Player Matchup

Sylvanus
Sylvanus
ChazWilliamsTV
Sylvanus
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 97L
1,407 Elo+
Party 3
Geb
Geb
DuckOnQuack1378
Geb
Level 80
God Stats
0W - 2L
1,255 SR
Queue Stats
41W - 40L
1,448 Elo+
Party 2
Athena
Athena
HentaiKay
Athena
Level 76
God Stats
1W - 1L
1,725 SR
Queue Stats
26W - 53L
1,352 Elo+
Party 3
Hou Yi
Hou Yi
Simply2nice
Hou Yi
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 87L
1,445 Elo+
Party 2
Ah Puch
Ah Puch
sik xBruT4LiiTy
Ah Puch
Level 125
God Stats
3W - 1L
1,732 SR
Queue Stats
162W - 161L
1,527 Elo+
Party 2
Team Averages
Level 90
1,543 SR
1,436 Elo+

VS

Team Averages
Level 102
1,620 SR
1,408 Elo+
Chiron
Chiron
Dr0nezy
Chiron
Level 84
God Stats
4W - 0L
1,688 SR
Queue Stats
178W - 181L
1,413 Elo+
Party 1
Ra
Ra
GenKroniK
Ra
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
307W - 349L
1,450 Elo+
Party 1
Merlin
Merlin
Saucy Fosty
Merlin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 58L
1,303 Elo+
Solo
Ganesha
Ganesha
Wahuaro
Ganesha
Level 79
God Stats
3W - 1L
1,643 SR
Queue Stats
29W - 30L
1,397 Elo+
Party 1
Bacchus
Bacchus
kakimbo
Bacchus
Level 140
God Stats
4W - 1L
1,769 SR
Queue Stats
77W - 98L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
0 / 7 / 8
10,833
602
8,916
24,391
28,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 5 / 18
12,150
675
7,234
23,484
30,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Athena
HentaiKay
Athena
20
2 / 4 / 17
13,011
723
6,006
27,570
39,497
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
20
5 / 7 / 11
12,094
672
13,473
17,653
8,291
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

20
20 / 6 / 7
16,259
903
45,581
17,848
9,975
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dr0nezy
Chiron
20
15 / 4 / 6
15,102
839
28,980
20,337
8,311
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 5 / 11
13,490
749
15,276
16,770
6,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
20
8 / 6 / 13
14,123
785
22,351
16,234
5,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Wahuaro
Ganesha
19
0 / 7 / 16
11,200
622
15,336
21,464
9,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
kakimbo
Bacchus
19
1 / 7 / 15
11,690
649
14,770
19,892
22,301
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
90
29
Kills
29
29
Deaths
29
61
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
7
8
0.57
W
Chiron
Dr0nezy
Chiron
15
4
6
4.5
L
2
5
18
2.2
W
5
5
11
2.1
L
Athena
HentaiKay
Athena
2
4
17
2.63
W
Merlin
8
6
13
2.42
L
Hou Yi
5
7
11
1.5
W
Ganesha
Wahuaro
Ganesha
0
7
16
1.14
W
Bacchus
kakimbo
Bacchus
1
7
15
1.21
L
20
6
7
3.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,210
Damage
96,713
110,946
Taken
94,697
117,164
Mitigated
52,095
34,432
Healing
38,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
8,916
2,693
5,690
4,997
24,391
28,987
185
16,145
8,026
17,248
0
W
Chiron
Dr0nezy
Chiron
28,980
3,643
4,223
7,020
20,337
8,311
2,376
14,638
5,699
0
45,722
L
7,234
516
1,529
3,737
23,484
30,414
291
12,402
10,944
14,721
0
W
15,276
1,480
11,455
4,093
16,770
6,351
662
12,409
4,361
37,690
0
L
Athena
HentaiKay
Athena
6,006
1,714
2,555
8,961
27,570
39,497
233
14,274
12,844
19,183
0
W
Merlin
22,351
1,110
1,529
2,319
16,234
5,820
1,372
12,492
3,742
49,798
0
L
Hou Yi
13,473
3,385
1,894
1,755
17,653
8,291
1,515
11,732
5,714
0
38,672
W
Ganesha
Wahuaro
Ganesha
15,336
65
1,000
1,226
21,464
9,312
559
15,580
5,884
26,370
0
W
Bacchus
kakimbo
Bacchus
14,770
658
1,556
4,093
19,892
22,301
204
12,618
7,274
32,475
0
L
45,581
2,062
1,225
2,089
17,848
9,975
1,619
12,034
5,685
75,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,347
Gold Earned
65,605
190
Minions Killed
207
0
Camps Cleared
0
1,515,313
Distance Traveled
1,553,939
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,833
602
16
1
0
261,119
1
W
Chiron
15,102
839
53
3
0
326,644
0
L
Geb
12,150
675
17
1
0
327,047
0
W
Ra
13,490
749
60
3
0
290,021
0
L
Athena
13,011
723
34
2
0
367,783
2
W
Merlin
14,123
785
58
3
0
309,993
0
L
Hou Yi
12,094
672
52
3
0
272,650
0
W
Ganesha
11,200
622
2
0
0
289,065
0
W
Bacchus
11,690
649
34
2
0
338,216
0
L
Ah Puch
16,259
903
71
4
0
286,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role