Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
SlyTheCasua1
Agni
Level 68
God Stats
34W - 29L
1,578 SR
Queue Stats
120W - 148L
1,437 Elo+
Party 2
Mercury
Mercury
mindoc
Mercury
Level 95
God Stats
17W - 8L
1,718 SR
Queue Stats
191W - 224L
1,426 Elo+
Party 2
Izanami
Izanami
xMak0hx
Izanami
Level 85
God Stats
3W - 1L
1,472 SR
Queue Stats
9W - 20L
1,346 Elo+
Solo
Team Averages
Level 110
1,553 SR
1,442 Elo+

VS

Team Averages
Level 95
1,651 SR
1,546 Elo+
Mulan
Mulan
Danta1ia
Mulan
Level 87
God Stats
0W - 1L
1,515 SR
Queue Stats
15W - 8L
1,702 Elo+
Solo
Ne Zha
Ne Zha
DetsukaJ
Ne Zha
Level 109
God Stats
26W - 17L
1,624 SR
Queue Stats
410W - 453L
1,497 Elo+
Solo
Danzaburou
Danzaburou
JusticeForJit
Danzaburou
Level 92
God Stats
7W - 2L
1,903 SR
Queue Stats
23W - 23L
1,558 Elo+
Party 1
Thoth
Thoth
Logang316
Thoth
Level 61
God Stats
1W - 1L
1,542 SR
Queue Stats
29W - 35L
1,481 Elo+
Party 1
Artio
Artio
MaliciousZohar
Artio
Level 124
God Stats
31W - 25L
1,670 SR
Queue Stats
303W - 332L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 1 / 1
7,521
627
4,750
8,765
4,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
12
4 / 0 / 4
7,478
623
5,193
7,871
5,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 0 / 5
6,996
583
5,140
2,978
878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
mindoc
Mercury
13
3 / 1 / 6
7,329
611
6,280
9,302
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
xMak0hx
Izanami
13
3 / 0 / 1
7,454
621
5,213
4,780
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Danta1ia
Mulan
11
1 / 4 / 0
6,345
529
4,571
6,665
5,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
DetsukaJ
Ne Zha
9
0 / 4 / 2
5,619
468
2,932
9,806
2,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
JusticeForJit
Danzaburou
10
1 / 2 / 0
5,707
476
2,973
6,093
1,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
Logang316
Thoth
10
0 / 2 / 0
5,765
480
836
5,277
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 4 / 1
5,141
428
1,926
10,908
3,740
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
16
Kills
2
2
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
1
4.5
W
Gilgamesh
 
Gilgamesh
4
0
4
6
L
Mulan
Danta1ia
Mulan
1
4
0
0.25
L
Ne Zha
DetsukaJ
Ne Zha
0
4
2
0.25
L
Danzaburou
JusticeForJit
Danzaburou
1
2
0
0.5
L
Thoth
Logang316
Thoth
0
2
0
0
L
0
4
1
0.13
W
2
0
5
4.5
W
Mercury
mindoc
Mercury
3
1
6
6
W
Izanami
xMak0hx
Izanami
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,576
Damage
13,238
33,696
Taken
38,749
15,607
Mitigated
14,988
16,027
Healing
11,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,750
1,513
0
4,701
8,765
4,806
1,382
0
8,548
0
37,494
W
Gilgamesh
 
Gilgamesh
5,193
1,678
1,236
2,650
7,871
5,435
180
817
7,018
0
34,606
L
Mulan
Danta1ia
Mulan
4,571
1,010
0
1,475
6,665
5,620
0
309
6,356
0
30,041
L
Ne Zha
DetsukaJ
Ne Zha
2,932
810
142
2,920
9,806
2,876
0
279
9,527
0
24,518
L
Danzaburou
JusticeForJit
Danzaburou
2,973
1,234
0
2,252
6,093
1,134
228
0
6,093
0
29,893
L
Thoth
Logang316
Thoth
836
0
0
250
5,277
1,618
0
2,672
2,605
33,814
0
L
1,926
63
1,505
2,753
10,908
3,740
0
1,880
9,028
10,574
0
W
5,140
46
0
433
2,978
878
1,038
1,064
1,914
39,858
0
W
Mercury
mindoc
Mercury
6,280
2,687
0
4,988
9,302
2,983
839
297
8,949
0
50,627
W
Izanami
xMak0hx
Izanami
5,213
2,968
0
2,019
4,780
1,505
0
584
4,196
0
52,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,778
Gold Earned
28,577
410
Minions Killed
315
0
Camps Cleared
0
1,232,060
Distance Traveled
1,057,749
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,521
627
77
6
0
238,084
3
W
Gilgamesh
7,478
623
52
4
0
243,469
5
L
Mulan
6,345
529
77
6
0
216,550
2
L
Ne Zha
5,619
468
61
5
0
231,598
0
L
Danzaburou
5,707
476
78
7
0
204,969
5
L
Thoth
5,765
480
83
7
0
197,948
1
L
Artio
5,141
428
16
1
0
206,684
5
W
Agni
6,996
583
71
6
0
234,151
3
W
Mercury
7,329
611
93
8
0
283,077
0
W
Izanami
7,454
621
117
10
0
233,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role