Player Matchup

Osiris
Osiris
 
Osiris
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
KateKHAOS9494
Neith
Level 32
God Stats
8W - 16L
1,500 SR
Queue Stats
82W - 104L
1,163 Elo+
Solo
Bakasura
Bakasura
MERKEDup23
Bakasura
Level 44
God Stats
0W - 3L
1,273 SR
Queue Stats
33W - 38L
1,529 Elo+
Solo
Artemis
Artemis
crystalwolfmoney
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Raijin
Raijin
teslageek12
Raijin
Level 40
God Stats
0W - 3L
1,202 SR
Queue Stats
44W - 62L
1,365 Elo+
Solo
Team Averages
Level 38
1,395 SR
1,412 Elo+

VS

Team Averages
Level 63
1,599 SR
1,401 Elo+
Chaac
Chaac
DieselDestroys
Chaac
Level 87
God Stats
11W - 9L
1,622 SR
Queue Stats
251W - 258L
1,462 Elo+
Solo
Shiva
Shiva
OffHurdle856696
Shiva
Level 45
God Stats
2W - 1L
1,723 SR
Queue Stats
19W - 28L
1,378 Elo+
Solo
Artemis
Artemis
Sc0utM4n
Artemis
Level 83
God Stats
18W - 12L
1,677 SR
Queue Stats
633W - 667L
1,415 Elo+
Party 1
Bacchus
Bacchus
SinBinRyn
Bacchus
Level 17
God Stats
23W - 26L
1,525 SR
Queue Stats
339W - 365L
1,380 Elo+
Party 1
Nox
Nox
Soysweater
Nox
Level 81
God Stats
6W - 11L
1,447 SR
Queue Stats
239W - 253L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
1 / 3 / 1
5,217
474
2,716
8,800
5,973
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 2 / 2
5,491
499
6,062
6,063
1,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
MERKEDup23
Bakasura
10
3 / 4 / 2
6,158
560
2,059
8,193
3,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

7
2 / 6 / 2
5,165
470
2,314
6,588
1,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
11
2 / 5 / 1
6,195
563
4,211
7,868
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,719
611
5,391
6,950
3,970
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 0 / 0
8,144
740
5,499
7,739
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Artemis
Sc0utM4n
Artemis
9
4 / 2 / 2
5,976
543
5,488
6,709
1,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
SinBinRyn
Bacchus
9
1 / 3 / 7
6,191
563
1,526
7,951
5,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 4 / 4
5,829
530
1,500
5,258
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
9
Kills
18
20
Deaths
10
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
1
0.5
W
4
1
2
5
L
1
2
2
1
L
Bakasura
MERKEDup23
Bakasura
3
4
2
1
W
8
0
0
8
W
Artemis
Sc0utM4n
Artemis
4
2
2
2.5
W
Bacchus
SinBinRyn
Bacchus
1
3
7
1.5
W
1
4
4
0.75
L
2
6
2
0.5
L
Raijin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,362
Damage
19,404
37,512
Taken
34,607
14,155
Mitigated
16,596
6,343
Healing
6,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
2,716
698
0
1,475
8,800
5,973
255
192
8,608
3,740
17,357
W
5,391
746
0
1,850
6,950
3,970
0
123
6,666
0
38,032
L
6,062
1,823
121
1,490
6,063
1,564
601
712
5,351
0
29,546
L
Bakasura
MERKEDup23
Bakasura
2,059
1,575
0
2,592
8,193
3,226
236
118
8,075
0
25,617
W
5,499
1,169
32
1,116
7,739
3,322
0
984
6,755
0
58,961
W
Artemis
Sc0utM4n
Artemis
5,488
3,079
0
1,905
6,709
1,796
678
69
6,640
0
31,272
W
Bacchus
SinBinRyn
Bacchus
1,526
167
17
1,629
7,951
5,656
228
428
7,523
8,719
0
W
1,500
76
0
0
5,258
1,852
514
3,029
2,164
20,229
0
L
2,314
1,051
0
355
6,588
1,339
180
756
5,832
0
7,069
L
Raijin
4,211
564
0
310
7,868
2,053
211
1,248
6,620
33,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,226
Gold Earned
32,859
233
Minions Killed
288
0
Camps Cleared
0
1,067,148
Distance Traveled
1,073,703
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,217
474
39
4
0
230,592
0
W
Chaac
6,719
611
65
6
0
236,499
0
L
Neith
5,491
499
55
5
0
207,224
1
L
Bakasura
6,158
560
66
6
0
268,896
0
W
Shiva
8,144
740
119
11
0
249,179
0
W
Artemis
5,976
543
42
4
0
197,899
1
W
Bacchus
6,191
563
26
2
0
194,133
1
W
Nox
5,829
530
36
3
0
195,993
0
L
Artemis
5,165
470
15
1
0
166,160
0
L
Raijin
6,195
563
58
5
0
194,276
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role