Player Matchup

Baron Samedi
Baron Samedi
BofaDeiz
Baron Samedi
Level 54
God Stats
2W - 4L
1,500 SR
Queue Stats
72W - 109L
1,399 Elo+
Party 3
Mercury
Mercury
bigdaddyw6969
Mercury
Level 66
God Stats
4W - 7L
1,113 SR
Queue Stats
57W - 91L
1,415 Elo+
Party 3
Sun Wukong
Sun Wukong
hghunter44
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 51L
1,452 Elo+
Party 3
Neith
Neith
muaythailove512
Neith
Level 25
God Stats
27W - 25L
1,484 SR
Queue Stats
28W - 26L
1,575 Elo+
Party 3
Kukulkan
Kukulkan
timmbit26
Kukulkan
Level 18
God Stats
11W - 24L
1,481 SR
Queue Stats
20W - 39L
1,453 Elo+
Solo
Team Averages
Level 46
1,415 SR
1,459 Elo+

VS

Team Averages
Level 100
1,580 SR
1,594 Elo+
Sol
Sol
AuremAera
Sol
Level 122
God Stats
6W - 3L
1,629 SR
Queue Stats
19W - 15L
1,628 Elo+
Party 2
Hachiman
Hachiman
LLegobutt18
Hachiman
Level 18
God Stats
15W - 11L
1,598 SR
Queue Stats
17W - 12L
1,621 Elo+
Party 2
Chaac
Chaac
Megabanilike
Chaac
Level 140
God Stats
4W - 2L
1,686 SR
Queue Stats
41W - 35L
1,622 Elo+
Party 1
Eset
Eset
SeigenZedalav
Eset
Level 123
God Stats
8W - 5L
1,544 SR
Queue Stats
240W - 253L
1,544 Elo+
Party 1
Ullr
Ullr
SirIceCream45
Ullr
Level 98
God Stats
16W - 18L
1,444 SR
Queue Stats
167W - 157L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BofaDeiz
Baron Samedi
17
6 / 7 / 5
10,493
807
8,786
12,922
5,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
14
2 / 6 / 4
8,675
667
5,980
17,179
4,999
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
hghunter44
Sun Wukong
16
4 / 8 / 5
9,711
747
9,619
20,123
14,461
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 6 / 6
9,781
752
6,815
13,154
4,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
timmbit26
Kukulkan
16
1 / 6 / 6
9,694
746
5,521
12,112
3,847
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 11
11,791
907
17,495
14,072
5,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
LLegobutt18
Hachiman
16
2 / 1 / 9
9,920
763
5,213
9,523
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
9 / 6 / 6
11,195
861
13,517
16,128
13,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

18
8 / 4 / 9
11,438
880
17,170
10,469
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
7 / 3 / 10
11,349
873
10,469
9,512
3,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
78
16
Kills
33
33
Deaths
16
26
Assists
45
Player
Kills
Deaths
Assists
KDA
W
7
2
11
6.25
L
Baron Samedi
BofaDeiz
Baron Samedi
6
7
5
1.21
W
Hachiman
LLegobutt18
Hachiman
2
1
9
6.5
W
9
6
6
2
W
8
4
9
3.13
W
7
3
10
4
L
Mercury
2
6
4
0.67
L
Sun Wukong
hghunter44
Sun Wukong
4
8
5
0.81
L
3
6
6
1
L
Kukulkan
timmbit26
Kukulkan
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,721
Damage
63,864
75,490
Taken
59,704
32,918
Mitigated
30,268
9,985
Healing
20,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,495
5,926
0
6,283
14,072
5,084
7,169
946
13,126
68,124
0
L
Baron Samedi
BofaDeiz
Baron Samedi
8,786
419
585
2,241
12,922
5,063
0
6,219
6,341
23,429
0
W
Hachiman
LLegobutt18
Hachiman
5,213
3,519
0
4,389
9,523
3,282
354
3,613
5,910
0
26,672
W
13,517
2,051
0
4,261
16,128
13,812
520
4,522
11,606
0
31,370
W
17,170
1,255
566
3,332
10,469
4,350
1,489
2,965
7,504
41,817
0
W
10,469
3,170
0
1,342
9,512
3,740
2,524
2,261
7,251
0
35,385
L
Mercury
5,980
2,330
0
1,767
17,179
4,999
0
4,210
12,648
0
22,936
L
Sun Wukong
hghunter44
Sun Wukong
9,619
1,705
0
2,792
20,123
14,461
0
12,944
6,649
0
22,512
L
6,815
3,453
0
2,600
13,154
4,548
2,788
4,894
7,854
0
33,322
L
Kukulkan
timmbit26
Kukulkan
5,521
310
0
0
12,112
3,847
0
5,318
6,405
29,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,354
Gold Earned
55,693
201
Minions Killed
285
0
Camps Cleared
0
1,143,929
Distance Traveled
1,342,233
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,791
907
86
7
0
271,346
3
L
Baron Samedi
10,493
807
29
2
0
222,743
0
W
Hachiman
9,920
763
40
3
0
279,663
0
W
Chaac
11,195
861
48
4
0
253,942
0
W
Eset
11,438
880
59
5
0
265,295
1
W
Ullr
11,349
873
52
4
0
271,987
1
L
Mercury
8,675
667
27
2
0
247,898
2
L
Sun Wukong
9,711
747
33
3
0
238,033
0
L
Neith
9,781
752
59
5
0
201,205
0
L
Kukulkan
9,694
746
53
4
0
234,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role