Player Matchup

Neith
Neith
CraftyCharmnder
Neith
Level 41
God Stats
0W - 2L
1,352 SR
Queue Stats
1W - 6L
1,071 Elo+
Party 3
Tsukuyomi
Tsukuyomi
EMSAxe
Tsukuyomi
Level 25
God Stats
0W - 5L
1,082 SR
Queue Stats
0W - 6L
1,071 Elo+
Party 3
Sol
Sol
SlicinScyther
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,071 Elo+
Party 3
Geb
Geb
XxzeroKillsxX
Geb
Level 54
God Stats
0W - 2L
1,279 SR
Queue Stats
0W - 6L
1,071 Elo+
Party 3
Cthulhu
Cthulhu
tL Biebs
Cthulhu
Level 28
God Stats
0W - 3L
1,322 SR
Queue Stats
0W - 6L
1,071 Elo+
Party 3
Team Averages
Level 35
1,307 SR
1,071 Elo+

VS

Team Averages
Level 123
1,525 SR
1,417 Elo+
Zeus
Zeus
CX Jagded
Zeus
Level 127
God Stats
21W - 25L
1,619 SR
Queue Stats
132W - 137L
1,449 Elo+
Party 1
Vamana
Vamana
EsportsAxios
Vamana
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
170W - 238L
1,334 Elo+
Party 1
Chaac
Chaac
MIDNIGHTzs
Chaac
Level 107
God Stats
11W - 7L
1,388 SR
Queue Stats
1,289W - 1,458L
1,452 Elo+
Party 1
Cerberus
Cerberus
adamdlc
Cerberus
Level 125
God Stats
22W - 26L
1,516 SR
Queue Stats
427W - 483L
1,454 Elo+
Party 2
Artemis
Artemis
juliankoncer117
Artemis
Level 101
God Stats
3W - 1L
1,601 SR
Queue Stats
184W - 235L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,014
463
3,532
8,254
2,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
EMSAxe
Tsukuyomi
10
1 / 5 / 1
6,223
479
4,023
10,475
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 3
6,731
518
5,370
5,386
1,483
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 3 / 0
6,758
520
3,690
11,370
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
tL Biebs
Cthulhu
11
3 / 3 / 1
6,437
495
2,807
7,358
3,194
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
1 / 1 / 1
8,153
627
5,426
2,352
660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
14
5 / 1 / 2
8,204
631
5,711
9,969
4,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
13
2 / 3 / 1
8,002
616
3,506
10,214
6,023
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
adamdlc
Cerberus
11
3 / 2 / 4
7,363
566
6,197
12,031
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
7 / 3 / 3
7,977
614
10,685
8,440
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
10
Kills
18
18
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zeus
1
1
1
1.5
L
1
5
2
0.4
L
Tsukuyomi
EMSAxe
Tsukuyomi
1
5
1
0.3
W
Vamana
5
1
2
6
W
Chaac
2
3
1
0.83
L
2
2
3
1.75
L
3
3
0
1
W
Cerberus
adamdlc
Cerberus
3
2
4
2.5
W
7
3
3
2.83
L
Cthulhu
tL Biebs
Cthulhu
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,422
Damage
31,525
42,843
Taken
43,006
16,983
Mitigated
24,907
10,842
Healing
11,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
5,426
57
0
230
2,352
660
320
740
1,612
53,310
0
L
3,532
1,558
159
2,975
8,254
2,533
0
1,509
6,745
0
29,869
L
Tsukuyomi
EMSAxe
Tsukuyomi
4,023
1,154
0
2,865
10,475
2,805
0
1,862
8,613
0
28,365
W
Vamana
5,711
3,609
0
2,045
9,969
4,670
216
1,418
8,551
0
51,847
W
Chaac
3,506
646
0
2,657
10,214
6,023
2,408
3,372
6,842
0
41,652
L
5,370
1,876
52
1,194
5,386
1,483
0
2,520
2,866
31,907
0
L
3,690
877
0
1,545
11,370
6,968
0
2,524
8,846
12,573
0
W
Cerberus
adamdlc
Cerberus
6,197
1,292
0
3,882
12,031
10,052
48
3,159
8,872
23,863
5,581
W
10,685
6,159
388
2,147
8,440
3,502
450
3,178
5,262
0
42,832
L
Cthulhu
tL Biebs
Cthulhu
2,807
136
58
1,994
7,358
3,194
0
2,567
4,791
16,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,163
Gold Earned
39,699
231
Minions Killed
406
0
Camps Cleared
0
1,188,683
Distance Traveled
1,276,595
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,153
627
102
8
0
251,385
1
L
Neith
6,014
463
62
5
0
236,439
1
L
Tsukuyomi
6,223
479
61
5
0
218,291
0
W
Vamana
8,204
631
99
8
0
304,232
5
W
Chaac
8,002
616
87
7
0
241,555
0
L
Sol
6,731
518
66
5
0
247,462
2
L
Geb
6,758
520
19
1
0
247,343
0
W
Cerberus
7,363
566
44
3
0
244,229
1
W
Artemis
7,977
614
74
6
0
235,194
1
L
Cthulhu
6,437
495
23
2
0
239,148
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role