Player Matchup

Shiva
Shiva
D0NUT5
Shiva
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,155 Elo+
Party 1
Cthulhu
Cthulhu
Jester_Sung
Cthulhu
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,363 Elo+
Party 1
Tiamat
Tiamat
zach0190
Tiamat
Level 69
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 10L
1,348 Elo+
Party 1
Team Averages
Level 74
1,500 SR
1,289 Elo+

VS

Team Averages
Level 135
1,500 SR
1,500 Elo+
Anhur
Anhur
 
Anhur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
 
Nox
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
D0NUT5
Shiva
11
0 / 5 / 0
6,329
633
4,081
9,278
6,456
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Jester_Sung
Cthulhu
10
0 / 5 / 1
6,167
617
4,115
7,754
7,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
zach0190
Tiamat
10
1 / 5 / 0
6,216
622
3,250
5,927
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
6 / 0 / 9
8,297
830
7,391
4,877
1,546
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nox
 
Nox
12
3 / 1 / 12
7,917
792
5,902
4,146
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
 
Fenrir
11
6 / 0 / 7
7,807
781
4,869
6,093
3,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
43
1
Kills
15
15
Deaths
1
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
0
9
10.5
W
Nox
 
Nox
3
1
12
9
W
Fenrir
 
Fenrir
6
0
7
9.5
L
Shiva
D0NUT5
Shiva
0
5
0
0
L
Cthulhu
Jester_Sung
Cthulhu
0
5
1
0.1
L
Tiamat
zach0190
Tiamat
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,446
Damage
18,162
22,959
Taken
15,116
16,927
Mitigated
6,682
2,815
Healing
3,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,391
3,989
0
1,052
4,877
1,546
762
2,407
2,243
0
27,792
W
Nox
 
Nox
5,902
236
0
910
4,146
1,350
120
2,026
1,891
21,248
0
W
Fenrir
 
Fenrir
4,869
1,969
0
1,440
6,093
3,786
620
2,442
3,347
0
12,344
L
Shiva
D0NUT5
Shiva
4,081
517
502
1,363
9,278
6,456
0
2,542
6,648
0
31,896
L
Cthulhu
Jester_Sung
Cthulhu
4,115
126
69
238
7,754
7,802
0
2,498
5,143
8,975
0
L
Tiamat
zach0190
Tiamat
3,250
344
0
643
5,927
2,669
0
1,459
4,391
7,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,712
Gold Earned
24,021
97
Minions Killed
103
4
Camps Cleared
5
464,297
Distance Traveled
522,551
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,297
830
48
5
2
180,250
1
W
Nox
7,917
792
34
3
2
183,913
3
W
Fenrir
7,807
781
21
2
1
158,388
3
L
Shiva
6,329
633
57
6
2
162,857
3
L
Cthulhu
6,167
617
24
2
0
148,345
0
L
Tiamat
6,216
622
16
2
2
153,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role