Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
DarkFox93
Sobek
Level 131
God Stats
0W - 3L
1,500 SR
Queue Stats
200W - 183L
1,426 Elo+
Party 4
Tiamat
Tiamat
DarthDionysusXI
Tiamat
Level 52
God Stats
0W - 2L
1,281 SR
Queue Stats
114W - 113L
1,322 Elo+
Solo
Mulan
Mulan
Drunken_Irish_86
Mulan
Level 97
God Stats
3W - 5L
1,500 SR
Queue Stats
200W - 183L
1,422 Elo+
Party 4
Neith
Neith
xLadyCeleste
Neith
Level 43
God Stats
2W - 2L
1,441 SR
Queue Stats
130W - 110L
1,300 Elo+
Party 3
Team Averages
Level 78
1,444 SR
1,394 Elo+

VS

Team Averages
Level 77
1,431 SR
1,439 Elo+
Tsukuyomi
Tsukuyomi
MadDog7733
Tsukuyomi
Level 80
God Stats
4W - 1L
1,716 SR
Queue Stats
168W - 164L
1,378 Elo+
Party 1
Kukulkan
Kukulkan
PresidenteLeche
Kukulkan
Level 86
God Stats
7W - 3L
1,240 SR
Queue Stats
254W - 277L
1,414 Elo+
Party 2
Fenrir
Fenrir
Sideswipe227
Fenrir
Level 89
God Stats
3W - 2L
1,394 SR
Queue Stats
186W - 184L
1,355 Elo+
Party 1
Hercules
Hercules
Smokinbadger110
Hercules
Level 104
God Stats
2W - 1L
1,307 SR
Queue Stats
115W - 116L
1,399 Elo+
Solo
Anubis
Anubis
ThyLuckyDuck
Anubis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
1 / 3 / 2
5,557
1,111
1,113
4,536
2,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
DarkFox93
Sobek
7
1 / 4 / 0
5,087
1,017
1,816
7,479
4,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

1
0 / 0 / 0
1,280
256
0
0
0
11
3 / 4 / 2
6,110
1,222
6,633
5,944
2,615
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 1 / 3
5,690
1,138
4,557
3,312
1,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MadDog7733
Tsukuyomi
10
2 / 1 / 5
6,131
1,226
2,746
2,096
798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
12
4 / 1 / 6
6,628
1,326
4,161
2,936
952
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
11
2 / 2 / 8
6,158
1,232
5,229
4,314
1,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
11
3 / 1 / 6
6,609
1,322
2,719
6,999
4,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
11
1 / 1 / 9
6,120
1,224
2,792
3,192
1,208
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
12
12
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
3
2
0.67
L
Sobek
DarkFox93
Sobek
1
4
0
0.25
L
0
0
0
0
L
3
4
2
1
W
Tsukuyomi
MadDog7733
Tsukuyomi
2
1
5
4.5
W
Kukulkan
4
1
6
7
W
Fenrir
2
2
8
3
W
Hercules
3
1
6
6
W
Anubis
1
1
9
5.5
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,119
Damage
17,647
21,271
Taken
19,537
10,623
Mitigated
9,624
3,364
Healing
7,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
1,113
366
189
163
4,536
2,470
0
1,335
3,201
0
5,534
L
Sobek
DarkFox93
Sobek
1,816
148
432
648
7,479
4,489
0
2,078
5,401
2,623
0
L
0
0
0
0
0
0
0
0
0
0
0
L
6,633
286
227
587
5,944
2,615
0
2,029
3,915
0
10,543
W
Tsukuyomi
MadDog7733
Tsukuyomi
2,746
914
0
276
2,096
798
658
0
2,096
0
5,083
W
Kukulkan
4,161
938
700
1,227
2,936
952
665
386
2,550
13,280
0
W
Fenrir
5,229
1,047
388
323
4,314
1,729
1,049
335
3,979
0
8,664
W
Hercules
2,719
436
525
3,222
6,999
4,937
172
704
6,295
0
5,087
W
Anubis
2,792
1,140
0
641
3,192
1,208
592
391
2,801
5,696
0
L
4,557
2,072
250
868
3,312
1,049
0
1,511
1,801
0
10,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,724
Gold Earned
31,646
34
Minions Killed
43
0
Camps Cleared
0
375,632
Distance Traveled
496,157
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,557
1,111
3
1
0
80,188
0
L
Sobek
5,087
1,017
2
0
0
98,431
0
L
Tiamat
1,280
256
0
0
0
0
0
L
Mulan
6,110
1,222
15
3
0
104,388
0
W
Tsukuyomi
6,131
1,226
6
1
0
67,885
0
W
Kukulkan
6,628
1,326
17
3
0
112,012
0
W
Fenrir
6,158
1,232
9
2
0
104,203
0
W
Hercules
6,609
1,322
7
1
0
109,896
0
W
Anubis
6,120
1,224
4
1
0
102,161
0
L
Neith
5,690
1,138
14
3
0
92,625
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role