Player Matchup

Achilles
Achilles
Gold I
Guhmb
Achilles
Gold I
Level 151
God Stats
6W - 4L
1,746 SR
Queue Stats
68W - 64L
1,712 MMR
Solo
Scylla
Scylla
Gold I
Scooby Alert
Scylla
Gold I
Level 52
God Stats
28W - 11L
1,759 SR
Queue Stats
60W - 36L
1,859 MMR
Party 2
Xing Tian
Xing Tian
Gold III
Stan Boney
Xing Tian
Gold III
Level 133
God Stats
25W - 22L
1,566 SR
Queue Stats
208W - 201L
1,443 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 112
1,691 SR
1,671 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,655 SR
1,680 MMR
Neith
Neith
Gold II
TyrellTheWise1
Neith
Gold II
Level 160
God Stats
73W - 64L
1,592 SR
Queue Stats
857W - 928L
1,705 MMR
Party 1
Hera
Hera
Platinum V
mattthetall3308
Hera
Platinum V
Level 125
God Stats
11W - 8L
1,716 SR
Queue Stats
141W - 141L
1,694 MMR
Party 1
Medusa
Medusa
Gold V
pahnee
Medusa
Gold V
Level 124
God Stats
7W - 5L
1,656 SR
Queue Stats
83W - 93L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Guhmb
Achilles
18
5 / 2 / 7
12,785
673
24,838
24,790
34,340
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
18
4 / 6 / 6
12,944
681
14,139
12,497
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
Stan Boney
Xing Tian
19
4 / 0 / 6
13,932
733
10,784
21,092
27,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ThothBastetAh Muzen CabShivaFenrir

VS

Bans
GilgameshGebAresAtlasChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 3
12,952
682
18,494
21,677
13,964
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
2 / 4 / 6
11,970
630
16,315
14,674
14,878
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
pahnee
Medusa
14
2 / 6 / 2
10,853
571
11,954
17,230
5,516
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
13
Kills
8
8
Deaths
13
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
Guhmb
Achilles
5
2
7
4.25
W
Scylla
4
6
6
1.17
W
Xing Tian
Stan Boney
Xing Tian
4
0
6
7
L
4
3
3
1.83
L
2
4
6
1.25
L
Medusa
pahnee
Medusa
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,761
Damage
46,763
58,379
Taken
53,581
66,137
Mitigated
34,358
10,884
Healing
10,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Guhmb
Achilles
24,838
6,645
0
5,404
24,790
34,340
455
7,953
16,837
0
59,303
W
Scylla
14,139
459
0
644
12,497
4,009
1,815
3,677
8,820
72,158
0
W
Xing Tian
Stan Boney
Xing Tian
10,784
948
0
4,836
21,092
27,788
215
5,078
16,014
29,953
0
L
18,494
8,521
356
4,279
21,677
13,964
0
8,303
13,374
0
49,656
L
16,315
4,257
0
3,769
14,674
14,878
110
7,282
7,392
40,854
0
L
Medusa
pahnee
Medusa
11,954
5,153
0
1,869
17,230
5,516
130
9,561
7,669
0
45,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,661
Gold Earned
35,775
211
Minions Killed
197
9
Camps Cleared
5
1,093,906
Distance Traveled
979,093
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,785
673
51
3
3
392,346
0
W
Scylla
12,944
681
123
6
5
307,226
3
W
Xing Tian
13,932
733
37
2
1
394,334
5
L
Neith
12,952
682
78
4
0
309,892
0
L
Hera
11,970
630
60
3
2
339,298
3
L
Medusa
10,853
571
59
3
3
329,903
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role