Player Matchup

Anubis
Anubis
CH34KC14PP3R367
Anubis
Level 103
God Stats
2W - 3L
1,465 SR
Queue Stats
28W - 26L
1,532 Elo+
Party 1
Neith
Neith
Grominator99
Neith
Level 78
God Stats
0W - 3L
1,274 SR
Queue Stats
18W - 22L
1,506 Elo+
Party 1
Bacchus
Bacchus
PirateKing1600
Bacchus
Level 87
God Stats
3W - 6L
1,116 SR
Queue Stats
327W - 308L
1,548 Elo+
Solo
Bastet
Bastet
Shtogie
Bastet
Level 104
God Stats
4W - 4L
1,468 SR
Queue Stats
534W - 588L
1,405 Elo+
Solo
Chaac
Chaac
xXROCK POKETXx
Chaac
Level 58
God Stats
14W - 7L
1,645 SR
Queue Stats
138W - 154L
1,382 Elo+
Solo
Team Averages
Level 86
1,394 SR
1,475 Elo+

VS

Team Averages
Level 111
1,558 SR
1,478 Elo+
Fenrir
Fenrir
Anarchy1573
Fenrir
Level 107
God Stats
14W - 10L
1,556 SR
Queue Stats
134W - 135L
1,444 Elo+
Solo
Chaac
Chaac
DRE-SKULL19
Chaac
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 147L
1,510 Elo+
Solo
Artio
Artio
J-dude117
Artio
Level 83
God Stats
4W - 8L
1,374 SR
Queue Stats
104W - 104L
1,376 Elo+
Solo
Anubis
Anubis
Mytheun
Anubis
Level 118
God Stats
4W - 3L
1,797 SR
Queue Stats
272W - 275L
1,508 Elo+
Solo
Neith
Neith
SilvaScopes_
Neith
Level 120
God Stats
9W - 14L
1,563 SR
Queue Stats
346W - 298L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 8 / 0
11,331
493
15,634
17,330
6,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 5 / 5
12,027
523
12,500
15,783
5,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 5 / 5
10,842
471
7,116
20,760
25,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
Shtogie
Bastet
17
3 / 6 / 2
10,603
461
8,864
21,558
7,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
0 / 3 / 1
11,328
493
11,882
26,656
16,172
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
7 / 4 / 11
12,093
526
13,317
14,644
5,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 0 / 3
12,838
558
20,166
27,405
28,057
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
J-dude117
Artio
17
2 / 3 / 9
10,076
438
7,697
16,379
12,990
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Mytheun
Anubis
20
8 / 5 / 6
13,570
590
12,367
17,775
7,520
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
4 / 3 / 11
12,154
528
21,995
9,494
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
67
15
Kills
27
27
Deaths
15
13
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
4
11
3.13
L
6
8
0
0.75
W
6
0
3
7.5
L
3
5
5
1.1
W
Artio
J-dude117
Artio
2
3
9
2.17
W
Anubis
Mytheun
Anubis
8
5
6
2.2
L
3
5
5
1.1
L
Bastet
Shtogie
Bastet
3
6
2
0.67
W
4
3
11
3.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,996
Damage
75,542
102,087
Taken
85,697
61,580
Mitigated
58,361
31,013
Healing
33,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,317
2,714
0
3,155
14,644
5,889
714
4,098
10,546
0
60,944
L
15,634
816
0
4,570
17,330
6,632
339
6,691
10,639
76,734
2,479
W
20,166
5,037
0
11,438
27,405
28,057
757
1,755
25,650
0
101,570
L
12,500
5,326
253
6,646
15,783
5,765
472
4,713
11,070
0
85,871
W
Artio
J-dude117
Artio
7,697
1,161
541
5,522
16,379
12,990
544
5,388
10,991
36,852
0
W
Anubis
Mytheun
Anubis
12,367
555
0
8,756
17,775
7,520
871
7,964
9,811
107,969
0
L
7,116
1,047
272
2,594
20,760
25,977
389
5,296
15,464
38,763
0
L
Bastet
Shtogie
Bastet
8,864
2,960
0
6,602
21,558
7,034
0
2,709
18,849
0
68,527
W
21,995
10,823
0
4,449
9,494
3,905
2,201
2,760
6,734
0
93,688
L
11,882
2,162
0
10,076
26,656
16,172
974
655
26,001
0
83,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,131
Gold Earned
60,731
650
Minions Killed
643
0
Camps Cleared
0
2,013,227
Distance Traveled
2,133,273
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,093
526
88
4
0
447,789
0
L
Anubis
11,331
493
136
6
0
321,006
3
W
Chaac
12,838
558
182
8
0
460,192
3
L
Neith
12,027
523
152
7
0
398,987
1
W
Artio
10,076
438
52
2
0
413,219
0
W
Anubis
13,570
590
181
8
0
372,588
2
L
Bacchus
10,842
471
57
2
0
445,032
5
L
Bastet
10,603
461
124
5
0
444,982
1
W
Neith
12,154
528
140
6
0
439,485
6
L
Chaac
11,328
493
181
8
0
403,220
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role