Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Draggin__Ballz
Cernunnos
Level 29
God Stats
1W - 4L
1,303 SR
Queue Stats
24W - 109L
1,033 Elo+
Party 2
Yemoja
Yemoja
IlIIlllIIlIIlIII
Yemoja
Level 53
God Stats
5W - 17L
1,259 SR
Queue Stats
21W - 104L
1,029 Elo+
Party 2
Team Averages
Level 53
1,354 SR
1,187 Elo+

VS

Team Averages
Level 55
1,634 SR
1,238 Elo+
Hel
Hel
BlazedGlare OoO
Hel
Level 68
God Stats
4W - 3L
1,663 SR
Queue Stats
33W - 70L
1,124 Elo+
Party 1
Sylvanus
Sylvanus
MetalBurrito990
Sylvanus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,051 Elo+
Party 1
Horus
Horus
isoLopi
Horus
Level 80
God Stats
21W - 24L
1,739 SR
Queue Stats
1,244W - 1,379L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
3 / 1 / 1
11,200
589
13,671
20,963
26,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
Draggin__Ballz
Cernunnos
15
1 / 4 / 1
10,745
566
20,974
23,956
8,364
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 5 / 2
10,270
541
6,492
22,431
11,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 7
12,713
669
30,979
21,124
11,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
16
0 / 0 / 6
12,047
634
5,831
15,222
16,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Horus
isoLopi
Horus
17
7 / 0 / 2
12,248
645
18,468
20,594
35,230
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
4
Kills
10
10
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
1
1
3.5
W
3
4
7
1.63
L
Cernunnos
Draggin__Ballz
Cernunnos
1
4
1
0.38
L
0
5
2
0.2
W
Sylvanus
0
0
6
3
W
Horus
isoLopi
Horus
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,137
Damage
55,278
67,350
Taken
56,940
46,787
Mitigated
62,615
29,387
Healing
35,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,671
1,418
313
2,413
20,963
26,778
190
10,359
9,939
0
38,853
W
30,979
1,482
8,235
9,120
21,124
11,229
697
1,836
19,288
83,555
0
L
Cernunnos
Draggin__Ballz
Cernunnos
20,974
7,980
322
6,861
23,956
8,364
746
12,418
10,940
0
62,616
L
6,492
2,784
13,134
6,344
22,431
11,645
481
13,479
8,240
25,080
0
W
Sylvanus
5,831
3,279
5,436
4,887
15,222
16,156
865
2,223
12,999
15,852
0
W
Horus
isoLopi
Horus
18,468
7,307
2,488
5,414
20,594
35,230
424
2,875
17,719
2,731
38,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,215
Gold Earned
37,008
172
Minions Killed
183
6
Camps Cleared
5
918,313
Distance Traveled
1,019,779
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,200
589
51
3
3
359,583
2
W
Hel
12,713
669
123
6
2
336,064
1
L
Cernunnos
10,745
566
84
4
1
280,289
0
L
Yemoja
10,270
541
37
2
2
278,441
0
W
Sylvanus
12,047
634
18
1
1
308,511
1
W
Horus
12,248
645
42
2
2
375,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role