Player Matchup

Erlang Shen
Erlang Shen
TinsellyCurve78
Erlang Shen
Level 94
God Stats
1W - 2L
1,350 SR
Queue Stats
52W - 48L
1,489 Elo+
Party 2
Merlin
Merlin
coolcarlosg-
Merlin
Level 107
God Stats
4W - 4L
1,634 SR
Queue Stats
51W - 71L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
shortbus2448
Sun Wukong
Level 78
God Stats
1W - 2L
1,871 SR
Queue Stats
44W - 60L
1,463 Elo+
Party 2
Team Averages
Level 93
1,618 SR
1,457 Elo+

VS

Team Averages
Level 113
1,522 SR
1,430 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
IxDeclarexWar
Ares
Level 128
God Stats
6W - 6L
1,567 SR
Queue Stats
54W - 73L
1,475 Elo+
Solo
Kali
Kali
Kydul1137
Kali
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 135L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
TinsellyCurve78
Erlang Shen
11
5 / 2 / 4
8,540
776
11,192
12,168
5,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
13
5 / 3 / 7
8,666
788
12,512
7,790
2,688
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
shortbus2448
Sun Wukong
12
2 / 2 / 7
8,149
741
6,959
9,108
6,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
12
2 / 5 / 4
7,372
670
8,183
8,065
3,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 3
8,751
796
8,417
15,217
13,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kali
10
1 / 4 / 3
7,067
642
6,950
13,220
5,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
12
Kills
7
7
Deaths
12
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
5
4
0.8
L
4
3
3
1.83
L
Kali
1
4
3
0.63
W
Erlang Shen
TinsellyCurve78
Erlang Shen
5
2
4
3.5
W
Merlin
5
3
7
2.83
W
Sun Wukong
shortbus2448
Sun Wukong
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,663
Damage
23,550
29,066
Taken
36,502
14,465
Mitigated
22,616
10,985
Healing
7,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
8,183
1,909
262
1,104
8,065
3,177
0
3,435
4,459
25,123
641
L
8,417
1,176
0
3,816
15,217
13,950
0
4,494
10,303
15,898
0
L
Kali
6,950
2,315
0
1,916
13,220
5,489
0
4,789
8,277
0
18,985
W
Erlang Shen
TinsellyCurve78
Erlang Shen
11,192
5,282
0
4,050
12,168
5,699
0
6,748
5,420
0
23,862
W
Merlin
12,512
609
205
1,997
7,790
2,688
548
3,704
4,086
31,340
0
W
Sun Wukong
shortbus2448
Sun Wukong
6,959
682
455
4,278
9,108
6,078
0
5,804
3,304
0
25,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,355
Gold Earned
23,190
114
Minions Killed
87
4
Camps Cleared
4
599,613
Distance Traveled
573,969
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,372
670
36
3
2
167,928
2
L
Ares
8,751
796
23
2
0
207,781
1
L
Kali
7,067
642
28
3
2
198,260
0
W
Erlang Shen
8,540
776
26
2
1
196,421
1
W
Merlin
8,666
788
40
4
1
191,702
1
W
Sun Wukong
8,149
741
48
4
2
211,490
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role