Player Matchup

Cernunnos
Cernunnos
ADRO7O7
Cernunnos
Level 29
God Stats
0W - 2L
1,242 SR
Queue Stats
236W - 231L
1,479 Elo+
Party 2
Yemoja
Yemoja
BubbleBøy
Yemoja
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,574 Elo+
Party 3
Shiva
Shiva
Herecomesvader
Shiva
Level 37
God Stats
0W - 1L
1,325 SR
Queue Stats
140W - 140L
1,485 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JaSmoke38
Tsukuyomi
Level 29
God Stats
38W - 29L
1,595 SR
Queue Stats
137W - 142L
1,498 Elo+
Party 2
Hou Yi
Hou Yi
SugaRayJenkins
Hou Yi
Level 53
God Stats
0W - 2L
1,291 SR
Queue Stats
10W - 7L
1,561 Elo+
Party 3
Team Averages
Level 39
1,391 SR
1,519 Elo+

VS

Team Averages
Level 105
1,446 SR
1,504 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tsukuyomi
Tsukuyomi
JJCrane
Tsukuyomi
Level 101
God Stats
1W - 1L
1,231 SR
Queue Stats
105W - 81L
1,608 Elo+
Party 1
Shiva
Shiva
SebbyFox
Shiva
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
115W - 153L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ADRO7O7
Cernunnos
12
0 / 1 / 0
6,583
549
4,499
6,627
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
BubbleBøy
Yemoja
9
0 / 1 / 2
5,775
481
2,715
7,966
5,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 3 / 1
5,888
491
2,684
8,983
4,826
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
JaSmoke38
Tsukuyomi
10
1 / 7 / 1
6,157
513
5,515
11,011
3,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 3 / 0
5,970
498
6,235
7,907
2,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
2 / 2 / 5
7,747
646
6,763
6,649
4,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sol
 
Sol
10
3 / 2 / 0
6,393
533
7,753
7,436
2,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
 
Cthulhu
9
0 / 1 / 3
6,132
511
5,276
8,321
5,029
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
JJCrane
Tsukuyomi
14
7 / 0 / 1
7,980
665
6,201
9,459
3,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shiva
SebbyFox
Shiva
12
3 / 0 / 2
7,278
607
2,757
6,249
2,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
15
15
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
2
5
2.25
W
Sol
 
Sol
3
2
0
1.5
W
Cthulhu
 
Cthulhu
0
1
3
1.5
L
Cernunnos
ADRO7O7
Cernunnos
0
1
0
0
L
Yemoja
BubbleBøy
Yemoja
0
1
2
1
L
1
3
1
0.5
W
Tsukuyomi
JJCrane
Tsukuyomi
7
0
1
7.5
L
Tsukuyomi
JaSmoke38
Tsukuyomi
1
7
1
0.21
W
Shiva
SebbyFox
Shiva
3
0
2
4
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,648
Damage
28,750
42,494
Taken
38,114
18,139
Mitigated
17,412
11,000
Healing
12,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,763
2,363
158
1,095
6,649
4,583
418
0
6,649
46,485
0
W
Sol
 
Sol
7,753
3,000
0
1,971
7,436
2,203
980
1,122
6,314
31,570
5,603
W
Cthulhu
 
Cthulhu
5,276
346
669
1,594
8,321
5,029
0
1,374
6,947
16,663
5,587
L
Cernunnos
ADRO7O7
Cernunnos
4,499
1,218
0
2,849
6,627
2,159
0
1,683
4,944
0
41,920
L
Yemoja
BubbleBøy
Yemoja
2,715
942
622
3,089
7,966
5,099
538
5,106
2,860
12,589
0
L
2,684
125
0
2,541
8,983
4,826
0
4,153
4,830
0
20,680
W
Tsukuyomi
JJCrane
Tsukuyomi
6,201
1,553
0
5,662
9,459
3,290
0
177
9,282
0
48,900
L
Tsukuyomi
JaSmoke38
Tsukuyomi
5,515
1,429
0
381
11,011
3,593
0
2,300
8,711
0
40,498
W
Shiva
SebbyFox
Shiva
2,757
348
688
663
6,249
2,307
165
42
6,207
0
34,829
L
6,235
3,263
0
1,518
7,907
2,462
1,450
5,287
2,620
0
27,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,373
Gold Earned
35,530
277
Minions Killed
363
0
Camps Cleared
0
1,178,538
Distance Traveled
1,272,112
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,747
646
86
7
0
215,021
3
W
Sol
6,393
533
51
4
0
229,585
3
W
Cthulhu
6,132
511
39
3
0
243,089
6
L
Cernunnos
6,583
549
90
8
0
230,714
3
L
Yemoja
5,775
481
11
1
0
221,283
0
L
Shiva
5,888
491
39
3
0
251,703
0
W
Tsukuyomi
7,980
665
103
9
0
296,909
3
L
Tsukuyomi
6,157
513
67
6
0
243,822
0
W
Shiva
7,278
607
84
7
0
287,508
1
L
Hou Yi
5,970
498
70
6
0
231,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role