Player Matchup

Pele
Pele
Gold II
AdcGappp
Pele
Gold II
Level 117
God Stats
4W - 2L
1,425 SR
Queue Stats
148W - 159L
1,545 MMR
Party 2
Zhong Kui
Zhong Kui
Gold IV
B0LT16
Zhong Kui
Gold IV
Level 140
God Stats
4W - 5L
1,664 SR
Queue Stats
223W - 218L
1,403 MMR
Party 2
Apollo
Apollo
Silver II
JPerky
Apollo
Silver II
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,461 MMR
Solo
Artio
Artio
Gold III
SSBMUnit
Artio
Gold III
Level 149
God Stats
1W - 1L
1,291 SR
Queue Stats
125W - 124L
1,452 MMR
Solo
Achilles
Achilles
Gold IV
TGHayze
Achilles
Gold IV
Level 120
God Stats
3W - 2L
1,420 SR
Queue Stats
267W - 264L
1,458 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,460 SR
1,464 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,621 SR
1,460 MMR
Atlas
Atlas
Silver II
 
Atlas
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Silver III
Darnaid
Charybdis
Silver III
Level 122
God Stats
2W - 5L
1,759 SR
Queue Stats
34W - 43L
1,426 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
KingGigantor
Gilgamesh
Gold III
Level 156
God Stats
46W - 19L
1,869 SR
Queue Stats
174W - 172L
1,437 MMR
Solo
Agni
Agni
Gold IV
ZaAaAaA
Agni
Gold IV
Level 108
God Stats
5W - 13L
1,404 SR
Queue Stats
94W - 104L
1,440 MMR
Solo
Hercules
Hercules
Silver III
ilyCats
Hercules
Silver III
Level 116
God Stats
7W - 6L
1,573 SR
Queue Stats
25W - 30L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
19
10 / 3 / 16
12,569
662
16,698
20,925
8,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
B0LT16
Zhong Kui
18
16 / 5 / 13
12,769
672
20,855
16,557
10,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
JPerky
Apollo
20
8 / 1 / 10
13,804
727
15,146
16,492
6,106
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artio
SSBMUnit
Artio
17
3 / 3 / 13
11,060
582
12,978
19,445
25,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
TGHayze
Achilles
16
6 / 5 / 14
10,344
544
10,255
20,247
26,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaBastetShiva

VS

Bans
ThothCliodhnaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
5 / 6 / 7
10,519
554
11,094
21,566
20,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
Darnaid
Charybdis
16
1 / 6 / 3
9,695
510
8,143
14,475
4,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
KingGigantor
Gilgamesh
13
4 / 12 / 2
8,804
463
7,958
19,504
12,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
ZaAaAaA
Agni
16
6 / 12 / 2
10,131
533
14,304
16,259
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
ilyCats
Hercules
15
1 / 7 / 3
9,493
500
7,572
22,849
19,018
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
34
43
Kills
17
17
Deaths
43
66
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
5
6
7
1.42
W
Pele
10
3
16
6
W
Zhong Kui
B0LT16
Zhong Kui
16
5
13
4.5
L
Charybdis
Darnaid
Charybdis
1
6
3
0.42
W
Apollo
JPerky
Apollo
8
1
10
13
L
Gilgamesh
KingGigantor
Gilgamesh
4
12
2
0.42
W
Artio
SSBMUnit
Artio
3
3
13
3.17
W
Achilles
TGHayze
Achilles
6
5
14
2.6
L
Agni
ZaAaAaA
Agni
6
12
2
0.58
L
Hercules
ilyCats
Hercules
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,932
Damage
49,071
93,666
Taken
94,653
77,391
Mitigated
61,082
40,490
Healing
18,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
11,094
4,433
0
1,326
21,566
20,635
0
4,566
16,699
33,565
0
W
Pele
16,698
5,029
0
11,659
20,925
8,936
0
4,397
16,528
0
102,606
W
Zhong Kui
B0LT16
Zhong Kui
20,855
4,116
0
6,769
16,557
10,966
487
7,371
9,186
65,431
0
L
Charybdis
Darnaid
Charybdis
8,143
4,969
0
4,633
14,475
4,467
1,431
917
13,341
0
75,833
W
Apollo
JPerky
Apollo
15,146
8,369
0
10,647
16,492
6,106
7,020
4,223
12,269
0
139,160
L
Gilgamesh
KingGigantor
Gilgamesh
7,958
1,873
0
1,667
19,504
12,128
0
7,140
12,130
0
43,241
W
Artio
SSBMUnit
Artio
12,978
767
1,564
7,234
19,445
25,383
149
3,180
16,265
56,110
0
W
Achilles
TGHayze
Achilles
10,255
1,626
0
2,617
20,247
26,000
70
6,791
13,456
0
37,258
L
Agni
ZaAaAaA
Agni
14,304
1,028
40
2,580
16,259
4,834
0
8,007
7,941
58,499
0
L
Hercules
ilyCats
Hercules
7,572
2,256
0
7,766
22,849
19,018
0
11,705
9,842
0
50,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,546
Gold Earned
48,642
620
Minions Killed
436
0
Camps Cleared
0
1,939,346
Distance Traveled
1,698,963
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,519
554
32
2
0
367,692
3
W
Pele
12,569
662
138
7
0
424,575
0
W
Zhong Kui
12,769
672
114
6
0
354,265
0
L
Charybdis
9,695
510
140
7
0
323,474
4
W
Apollo
13,804
727
213
11
0
393,354
4
L
Gilgamesh
8,804
463
51
3
0
328,652
2
W
Artio
11,060
582
110
6
0
382,471
4
W
Achilles
10,344
544
45
2
0
384,681
9
L
Agni
10,131
533
98
5
0
343,769
6
L
Hercules
9,493
500
115
6
0
335,376
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role