Player Matchup

Bastet
Bastet
Allreadydead06
Bastet
Level 129
God Stats
1W - 5L
1,420 SR
Queue Stats
250W - 246L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
Filbo Baggin
Zhong Kui
Level 97
God Stats
10W - 5L
1,827 SR
Queue Stats
427W - 370L
1,618 Elo+
Solo
Merlin
Merlin
I am Amiss
Merlin
Level 64
God Stats
0W - 1L
1,724 SR
Queue Stats
3W - 6L
1,380 Elo+
Solo
Izanami
Izanami
LoFV3N0M
Izanami
Level 69
God Stats
14W - 10L
1,639 SR
Queue Stats
104W - 88L
1,547 Elo+
Party 2
Cerberus
Cerberus
SCRIN321
Cerberus
Level 132
God Stats
4W - 5L
1,530 SR
Queue Stats
285W - 253L
1,559 Elo+
Party 2
Team Averages
Level 98
1,628 SR
1,516 Elo+

VS

Team Averages
Level 135
1,463 SR
1,537 Elo+
Horus
Horus
A Fat Swine
Horus
Level 160
God Stats
8W - 6L
1,346 SR
Queue Stats
359W - 360L
1,558 Elo+
Party 1
Olorun
Olorun
FryAbeTes
Olorun
Level 158
God Stats
31W - 32L
1,605 SR
Queue Stats
549W - 564L
1,535 Elo+
Solo
Kukulkan
Kukulkan
PoggieLoggie420
Kukulkan
Level 159
God Stats
18W - 10L
1,599 SR
Queue Stats
330W - 307L
1,606 Elo+
Party 1
Serqet
Serqet
Q33nCinder22
Serqet
Level 158
God Stats
11W - 11L
1,569 SR
Queue Stats
385W - 382L
1,624 Elo+
Party 1
Chaac
Chaac
RaDoMNATE
Chaac
Level 39
God Stats
7W - 13L
1,196 SR
Queue Stats
155W - 166L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 3
9,581
479
10,965
16,738
5,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Filbo Baggin
Zhong Kui
15
0 / 5 / 0
9,488
474
9,194
18,542
13,452
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
I am Amiss
Merlin
17
3 / 6 / 4
10,361
518
10,614
12,334
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
LoFV3N0M
Izanami
15
0 / 3 / 1
8,622
431
8,036
13,761
4,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
SCRIN321
Cerberus
15
2 / 2 / 0
8,845
442
8,486
18,828
9,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 5
10,297
515
6,798
15,899
14,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Olorun
FryAbeTes
Olorun
17
5 / 1 / 1
10,734
537
14,384
10,778
3,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
17
1 / 3 / 4
10,322
516
11,941
10,467
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
18
4 / 5 / 5
10,798
540
5,998
15,245
5,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
RaDoMNATE
Chaac
19
6 / 0 / 5
11,647
582
19,438
20,258
22,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
9
Kills
19
19
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
4
3
3
1.83
L
Zhong Kui
Filbo Baggin
Zhong Kui
0
5
0
0
W
Olorun
FryAbeTes
Olorun
5
1
1
5.5
L
Merlin
I am Amiss
Merlin
3
6
4
0.83
L
Izanami
LoFV3N0M
Izanami
0
3
1
0.17
W
Kukulkan
1
3
4
1
W
Serqet
4
5
5
1.3
W
Chaac
RaDoMNATE
Chaac
6
0
5
8.5
L
Cerberus
SCRIN321
Cerberus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,295
Damage
58,559
80,203
Taken
72,647
38,502
Mitigated
49,439
28,851
Healing
33,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,798
4,311
4,264
7,011
15,899
14,866
140
6,622
9,277
0
19,229
L
10,965
2,132
0
7,437
16,738
5,756
0
5,973
10,654
0
56,843
L
Zhong Kui
Filbo Baggin
Zhong Kui
9,194
1,776
129
7,265
18,542
13,452
628
0
18,218
67,231
0
W
Olorun
FryAbeTes
Olorun
14,384
8,134
894
4,632
10,778
3,372
1,374
2,707
8,071
89,283
0
L
Merlin
I am Amiss
Merlin
10,614
655
0
1,189
12,334
4,701
1,114
4,640
7,322
74,251
0
L
Izanami
LoFV3N0M
Izanami
8,036
4,582
0
3,723
13,761
4,896
0
6,575
7,186
0
68,478
W
Kukulkan
11,941
512
0
2,398
10,467
3,378
791
4,540
5,927
83,537
0
W
Serqet
5,998
1,093
0
5,617
15,245
5,430
0
4,847
10,398
0
70,348
W
Chaac
RaDoMNATE
Chaac
19,438
6,628
0
8,881
20,258
22,393
800
9,578
10,680
0
87,752
L
Cerberus
SCRIN321
Cerberus
8,486
515
480
8,628
18,828
9,697
0
9,137
9,691
51,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,897
Gold Earned
53,798
628
Minions Killed
583
0
Camps Cleared
0
1,745,204
Distance Traveled
1,958,292
32
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,297
515
17
1
0
398,608
0
L
Bastet
9,581
479
85
4
0
406,598
4
L
Zhong Kui
9,488
474
158
8
0
298,408
10
W
Olorun
10,734
537
164
8
0
345,612
5
L
Merlin
10,361
518
145
7
0
279,063
5
L
Izanami
8,622
431
123
6
0
358,268
5
W
Kukulkan
10,322
516
149
7
0
381,868
8
W
Serqet
10,798
540
104
5
0
433,475
3
W
Chaac
11,647
582
149
7
0
398,729
4
L
Cerberus
8,845
442
117
6
0
402,867
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role