Player Matchup

Atlas
Atlas
BATHsltZOMBiE25
Atlas
Level 41
God Stats
7W - 2L
1,500 SR
Queue Stats
245W - 212L
1,511 Elo+
Party 2
He Bo
He Bo
DrDoback23
He Bo
Level 79
God Stats
3W - 1L
1,238 SR
Queue Stats
148W - 140L
1,467 Elo+
Party 2
Nu Wa
Nu Wa
Otaku_Lonely-o_-
Nu Wa
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 46L
1,406 Elo+
Party 1
Da Ji
Da Ji
Pand41789
Da Ji
Level 86
God Stats
1W - 0L
1,471 SR
Queue Stats
18W - 19L
1,298 Elo+
Solo
Thoth
Thoth
stand_estricto3
Thoth
Level 112
God Stats
5W - 6L
1,470 SR
Queue Stats
306W - 321L
1,545 Elo+
Party 1
Team Averages
Level 75
1,436 SR
1,445 Elo+

VS

Team Averages
Level 81
1,516 SR
1,376 Elo+
Skadi
Skadi
 
Skadi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Icelizzard6969
Thanatos
Level 53
God Stats
0W - 2L
1,298 SR
Queue Stats
222W - 259L
1,446 Elo+
Solo
Nike
Nike
Jobes4packers
Nike
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 68L
1,232 Elo+
Party 3
Jing Wei
Jing Wei
OgDropZero
Jing Wei
Level 60
God Stats
7W - 2L
1,780 SR
Queue Stats
339W - 346L
1,471 Elo+
Solo
Tiamat
Tiamat
ShadyMcLoehr
Tiamat
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 68L
1,232 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 13
10,864
905
8,545
14,602
16,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

He Bo
16
5 / 5 / 15
10,077
840
9,231
12,472
4,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 0 / 7
9,370
781
5,588
5,079
1,457
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Pand41789
Da Ji
15
8 / 4 / 12
9,747
812
9,697
11,106
5,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
7 / 1 / 15
10,480
873
14,431
6,298
2,517
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 5 / 4
7,564
630
5,939
7,643
2,373
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
16
4 / 8 / 3
9,767
814
7,665
11,815
4,239
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 4 / 6
8,363
697
7,626
14,029
8,591
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
OgDropZero
Jing Wei
15
1 / 7 / 7
8,514
710
7,897
11,808
3,974
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
18
3 / 2 / 7
10,101
842
9,786
7,845
3,675
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
38
26
Kills
11
11
Deaths
26
62
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
5
4
0.6
W
5
1
13
11.5
W
He Bo
5
5
15
2.5
L
Thanatos
4
8
3
0.69
L
2
4
6
1.25
L
Jing Wei
OgDropZero
Jing Wei
1
7
7
0.64
W
1
0
7
4.5
W
Da Ji
Pand41789
Da Ji
8
4
12
3.5
L
Tiamat
3
2
7
3.25
W
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,492
Damage
38,913
49,557
Taken
53,140
30,950
Mitigated
22,852
14,768
Healing
13,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
5,939
2,531
282
688
7,643
2,373
0
5,245
2,398
0
13,550
W
8,545
2,659
722
2,943
14,602
16,584
260
2,294
11,925
24,881
0
W
He Bo
9,231
945
3,276
3,057
12,472
4,922
647
3,370
8,979
22,617
0
L
Thanatos
7,665
2,070
1,116
4,556
11,815
4,239
0
7,044
4,767
0
17,596
L
7,626
564
581
1,490
14,029
8,591
0
9,064
4,892
0
16,558
L
Jing Wei
OgDropZero
Jing Wei
7,897
3,701
925
605
11,808
3,974
0
9,910
1,878
0
23,669
W
5,588
864
598
1,423
5,079
1,457
207
548
4,458
18,547
0
W
Da Ji
Pand41789
Da Ji
9,697
1,598
353
754
11,106
5,470
1,038
1,728
9,113
0
12,002
L
Tiamat
9,786
302
536
2,924
7,845
3,675
0
6,419
1,410
24,810
0
W
14,431
128
743
899
6,298
2,517
1,225
1,846
4,452
27,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,538
Gold Earned
44,309
139
Minions Killed
124
0
Camps Cleared
0
1,101,591
Distance Traveled
1,050,209
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,564
630
18
2
0
155,180
1
W
Atlas
10,864
905
25
2
0
255,068
0
W
He Bo
10,077
840
27
2
0
212,116
0
L
Thanatos
9,767
814
23
2
0
209,685
3
L
Nike
8,363
697
16
1
0
236,578
0
L
Jing Wei
8,514
710
39
3
0
203,336
0
W
Nu Wa
9,370
781
35
3
0
181,703
5
W
Da Ji
9,747
812
7
1
0
220,868
0
L
Tiamat
10,101
842
28
2
0
245,430
0
W
Thoth
10,480
873
45
4
0
231,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role