
5
6
1
0.92
W
Bellona
KingGuerra10
Bellona
1
4
8
1.25
L
2
2
5
2.25
W
Kukulkan
6
2
9
5.25
W
2
2
11
3.75
W
Bacchus
o LoveDVa o
Bacchus
4
2
10
4.5
L
Sol
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,210
Damage
28,808
37,336
Taken
40,583
26,268
Mitigated
29,420
13,162
Healing
13,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,656
4,117
0
1,494
5,691
2,532
1,974
3,808
1,883
0
19,081
L
Nox
 
Nox
6,313
849
369
1,461
6,641
2,746
0
4,363
2,278
19,325
0
L
5,490
193
1,075
2,141
8,563
8,856
28
4,067
4,496
11,434
0
L
4,563
935
0
0
7,448
3,004
0
4,935
2,513
0
5,613
W
Bellona
KingGuerra10
Bellona
6,154
1,485
1,277
1,310
9,615
8,528
509
6,028
3,587
0
12,693
L
3,717
290
357
2,010
10,381
11,787
0
5,165
5,216
6,559
0
W
Kukulkan
7,714
326
1,419
864
4,280
1,676
958
3,128
1,152
26,653
0
W
7,620
424
116
275
3,552
1,294
658
2,868
684
13,871
0
W
Bacchus
o LoveDVa o
Bacchus
7,066
284
269
6,138
14,198
12,238
0
8,413
5,785
7,864
0
L
Sol
8,725
1,922
2,181
3,462
7,550
3,027
0
3,870
3,680
27,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,479
Gold Earned
39,429
111
Minions Killed
93
0
Camps Cleared
0
921,290
Distance Traveled
877,369
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,919
892
27
3
0
168,655
2
L
Nox
7,692
769
33
3
0
176,265
0
L
Hades
7,599
760
14
1
0
162,247
3
L
Da Ji
7,750
775
1
0
0
148,802
0
W
Bellona
8,691
869
15
2
0
170,247
0
L
Sobek
7,863
786
7
1
0
196,231
0
W
Kukulkan
9,614
961
53
5
0
203,328
1
W
Zeus
8,004
800
16
2
0
184,667
1
W
Bacchus
9,251
925
0
0
0
194,393
0
L
Sol
8,525
853
38
4
0
193,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role