Player Matchup

Sol
Sol
Arlequín13
Sol
Level 130
God Stats
8W - 7L
1,844 SR
Queue Stats
401W - 477L
1,455 Elo+
Solo
Osiris
Osiris
GhostBoyStatus
Osiris
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 105L
1,457 Elo+
Party 1
Agni
Agni
Soysweater
Agni
Level 81
God Stats
11W - 15L
1,489 SR
Queue Stats
239W - 253L
1,380 Elo+
Solo
Ullr
Ullr
teslageek12
Ullr
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 62L
1,377 Elo+
Solo
Achilles
Achilles
therealdpro
Achilles
Level 86
God Stats
12W - 6L
1,500 SR
Queue Stats
114W - 131L
1,395 Elo+
Party 1
Team Averages
Level 89
1,567 SR
1,413 Elo+

VS

Team Averages
Level 90
1,448 SR
1,343 Elo+
Tiamat
Tiamat
 
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Complete-UNIT-6x
Nemesis
Level 85
God Stats
3W - 2L
1,146 SR
Queue Stats
55W - 46L
1,369 Elo+
Solo
Freya
Freya
DEWISP
Freya
Level 103
God Stats
5W - 2L
1,701 SR
Queue Stats
165W - 197L
1,460 Elo+
Party 2
Chaac
Chaac
HotMeatGravy
Chaac
Level 50
God Stats
7W - 7L
1,237 SR
Queue Stats
12W - 20L
1,268 Elo+
Party 2
Anubis
Anubis
emest
Anubis
Level 59
God Stats
1W - 1L
1,656 SR
Queue Stats
1W - 2L
1,119 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,582
558
3,511
7,710
1,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 3 / 2
4,704
470
3,393
6,775
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 3 / 0
4,656
466
872
4,236
936
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 5 / 0
5,024
502
5,084
6,923
1,771
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
therealdpro
Achilles
8
1 / 3 / 0
4,960
496
2,671
8,097
4,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 1 / 2
5,858
586
4,830
4,137
2,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
6 / 0 / 1
6,255
626
4,573
5,581
1,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Freya
DEWISP
Freya
9
1 / 1 / 5
5,612
561
4,059
6,046
1,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
5 / 1 / 2
5,907
591
3,522
7,349
3,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
emest
Anubis
11
1 / 0 / 4
6,110
611
4,235
4,249
2,064
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
15
15
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
2
3
L
0
1
1
0.5
W
6
0
1
6.5
W
Freya
DEWISP
Freya
1
1
5
3.5
L
0
3
2
0.33
W
5
1
2
6
L
0
3
0
0
W
Anubis
emest
Anubis
1
0
4
3
L
2
5
0
0.4
L
Achilles
therealdpro
Achilles
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,531
Damage
21,219
33,741
Taken
27,362
12,719
Mitigated
12,280
8,871
Healing
13,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,830
650
0
1,894
4,137
2,932
776
900
2,987
27,696
0
L
3,511
1,782
0
4,507
7,710
1,828
998
1,908
5,802
36,218
0
W
4,573
1,545
0
1,012
5,581
1,843
0
1,583
3,998
0
29,662
W
Freya
DEWISP
Freya
4,059
2,213
0
3,940
6,046
1,642
441
479
5,567
23,389
1,565
L
3,393
1,720
241
2,051
6,775
3,412
0
2,472
4,303
0
16,856
W
3,522
546
0
3,396
7,349
3,799
0
698
6,651
0
13,700
L
872
0
0
561
4,236
936
0
1,279
2,957
13,118
0
W
Anubis
emest
Anubis
4,235
175
0
2,836
4,249
2,064
149
723
3,495
37,369
0
L
5,084
1,931
0
309
6,923
1,771
672
2,777
4,146
0
25,327
L
Achilles
therealdpro
Achilles
2,671
617
0
1,202
8,097
4,772
280
4,624
3,473
0
15,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,926
Gold Earned
29,742
206
Minions Killed
242
0
Camps Cleared
0
839,538
Distance Traveled
1,004,581
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,858
586
48
5
0
177,332
2
L
Sol
5,582
558
74
7
0
162,495
1
W
Nemesis
6,255
626
55
6
0
246,296
3
W
Freya
5,612
561
48
5
0
191,605
3
L
Osiris
4,704
470
29
3
0
171,302
3
W
Chaac
5,907
591
13
1
0
198,500
3
L
Agni
4,656
466
37
4
0
139,307
0
W
Anubis
6,110
611
78
8
0
190,848
1
L
Ullr
5,024
502
42
4
0
193,664
4
L
Achilles
4,960
496
24
2
0
172,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role