Player Matchup

Izanami
Izanami
Brii1212
Izanami
Level 25
God Stats
1W - 4L
1,856 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Uncle__Nino
Cthulhu
Level 127
God Stats
1W - 1L
1,553 SR
Queue Stats
14W - 14L
1,587 Elo+
Party 2
Sun Wukong
Sun Wukong
blubber214
Sun Wukong
Level 79
God Stats
2W - 3L
1,684 SR
Queue Stats
118W - 172L
1,310 Elo+
Party 2
Team Averages
Level 77
1,697 SR
1,466 Elo+

VS

Team Averages
Level 44
1,371 SR
1,213 Elo+
Nemesis
Nemesis
DanielJuarez848
Nemesis
Level 45
God Stats
2W - 6L
1,212 SR
Queue Stats
150W - 217L
1,198 Elo+
Solo
Sol
Sol
Toone4U
Sol
Level 24
God Stats
16W - 11L
1,428 SR
Queue Stats
51W - 75L
1,231 Elo+
Party 1
Artio
Artio
chism14
Artio
Level 63
God Stats
2W - 4L
1,473 SR
Queue Stats
49W - 76L
1,211 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brii1212
Izanami
11
0 / 8 / 3
7,132
648
2,527
10,596
3,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Uncle__Nino
Cthulhu
10
2 / 8 / 3
7,425
675
11,011
16,768
15,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
blubber214
Sun Wukong
11
3 / 8 / 1
7,740
704
6,733
14,998
10,351
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
18 / 2 / 6
11,040
1,004
16,048
10,265
6,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
13
1 / 3 / 16
8,513
774
12,154
7,317
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
chism14
Artio
15
5 / 0 / 16
9,916
901
6,489
11,312
8,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
5
Kills
24
24
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Izanami
Brii1212
Izanami
0
8
3
0.19
W
18
2
6
10.5
W
Sol
1
3
16
3
L
Cthulhu
Uncle__Nino
Cthulhu
2
8
3
0.44
L
Sun Wukong
blubber214
Sun Wukong
3
8
1
0.44
W
Artio
chism14
Artio
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,271
Damage
34,691
42,362
Taken
28,894
29,359
Mitigated
17,881
4,239
Healing
10,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Brii1212
Izanami
2,527
1,738
0
172
10,596
3,585
331
4,869
5,727
0
17,368
W
16,048
11,514
360
2,401
10,265
6,604
257
3,593
6,368
0
41,857
W
Sol
12,154
3,469
0
1,516
7,317
2,365
1,950
3,283
3,815
32,192
0
L
Cthulhu
Uncle__Nino
Cthulhu
11,011
1,782
460
1,452
16,768
15,423
0
6,877
9,891
23,633
0
L
Sun Wukong
blubber214
Sun Wukong
6,733
1,868
92
2,063
14,998
10,351
0
7,133
7,865
0
16,623
W
Artio
chism14
Artio
6,489
530
1,678
4,721
11,312
8,912
509
3,630
7,380
17,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,297
Gold Earned
29,469
88
Minions Killed
116
2
Camps Cleared
6
522,214
Distance Traveled
652,596
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,132
648
40
4
1
147,700
1
W
Nemesis
11,040
1,004
53
5
5
239,401
1
W
Sol
8,513
774
46
4
1
188,136
0
L
Cthulhu
7,425
675
31
3
0
180,434
3
L
Sun Wukong
7,740
704
17
2
1
194,080
0
W
Artio
9,916
901
17
2
0
225,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role