Player Matchup

Gilgamesh
Gilgamesh
Muzzuey
Gilgamesh
Level 141
God Stats
7W - 5L
1,502 SR
Queue Stats
121W - 126L
1,541 Elo+
Party 2
Medusa
Medusa
Sklazzo
Medusa
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 134L
1,600 Elo+
Party 2
Atlas
Atlas
The Frostpaw
Atlas
Level 150
God Stats
11W - 5L
1,695 SR
Queue Stats
57W - 65L
1,554 Elo+
Party 2
Chaac
Chaac
Unique 403
Chaac
Level 24
God Stats
3W - 2L
1,739 SR
Queue Stats
29W - 36L
1,518 Elo+
Solo
Merlin
Merlin
Zaqiqu
Merlin
Level 125
God Stats
20W - 15L
1,298 SR
Queue Stats
198W - 203L
1,526 Elo+
Solo
Team Averages
Level 117
1,547 SR
1,548 Elo+

VS

Team Averages
Level 72
1,512 SR
1,475 Elo+
Scylla
Scylla
BeauGuerrier
Scylla
Level 66
God Stats
8W - 9L
1,468 SR
Queue Stats
26W - 43L
1,399 Elo+
Party 3
Horus
Horus
CrippleOverlord
Horus
Level 160
God Stats
9W - 12L
1,697 SR
Queue Stats
426W - 396L
1,644 Elo+
Party 1
Geb
Geb
PepManqcqc
Geb
Level 45
God Stats
12W - 16L
1,337 SR
Queue Stats
21W - 37L
1,284 Elo+
Party 3
Agni
Agni
Randomozityy
Agni
Level 49
God Stats
12W - 11L
1,557 SR
Queue Stats
238W - 205L
1,487 Elo+
Party 1
Nemesis
Nemesis
whitewally
Nemesis
Level 39
God Stats
4W - 3L
1,500 SR
Queue Stats
143W - 132L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Muzzuey
Gilgamesh
16
5 / 3 / 10
10,191
728
7,820
16,676
16,595
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Sklazzo
Medusa
19
11 / 3 / 9
11,989
856
22,794
16,399
5,840
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
2 / 2 / 17
10,909
779
9,737
18,584
21,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chaac
19
8 / 2 / 10
11,537
824
18,122
17,894
14,063
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Zaqiqu
Merlin
19
6 / 2 / 11
11,326
809
15,449
9,840
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
1 / 7 / 4
9,250
661
10,431
10,443
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 8 / 3
9,164
655
10,236
27,528
21,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
1 / 5 / 5
9,523
680
9,264
19,808
17,592
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 7 / 3
10,576
755
13,279
14,033
4,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
whitewally
Nemesis
18
3 / 5 / 4
11,326
809
10,245
17,913
9,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
31
32
Kills
12
12
Deaths
32
57
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
7
4
0.43
L
2
8
3
0.44
W
Gilgamesh
Muzzuey
Gilgamesh
5
3
10
3.33
L
1
5
5
0.7
L
5
7
3
0.93
W
Medusa
Sklazzo
Medusa
11
3
9
5.17
W
2
2
17
5.25
W
Chaac
8
2
10
6.5
W
Merlin
Zaqiqu
Merlin
6
2
11
5.75
L
Nemesis
whitewally
Nemesis
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,922
Damage
53,455
79,393
Taken
89,725
62,439
Mitigated
56,093
14,148
Healing
11,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
10,431
1,040
0
250
10,443
3,162
0
1,411
9,032
28,687
0
L
10,236
3,608
1,527
4,494
27,528
21,339
23
8,150
19,378
0
22,644
W
Gilgamesh
Muzzuey
Gilgamesh
7,820
1,563
859
1,237
16,676
16,595
548
8,652
8,024
842
12,905
L
9,264
799
198
935
19,808
17,592
0
6,646
13,162
23,257
0
L
13,279
1,034
0
951
14,033
4,889
0
5,209
8,824
41,767
0
W
Medusa
Sklazzo
Medusa
22,794
11,896
0
3,567
16,399
5,840
4,196
7,401
8,998
0
59,682
W
9,737
3,306
703
2,045
18,584
21,585
181
7,872
10,712
25,931
0
W
Chaac
18,122
3,498
0
5,021
17,894
14,063
706
6,617
11,277
0
53,319
W
Merlin
Zaqiqu
Merlin
15,449
1,070
0
716
9,840
4,356
795
2,432
7,408
56,510
0
L
Nemesis
whitewally
Nemesis
10,245
3,292
0
3,272
17,913
9,111
0
4,098
13,815
0
28,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,952
Gold Earned
49,839
255
Minions Killed
199
0
Camps Cleared
0
1,381,295
Distance Traveled
1,210,530
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,250
661
34
2
0
226,960
0
L
Horus
9,164
655
30
2
0
213,152
0
W
Gilgamesh
10,191
728
17
1
0
254,794
0
L
Geb
9,523
680
20
1
0
258,823
0
L
Agni
10,576
755
63
5
0
221,744
1
W
Medusa
11,989
856
56
4
0
286,058
2
W
Atlas
10,909
779
26
2
0
272,964
1
W
Chaac
11,537
824
69
5
0
292,117
1
W
Merlin
11,326
809
87
6
0
275,362
2
L
Nemesis
11,326
809
52
4
0
289,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role