Player Matchup

Ah Puch
Ah Puch
IcyG32
Ah Puch
Level 83
God Stats
7W - 3L
1,377 SR
Queue Stats
107W - 116L
1,416 Elo+
Party 2
Danzaburou
Danzaburou
PharoahPhantasma
Danzaburou
Level 154
God Stats
4W - 2L
1,691 SR
Queue Stats
114W - 119L
1,416 Elo+
Party 4
Atlas
Atlas
RabbitG32
Atlas
Level 59
God Stats
6W - 9L
1,174 SR
Queue Stats
326W - 350L
1,427 Elo+
Party 2
Cliodhna
Cliodhna
cookies4charzrd
Cliodhna
Level 64
God Stats
3W - 3L
1,213 SR
Queue Stats
121W - 122L
1,416 Elo+
Party 4
Ne Zha
Ne Zha
queentortuga
Ne Zha
Level 157
God Stats
1W - 1L
1,205 SR
Queue Stats
174W - 189L
1,420 Elo+
Party 4
Team Averages
Level 103
1,332 SR
1,419 Elo+

VS

Team Averages
Level 43
1,500 SR
1,322 Elo+
Merlin
Merlin
BlazeMeister
Merlin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
El-_-DuRaKko
Cerberus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,130 Elo+
Party 3
Vamana
Vamana
Furia47boricua
Vamana
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,177 Elo+
Party 3
Achilles
Achilles
SpiffEFluffy
Achilles
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,301 Elo+
Party 1
Pele
Pele
walrinwalrus777
Pele
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
IcyG32
Ah Puch
18
11 / 5 / 14
11,911
851
20,666
14,159
5,246
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
PharoahPhantasma
Danzaburou
20
7 / 3 / 26
12,402
886
19,554
14,196
7,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
RabbitG32
Atlas
20
12 / 3 / 18
13,392
957
16,875
25,677
28,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cliodhna
17
5 / 5 / 13
10,698
764
9,964
12,012
4,674
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
19
6 / 4 / 21
11,294
807
15,559
16,138
6,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
2 / 5 / 10
9,930
709
16,815
12,967
5,077
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
El-_-DuRaKko
Cerberus
16
3 / 10 / 8
9,483
677
10,215
21,402
15,026
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
2 / 7 / 6
10,307
736
11,592
20,694
23,260
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
SpiffEFluffy
Achilles
16
4 / 8 / 8
9,716
694
6,737
17,750
15,230
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
9 / 11 / 4
10,972
784
15,164
18,664
7,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
56
41
Kills
20
20
Deaths
41
92
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
5
10
1.4
L
Cerberus
El-_-DuRaKko
Cerberus
3
10
8
0.7
L
2
7
6
0.71
W
Ah Puch
IcyG32
Ah Puch
11
5
14
3.6
W
Danzaburou
PharoahPhantasma
Danzaburou
7
3
26
6.67
W
Atlas
RabbitG32
Atlas
12
3
18
7
L
Achilles
SpiffEFluffy
Achilles
4
8
8
1
W
Cliodhna
5
5
13
2.3
W
Ne Zha
6
4
21
4.13
L
9
11
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,618
Damage
60,523
82,182
Taken
91,477
52,478
Mitigated
65,746
34,569
Healing
19,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
16,815
2,208
250
3,683
12,967
5,077
208
9,048
3,919
37,790
0
L
Cerberus
El-_-DuRaKko
Cerberus
10,215
579
565
4,577
21,402
15,026
0
8,511
12,891
20,792
0
L
11,592
7,538
603
5,716
20,694
23,260
116
6,334
14,360
0
20,745
W
Ah Puch
IcyG32
Ah Puch
20,666
1,556
1,440
3,654
14,159
5,246
363
4,972
9,187
31,942
0
W
Danzaburou
PharoahPhantasma
Danzaburou
19,554
9,173
2,533
5,303
14,196
7,847
2,968
3,264
10,932
0
44,173
W
Atlas
RabbitG32
Atlas
16,875
6,383
805
11,352
25,677
28,130
809
10,212
15,465
30,901
0
L
Achilles
SpiffEFluffy
Achilles
6,737
973
171
1,032
17,750
15,230
420
5,029
12,721
110
14,576
W
Cliodhna
9,964
296
825
1,243
12,012
4,674
399
3,876
8,136
0
18,232
W
Ne Zha
15,559
4,893
1,296
6,118
16,138
6,581
1,109
4,809
11,329
0
29,778
L
15,164
3,074
334
2,129
18,664
7,153
1,042
8,619
10,045
0
23,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,697
Gold Earned
50,408
146
Minions Killed
140
0
Camps Cleared
0
1,253,295
Distance Traveled
1,123,748
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,930
709
67
5
0
232,429
0
L
Cerberus
9,483
677
28
2
0
208,189
1
L
Vamana
10,307
736
21
2
0
248,646
0
W
Ah Puch
11,911
851
26
2
0
234,371
0
W
Danzaburou
12,402
886
46
3
0
259,582
1
W
Atlas
13,392
957
38
3
0
243,411
1
L
Achilles
9,716
694
10
1
0
224,910
0
W
Cliodhna
10,698
764
12
1
0
260,527
0
W
Ne Zha
11,294
807
24
2
0
255,404
3
L
Pele
10,972
784
14
1
0
209,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role