Player Matchup

Fenrir
Fenrir
BeefyGotSauce
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,532 Elo+
Party 3
Zeus
Zeus
CackSafari
Zeus
Level 82
God Stats
27W - 24L
1,759 SR
Queue Stats
77W - 72L
1,534 Elo+
Party 3
Danzaburou
Danzaburou
JesusWasAWoman
Danzaburou
Level 148
God Stats
2W - 5L
1,535 SR
Queue Stats
63W - 68L
1,512 Elo+
Party 3
Hel
Hel
QuaQia
Hel
Level 27
God Stats
8W - 14L
1,412 SR
Queue Stats
23W - 28L
1,518 Elo+
Party 3
Horus
Horus
billy-ball
Horus
Level 141
God Stats
12W - 13L
1,523 SR
Queue Stats
80W - 95L
1,471 Elo+
Solo
Team Averages
Level 104
1,546 SR
1,513 Elo+

VS

Team Averages
Level 71
1,546 SR
1,445 Elo+
Shiva
Shiva
DD3012
Shiva
Level 18
God Stats
7W - 8L
1,524 SR
Queue Stats
24W - 44L
1,413 Elo+
Party 2
Eset
Eset
JanTheBean
Eset
Level 21
God Stats
9W - 17L
1,478 SR
Queue Stats
28W - 35L
1,396 Elo+
Party 1
Da Ji
Da Ji
PaPeRxBunZ
Da Ji
Level 158
God Stats
9W - 7L
1,536 SR
Queue Stats
101W - 86L
1,530 Elo+
Party 1
Aphrodite
Aphrodite
Zacly
Aphrodite
Level 48
God Stats
44W - 42L
1,482 SR
Queue Stats
175W - 216L
1,416 Elo+
Party 2
Anubis
Anubis
mattysama
Anubis
Level 112
God Stats
57W - 27L
1,713 SR
Queue Stats
215W - 180L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 3
9,708
647
9,149
15,743
7,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
5 / 5 / 1
10,851
723
21,926
11,346
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
JesusWasAWoman
Danzaburou
16
2 / 6 / 2
9,925
662
7,299
14,105
3,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hel
QuaQia
Hel
16
0 / 7 / 7
9,471
631
1,514
11,553
4,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
15
0 / 5 / 4
8,653
577
3,320
18,814
19,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DD3012
Shiva
16
2 / 2 / 4
10,062
671
5,990
12,890
6,623
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 3 / 7
9,143
610
3,541
5,683
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
20
13 / 3 / 5
12,220
815
18,757
11,711
4,935
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Zacly
Aphrodite
17
1 / 2 / 8
10,309
687
7,657
10,482
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
mattysama
Anubis
20
13 / 0 / 9
12,838
856
26,274
15,364
8,454
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
62
10
Kills
29
29
Deaths
10
17
Assists
33
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
5
5
1
1.1
W
Shiva
DD3012
Shiva
2
2
4
2
W
0
3
7
1.17
L
Danzaburou
JesusWasAWoman
Danzaburou
2
6
2
0.5
W
Da Ji
13
3
5
5.17
L
Hel
QuaQia
Hel
0
7
7
0.5
W
Aphrodite
Zacly
Aphrodite
1
2
8
2.5
L
Horus
0
5
4
0.4
W
Anubis
mattysama
Anubis
13
0
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,208
Damage
62,219
71,561
Taken
56,130
38,760
Mitigated
25,839
20,216
Healing
20,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,149
609
0
1,232
15,743
7,907
0
8,370
7,309
0
19,951
L
21,926
719
0
421
11,346
3,278
0
4,062
7,284
62,684
0
W
Shiva
DD3012
Shiva
5,990
1,429
0
574
12,890
6,623
317
6,594
6,167
0
35,655
W
3,541
409
0
162
5,683
1,776
189
2,616
2,978
10,310
0
L
Danzaburou
JesusWasAWoman
Danzaburou
7,299
1,745
0
1,710
14,105
3,800
0
7,735
6,330
0
38,442
W
Da Ji
18,757
4,075
0
958
11,711
4,935
1,229
3,462
7,992
0
37,516
L
Hel
QuaQia
Hel
1,514
81
8,106
2,871
11,553
4,714
346
6,610
4,851
14,596
0
W
Aphrodite
Zacly
Aphrodite
7,657
325
4,002
5,686
10,482
4,051
1,181
6,153
4,162
42,308
0
L
Horus
3,320
1,638
1,453
4,423
18,814
19,061
0
10,371
8,315
405
9,672
W
Anubis
mattysama
Anubis
26,274
384
95
9,315
15,364
8,454
915
4,824
10,315
66,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,608
Gold Earned
54,572
251
Minions Killed
262
0
Camps Cleared
0
1,359,313
Distance Traveled
1,465,556
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,708
647
32
2
0
287,043
1
L
Zeus
10,851
723
92
6
0
265,136
2
W
Shiva
10,062
671
41
3
0
246,952
2
W
Eset
9,143
610
25
2
0
280,021
0
L
Danzaburou
9,925
662
77
5
0
248,635
1
W
Da Ji
12,220
815
32
2
0
323,853
2
L
Hel
9,471
631
34
2
0
272,267
0
W
Aphrodite
10,309
687
84
6
0
311,448
1
L
Horus
8,653
577
16
1
0
286,232
3
W
Anubis
12,838
856
80
5
0
303,282
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role