Player Matchup

Cerberus
Cerberus
Savingracex7
Cerberus
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 13L
1,506 Elo+
Party 1
King Arthur
King Arthur
Unbound Shadowx
King Arthur
Level 113
God Stats
1W - 4L
1,694 SR
Queue Stats
45W - 49L
1,587 Elo+
Party 1
Nox
Nox
cL Decay
Nox
Level 120
God Stats
3W - 4L
1,500 SR
Queue Stats
44W - 47L
1,587 Elo+
Party 1
Team Averages
Level 119
1,565 SR
1,560 Elo+

VS

Team Averages
Level 55
1,591 SR
1,645 Elo+
Da Ji
Da Ji
BigBallBrAnd2
Da Ji
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,688 Elo+
Party 2
Zeus
Zeus
XxIM DAT CHEFxX
Zeus
Level 64
God Stats
5W - 5L
1,703 SR
Queue Stats
37W - 35L
1,711 Elo+
Party 2
Gilgamesh
Gilgamesh
XxIM DAT KINGxX
Gilgamesh
Level 68
God Stats
6W - 9L
1,571 SR
Queue Stats
105W - 121L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Savingracex7
Cerberus
11
3 / 1 / 10
8,223
822
4,904
11,388
9,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Unbound Shadowx
King Arthur
12
2 / 2 / 9
7,273
727
5,340
7,653
5,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
9 / 2 / 5
8,627
863
8,046
4,444
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
5,981
598
2,738
6,930
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 3 / 1
7,351
735
6,994
6,040
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
XxIM DAT KINGxX
Gilgamesh
11
2 / 5 / 3
7,099
710
6,087
10,527
6,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
14
Kills
5
5
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Cerberus
Savingracex7
Cerberus
3
1
10
8
W
King Arthur
Unbound Shadowx
King Arthur
2
2
9
3.25
L
3
3
1
1.17
L
Gilgamesh
XxIM DAT KINGxX
Gilgamesh
2
5
3
0.7
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,290
Damage
15,819
23,485
Taken
23,497
16,268
Mitigated
11,082
6,446
Healing
1,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,738
530
0
78
6,930
2,636
0
4,323
2,607
0
8,473
W
Cerberus
Savingracex7
Cerberus
4,904
490
0
3,645
11,388
9,101
243
2,589
8,615
14,707
0
W
King Arthur
Unbound Shadowx
King Arthur
5,340
604
0
1,300
7,653
5,738
243
2,898
4,655
0
13,454
L
6,994
563
0
488
6,040
2,094
0
2,712
3,328
23,860
0
L
Gilgamesh
XxIM DAT KINGxX
Gilgamesh
6,087
1,518
116
921
10,527
6,352
0
6,609
3,918
0
19,981
W
8,046
672
0
1,501
4,444
1,429
980
1,750
2,608
31,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,123
Gold Earned
20,431
115
Minions Killed
90
5
Camps Cleared
4
555,082
Distance Traveled
468,084
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,981
598
17
2
1
153,594
1
W
Cerberus
8,223
822
29
3
0
189,499
2
W
King Arthur
7,273
727
25
3
3
192,741
3
L
Zeus
7,351
735
46
5
1
141,862
2
L
Gilgamesh
7,099
710
27
3
2
172,628
4
W
Nox
8,627
863
61
6
2
172,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role