Player Matchup

Guan Yu
Guan Yu
Braveheart43
Guan Yu
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,782 Elo+
Party 1
Bastet
Bastet
Chanseltine
Bastet
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 28L
1,784 Elo+
Party 1
Nu Wa
Nu Wa
LuckyRook
Nu Wa
Level 141
God Stats
2W - 0L
1,988 SR
Queue Stats
82W - 39L
1,745 Elo+
Party 1
Heimdallr
Heimdallr
TKMaple
Heimdallr
Level 108
God Stats
6W - 4L
1,618 SR
Queue Stats
36W - 17L
1,678 Elo+
Party 1
Fafnir
Fafnir
YupImSuperman
Fafnir
Level 132
God Stats
5W - 3L
1,473 SR
Queue Stats
119W - 87L
1,654 Elo+
Party 1
Team Averages
Level 92
1,616 SR
1,728 Elo+

VS

Team Averages
Level 70
1,496 SR
1,481 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Gyrtol
Anhur
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Bacchus
Bacchus
Spaghetti
Bacchus
Level 86
God Stats
1W - 3L
1,433 SR
Queue Stats
117W - 120L
1,488 Elo+
Party 3
King Arthur
King Arthur
TammuzSama
King Arthur
Level 48
God Stats
48W - 60L
1,434 SR
Queue Stats
428W - 478L
1,425 Elo+
Party 2
Nox
Nox
Yoonjee42
Nox
Level 28
God Stats
8W - 13L
1,615 SR
Queue Stats
107W - 113L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Braveheart43
Guan Yu
18
2 / 2 / 19
10,406
1,041
3,817
8,302
9,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bastet
18
6 / 1 / 24
12,276
1,228
18,637
12,275
4,497
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
LuckyRook
Nu Wa
19
8 / 1 / 27
12,832
1,283
17,435
4,596
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
TKMaple
Heimdallr
19
20 / 2 / 14
14,341
1,434
29,040
12,239
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
2 / 3 / 32
11,796
1,180
16,212
12,709
8,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

301

VS

Team 2 Tickets

33

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
2 / 8 / 5
10,269
1,027
9,935
15,846
5,508
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anhur
Gyrtol
Anhur
16
2 / 9 / 7
10,684
1,068
9,095
16,989
4,609
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Spaghetti
Bacchus
16
1 / 6 / 4
9,814
981
8,980
20,691
30,688
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

King Arthur
TammuzSama
King Arthur
16
0 / 8 / 5
9,606
961
8,529
24,066
14,193
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

16
4 / 7 / 4
11,149
1,115
8,066
14,329
4,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
34
38
Kills
9
9
Deaths
38
116
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
8
5
0.56
W
Guan Yu
Braveheart43
Guan Yu
2
2
19
5.75
W
Bastet
6
1
24
18
L
Anhur
Gyrtol
Anhur
2
9
7
0.61
W
Nu Wa
LuckyRook
Nu Wa
8
1
27
21.5
L
Bacchus
Spaghetti
Bacchus
1
6
4
0.5
W
Heimdallr
TKMaple
Heimdallr
20
2
14
13.5
L
King Arthur
TammuzSama
King Arthur
0
8
5
0.31
L
4
7
4
0.86
W
2
3
32
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,141
Damage
44,605
50,121
Taken
91,921
29,105
Mitigated
59,680
18,848
Healing
4,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
9,935
2,720
0
643
15,846
5,508
0
4,654
10,803
0
31,137
W
Guan Yu
Braveheart43
Guan Yu
3,817
618
1,888
1,812
8,302
9,559
0
3,078
5,224
0
9,319
W
Bastet
18,637
6,168
0
4,705
12,275
4,497
0
3,130
9,145
0
38,205
L
Anhur
Gyrtol
Anhur
9,095
4,070
0
0
16,989
4,609
0
6,249
10,411
0
15,951
W
Nu Wa
LuckyRook
Nu Wa
17,435
4,224
486
870
4,596
1,773
0
1,868
2,728
36,162
0
L
Bacchus
Spaghetti
Bacchus
8,980
718
0
600
20,691
30,688
0
7,520
12,332
17,639
0
W
Heimdallr
TKMaple
Heimdallr
29,040
20,286
0
5,038
12,239
4,940
0
3,065
8,418
0
51,431
L
King Arthur
TammuzSama
King Arthur
8,529
835
0
2,930
24,066
14,193
0
8,412
15,036
0
26,810
L
8,066
367
0
351
14,329
4,682
0
4,878
9,150
26,092
0
W
16,212
2,279
365
3,684
12,709
8,336
0
5,905
6,804
26,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,651
Gold Earned
51,522
202
Minions Killed
138
13
Camps Cleared
4
969,378
Distance Traveled
936,490
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,269
1,027
22
2
2
208,638
0
W
Guan Yu
10,406
1,041
12
1
2
196,587
0
W
Bastet
12,276
1,228
49
5
3
225,653
2
L
Anhur
10,684
1,068
20
2
1
135,439
0
W
Nu Wa
12,832
1,283
58
6
3
190,495
2
L
Bacchus
9,814
981
18
2
1
222,326
0
W
Heimdallr
14,341
1,434
63
6
2
170,011
2
L
King Arthur
9,606
961
34
3
0
207,573
0
L
Nox
11,149
1,115
44
4
0
162,514
0
W
Fafnir
11,796
1,180
20
2
3
186,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role