Player Matchup

Mulan
Mulan
AmazingKangaroo
Mulan
Level 4
God Stats
1W - 1L
1,285 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
BeerBoozler
Cupid
Level 15
God Stats
0W - 1L
1,674 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ullr
Ullr
EldenBling
Ullr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,500 Elo+
Solo
Merlin
Merlin
UnGodlyToaster
Merlin
Level 87
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fafnir
Fafnir
crazysoldier1999
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 2
Team Averages
Level 26
1,442 SR
1,500 Elo+

VS

Team Averages
Level 56
1,397 SR
1,356 Elo+
Izanami
Izanami
Backjonfield
Izanami
Level 64
God Stats
2W - 1L
1,558 SR
Queue Stats
27W - 27L
1,328 Elo+
Party 1
Chronos
Chronos
Lycanguy
Chronos
Level 82
God Stats
6W - 2L
1,502 SR
Queue Stats
33W - 31L
1,468 Elo+
Solo
Ares
Ares
MrPresident_99
Ares
Level 25
God Stats
21W - 14L
1,300 SR
Queue Stats
69W - 84L
1,270 Elo+
Party 1
Cthulhu
Cthulhu
freErOam_skeTTch
Cthulhu
Level 24
God Stats
22W - 24L
1,271 SR
Queue Stats
88W - 101L
1,291 Elo+
Party 1
Gilgamesh
Gilgamesh
zcrot511
Gilgamesh
Level 87
God Stats
11W - 11L
1,354 SR
Queue Stats
97W - 112L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
7,267
661
3,284
10,381
7,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 5 / 1
7,968
724
4,373
9,273
3,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 3 / 1
7,111
646
9,267
10,884
3,897
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 7 / 1
6,605
600
5,895
8,133
2,804
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 2
7,539
685
4,270
9,957
11,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Backjonfield
Izanami
16
2 / 1 / 11
8,860
805
8,015
6,773
2,837
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Lycanguy
Chronos
17
9 / 0 / 4
10,013
910
13,178
9,805
4,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 0 / 10
8,220
747
1,987
5,452
5,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 0 / 11
8,614
783
10,169
7,202
5,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gilgamesh
zcrot511
Gilgamesh
16
7 / 2 / 7
8,827
802
8,202
11,126
10,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
66
3
Kills
23
23
Deaths
3
7
Assists
43
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Izanami
Backjonfield
Izanami
2
1
11
7.5
L
2
5
1
0.5
L
0
3
1
0.17
W
Chronos
Lycanguy
Chronos
9
0
4
11
W
1
0
10
6
L
0
7
1
0.07
L
0
2
2
0.5
W
4
0
11
9.5
W
Gilgamesh
zcrot511
Gilgamesh
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,089
Damage
41,551
48,628
Taken
40,358
28,320
Mitigated
27,855
9,429
Healing
8,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,284
1,141
0
1,321
10,381
7,074
0
5,798
4,294
0
8,367
W
Izanami
Backjonfield
Izanami
8,015
5,229
0
1,344
6,773
2,837
4,750
1,120
5,580
0
27,602
L
4,373
2,546
1,276
1,838
9,273
3,487
0
4,906
4,043
0
11,019
L
9,267
3,552
0
1,536
10,884
3,897
0
4,766
5,980
0
26,904
W
Chronos
Lycanguy
Chronos
13,178
6,146
0
2,306
9,805
4,125
2,398
2,131
7,643
40,542
0
W
1,987
66
0
1,596
5,452
5,139
407
1,248
4,164
4,367
0
L
5,895
666
0
0
8,133
2,804
0
4,172
3,758
16,684
0
L
4,270
1,119
0
3,458
9,957
11,058
0
4,996
4,687
13,072
0
W
10,169
267
954
1,563
7,202
5,664
320
1,834
5,266
29,019
0
W
Gilgamesh
zcrot511
Gilgamesh
8,202
1,062
0
891
11,126
10,090
410
3,832
7,110
0
16,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,490
Gold Earned
44,534
112
Minions Killed
201
0
Camps Cleared
0
970,712
Distance Traveled
1,103,050
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,267
661
14
1
0
174,224
1
W
Izanami
8,860
805
65
6
0
191,000
0
L
Cupid
7,968
724
18
2
0
192,540
1
L
Ullr
7,111
646
43
4
0
205,416
0
W
Chronos
10,013
910
74
7
0
240,183
0
W
Ares
8,220
747
3
0
0
196,796
0
L
Merlin
6,605
600
22
2
0
181,345
1
L
Fafnir
7,539
685
15
1
0
217,187
0
W
Cthulhu
8,614
783
41
4
0
242,789
1
W
Gilgamesh
8,827
802
18
2
0
232,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role