Player Matchup

Artemis
Artemis
 
Artemis
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
Alopez210
Zeus
Level 103
God Stats
6W - 3L
1,805 SR
Queue Stats
204W - 182L
1,472 Elo+
Party 1
Mulan
Mulan
DanielBusted
Mulan
Level 78
God Stats
4W - 1L
1,477 SR
Queue Stats
68W - 71L
1,460 Elo+
Party 1
Da Ji
Da Ji
ambar_dou
Da Ji
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 251L
1,343 Elo+
Party 3
Team Averages
Level 98
1,556 SR
1,455 Elo+

VS

Team Averages
Level 38
1,319 SR
1,174 Elo+
Ymir
Ymir
Bearleb
Ymir
Level 28
God Stats
7W - 9L
1,141 SR
Queue Stats
138W - 184L
1,150 Elo+
Party 2
Anubis
Anubis
GG x Clout
Anubis
Level 89
God Stats
41W - 47L
1,542 SR
Queue Stats
365W - 394L
1,463 Elo+
Solo
Hou Yi
Hou Yi
GNRLKeynobi
Hou Yi
Level 13
God Stats
0W - 2L
1,266 SR
Queue Stats
6W - 21L
1,070 Elo+
Party 2
Nemesis
Nemesis
LT301
Nemesis
Level 32
God Stats
5W - 9L
1,147 SR
Queue Stats
168W - 221L
1,127 Elo+
Party 2
Hercules
Hercules
xxJROD2000xx
Hercules
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
153W - 212L
1,062 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
5 / 4 / 5
9,765
488
15,593
16,177
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
 
Sylvanus
15
3 / 4 / 12
9,525
476
9,927
16,759
17,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
18
10 / 0 / 0
10,898
545
19,112
6,549
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 2 / 6
11,444
572
16,317
18,298
17,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
ambar_dou
Da Ji
14
1 / 4 / 4
8,491
425
4,029
10,401
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bearleb
Ymir
14
2 / 4 / 7
9,106
455
7,025
21,392
18,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
GG x Clout
Anubis
16
6 / 5 / 1
10,089
504
12,455
15,023
7,119
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
13
0 / 6 / 2
7,425
371
4,456
13,734
4,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
LT301
Nemesis
13
5 / 5 / 1
8,918
446
11,953
15,832
6,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
xxJROD2000xx
Hercules
13
1 / 6 / 2
8,540
427
8,734
17,168
11,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
26
Kills
14
14
Deaths
26
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
4
5
1.88
W
Sylvanus
 
Sylvanus
3
4
12
2.25
W
Zeus
10
0
0
10
L
Ymir
Bearleb
Ymir
2
4
7
1.38
W
7
2
6
5
L
Anubis
GG x Clout
Anubis
6
5
1
1.3
L
Hou Yi
0
6
2
0.17
L
Nemesis
LT301
Nemesis
5
5
1
1.1
W
Da Ji
ambar_dou
Da Ji
1
4
4
0.75
L
Hercules
xxJROD2000xx
Hercules
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,978
Damage
44,623
68,184
Taken
83,149
45,013
Mitigated
48,346
28,270
Healing
21,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
15,593
8,401
0
7,494
16,177
4,489
360
7,169
8,972
0
69,633
W
Sylvanus
 
Sylvanus
9,927
2,923
2,636
6,385
16,759
17,798
456
6,666
10,093
36,872
13,477
W
Zeus
19,112
977
0
1,210
6,549
2,005
903
1,684
4,827
75,494
0
L
Ymir
Bearleb
Ymir
7,025
1,856
115
2,710
21,392
18,653
81
8,783
12,609
33,886
0
W
16,317
2,914
0
8,105
18,298
17,766
2,764
1,585
16,119
0
78,039
L
Anubis
GG x Clout
Anubis
12,455
78
30
5,606
15,023
7,119
54
8,768
6,255
68,059
0
L
Hou Yi
4,456
1,939
0
3,185
13,734
4,400
724
3,801
9,933
0
40,050
L
Nemesis
LT301
Nemesis
11,953
4,814
0
4,941
15,832
6,435
0
2,860
12,972
0
55,019
W
Da Ji
ambar_dou
Da Ji
4,029
562
0
2,440
10,401
2,955
0
2,376
7,989
0
40,312
L
Hercules
xxJROD2000xx
Hercules
8,734
2,056
0
5,345
17,168
11,739
296
3,750
13,418
0
46,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,123
Gold Earned
44,078
491
Minions Killed
413
0
Camps Cleared
0
1,717,280
Distance Traveled
1,743,389
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,765
488
79
4
0
301,755
3
W
Sylvanus
9,525
476
69
3
0
316,749
1
W
Zeus
10,898
545
131
7
0
345,916
4
L
Ymir
9,106
455
58
3
0
346,109
2
W
Mulan
11,444
572
147
7
0
357,345
6
L
Anubis
10,089
504
119
6
0
308,818
2
L
Hou Yi
7,425
371
70
4
0
344,266
2
L
Nemesis
8,918
446
72
4
0
425,379
4
W
Da Ji
8,491
425
65
3
0
395,515
0
L
Hercules
8,540
427
94
5
0
318,817
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role