Player Matchup

Thoth
Thoth
Agent__Z__
Thoth
Level 29
God Stats
2W - 4L
1,494 SR
Queue Stats
50W - 73L
1,476 Elo+
Party 2
Fenrir
Fenrir
Art_FLEX16
Fenrir
Level 45
God Stats
2W - 8L
1,633 SR
Queue Stats
35W - 60L
1,334 Elo+
Solo
Hercules
Hercules
ONDEAD-M73
Hercules
Level 114
God Stats
5W - 10L
1,563 SR
Queue Stats
70W - 78L
1,561 Elo+
Party 2
Team Averages
Level 63
1,563 SR
1,457 Elo+

VS

Team Averages
Level 74
1,453 SR
1,439 Elo+
Neith
Neith
Bernarder
Neith
Level 19
God Stats
7W - 4L
1,495 SR
Queue Stats
33W - 24L
1,520 Elo+
Party 1
Eset
Eset
TlMMMYT
Eset
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 131L
1,515 Elo+
Party 1
Ares
Ares
xmodracer
Ares
Level 93
God Stats
23W - 33L
1,363 SR
Queue Stats
93W - 133L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
3 / 9 / 5
9,607
686
10,588
13,557
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
Art_FLEX16
Fenrir
13
2 / 9 / 3
8,608
615
5,432
16,122
9,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
ONDEAD-M73
Hercules
14
4 / 8 / 4
10,317
737
12,689
22,346
22,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bernarder
Neith
16
7 / 4 / 16
11,263
805
15,277
9,426
4,054
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
TlMMMYT
Eset
17
14 / 2 / 10
12,406
886
19,923
15,462
7,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
15
5 / 3 / 14
11,325
809
8,561
12,444
15,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
66
9
Kills
26
26
Deaths
9
12
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Thoth
3
9
5
0.61
L
Fenrir
Art_FLEX16
Fenrir
2
9
3
0.39
W
Neith
Bernarder
Neith
7
4
16
3.75
L
Hercules
ONDEAD-M73
Hercules
4
8
4
0.75
W
Eset
TlMMMYT
Eset
14
2
10
9.5
W
Ares
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,709
Damage
43,761
52,025
Taken
37,332
36,515
Mitigated
26,460
10,024
Healing
11,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
10,588
527
369
1,012
13,557
3,888
267
6,999
6,202
35,695
0
L
Fenrir
Art_FLEX16
Fenrir
5,432
1,403
0
2,216
16,122
9,666
126
8,398
7,492
0
24,345
W
Neith
Bernarder
Neith
15,277
4,027
0
2,326
9,426
4,054
1,517
4,879
4,547
0
41,664
L
Hercules
ONDEAD-M73
Hercules
12,689
3,300
461
5,966
22,346
22,961
63
12,492
9,286
6,578
23,535
W
Eset
TlMMMYT
Eset
19,923
2,063
753
7,304
15,462
7,040
1,114
3,515
11,947
52,216
0
W
Ares
8,561
504
0
1,136
12,444
15,366
0
5,093
7,351
15,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,532
Gold Earned
34,994
115
Minions Killed
141
6
Camps Cleared
6
664,245
Distance Traveled
776,585
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,607
686
32
2
0
204,546
3
L
Fenrir
8,608
615
35
3
5
232,737
3
W
Neith
11,263
805
59
4
2
253,217
1
L
Hercules
10,317
737
48
3
1
226,962
0
W
Eset
12,406
886
71
5
3
276,714
1
W
Ares
11,325
809
11
1
1
246,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role