Player Matchup

Guan Yu
Guan Yu
Silver I
 
Guan Yu
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Poseidon
Poseidon
Platinum V
Dybsy
Poseidon
Platinum V
Level 160
God Stats
19W - 14L
1,735 SR
Queue Stats
362W - 357L
1,590 MMR
Solo
Anhur
Anhur
Gold II
zKingKongPunch
Anhur
Gold II
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 46L
1,631 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,547 SR
1,544 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,546 SR
1,451 MMR
Freya
Freya
Gold I
 
Freya
Gold I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold V
Kouman61
Da Ji
Gold V
Level 148
God Stats
12W - 19L
1,536 SR
Queue Stats
404W - 417L
1,313 MMR
Party 1
Bacchus
Bacchus
Gold I
Mαngo
Bacchus
Gold I
Level 78
God Stats
6W - 6L
1,333 SR
Queue Stats
325W - 319L
1,583 MMR
Party 1
Ullr
Ullr
Gold III
SlayKingx
Ullr
Gold III
Level 148
God Stats
3W - 3L
1,659 SR
Queue Stats
123W - 99L
1,678 MMR
Solo
Vamana
Vamana
Silver II
赵可心心
Vamana
Silver II
Level 149
God Stats
4W - 2L
1,705 SR
Queue Stats
24W - 18L
1,182 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 1 / 0
5,772
577
3,334
7,895
5,381
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
 
Mercury
10
1 / 3 / 0
5,670
567
3,332
7,416
2,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
 
Ymir
6
1 / 4 / 0
4,707
471
1,563
8,961
3,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Dybsy
Poseidon
10
0 / 3 / 1
5,366
537
2,927
4,400
1,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 6 / 0
4,986
499
3,063
7,458
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AthenaZeusHe Bo

VS

Bans
CliodhnaShivaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
7 / 0 / 1
7,412
741
6,973
6,752
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
Kouman61
Da Ji
11
2 / 0 / 3
6,013
601
4,314
6,030
1,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Mαngo
Bacchus
11
5 / 1 / 6
6,577
658
5,387
5,716
3,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
12
2 / 1 / 6
6,758
676
4,543
5,147
1,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
12
1 / 0 / 1
6,287
629
5,298
6,966
4,893
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
17
17
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
1
0
0
L
Mercury
 
Mercury
1
3
0
0.33
L
Ymir
 
Ymir
1
4
0
0.25
W
Freya
 
Freya
7
0
1
7.5
L
Poseidon
Dybsy
Poseidon
0
3
1
0.17
W
Da Ji
Kouman61
Da Ji
2
0
3
3.5
W
Bacchus
Mαngo
Bacchus
5
1
6
8
W
Ullr
2
1
6
5
L
0
6
0
0
W
Vamana
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,219
Damage
26,515
36,130
Taken
30,611
14,303
Mitigated
14,087
7,137
Healing
12,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,334
996
0
3,012
7,895
5,381
0
354
7,541
0
32,363
L
Mercury
 
Mercury
3,332
1,166
0
950
7,416
2,211
0
1,750
5,666
0
35,867
L
Ymir
 
Ymir
1,563
509
587
880
8,961
3,259
0
3,333
5,628
10,070
0
W
Freya
 
Freya
6,973
2,375
0
3,180
6,752
1,923
0
601
6,151
47,773
0
L
Poseidon
Dybsy
Poseidon
2,927
638
0
1,004
4,400
1,582
0
1,004
3,396
31,380
2,936
W
Da Ji
Kouman61
Da Ji
4,314
972
0
3,324
6,030
1,839
0
1,018
4,847
0
33,579
W
Bacchus
Mαngo
Bacchus
5,387
1,016
0
2,231
5,716
3,530
0
1,109
4,607
12,325
3,311
W
Ullr
4,543
1,798
0
500
5,147
1,902
292
1,536
3,611
0
49,533
L
3,063
1,318
0
704
7,458
1,870
0
5,385
2,073
0
20,720
W
Vamana
5,298
1,536
0
3,301
6,966
4,893
0
0
6,966
0
38,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,501
Gold Earned
33,047
283
Minions Killed
358
0
Camps Cleared
0
968,411
Distance Traveled
1,050,766
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,772
577
87
9
0
186,703
2
L
Mercury
5,670
567
70
7
0
254,763
2
L
Ymir
4,707
471
22
2
0
153,270
4
W
Freya
7,412
741
85
9
0
199,611
0
L
Poseidon
5,366
537
66
7
0
193,585
6
W
Da Ji
6,013
601
79
8
0
238,173
2
W
Bacchus
6,577
658
19
2
0
214,522
3
W
Ullr
6,758
676
102
10
0
204,111
0
L
Anhur
4,986
499
38
4
0
180,090
0
W
Vamana
6,287
629
73
7
0
194,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role