Player Matchup

Hou Yi
Hou Yi
Gold II
IKINGDRIBBLE
Hou Yi
Gold II
Level 126
God Stats
5W - 2L
1,500 SR
Queue Stats
203W - 219L
1,534 MMR
Party 1
Hera
Hera
Gold II
SheNeverLeft
Hera
Gold II
Level 132
God Stats
1W - 1L
1,492 SR
Queue Stats
91W - 72L
1,663 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
SheWantWho
Kuzenbo
Gold III
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 60L
1,442 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,497 SR
1,546 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 88
1,541 SR
1,500 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze V
Cam0v
Ah Muzen Cab
Bronze V
Level 99
God Stats
0W - 1L
1,411 SR
Queue Stats
4W - 2L
1,500 MMR
Party 2
Ah Puch
Ah Puch
Bronze V
Casemint6307364
Ah Puch
Bronze V
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 2L
1,500 MMR
Party 2
Khepri
Khepri
Bronze V
HeyBevis
Khepri
Bronze V
Level 99
God Stats
0W - 2L
1,712 SR
Queue Stats
4W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
2 / 2 / 3
12,717
606
12,754
14,962
4,913
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

20
2 / 1 / 5
13,877
661
22,930
10,155
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kuzenbo
SheWantWho
Kuzenbo
19
3 / 1 / 4
14,422
687
12,058
26,458
38,937
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ShivaAtlasBastetGebGilgamesh

VS

Bans
CliodhnaMorgan Le FayCabrakanZeusGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cam0v
Ah Muzen Cab
18
2 / 4 / 2
13,123
625
15,114
17,818
10,434
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
0 / 3 / 4
12,166
579
15,791
14,781
8,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
HeyBevis
Khepri
18
2 / 0 / 2
13,604
648
7,178
19,220
28,147
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
7
Kills
4
4
Deaths
7
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Cam0v
Ah Muzen Cab
2
4
2
0.75
L
0
3
4
0.67
L
Khepri
HeyBevis
Khepri
2
0
2
3
W
Hou Yi
2
2
3
1.75
W
2
1
5
4.5
W
Kuzenbo
SheWantWho
Kuzenbo
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,742
Damage
38,083
51,575
Taken
51,819
47,502
Mitigated
47,312
13,729
Healing
11,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Cam0v
Ah Muzen Cab
15,114
3,606
0
3,398
17,818
10,434
1,219
13,637
4,181
0
73,377
L
15,791
351
704
1,503
14,781
8,731
459
11,821
2,960
62,849
0
L
Khepri
HeyBevis
Khepri
7,178
520
415
5,278
19,220
28,147
212
9,739
9,481
37,552
0
W
Hou Yi
12,754
4,845
0
3,417
14,962
4,913
549
5,805
9,157
0
63,907
W
22,930
3,774
0
2,667
10,155
3,652
1,997
4,908
5,247
89,258
0
W
Kuzenbo
SheWantWho
Kuzenbo
12,058
3,140
537
7,108
26,458
38,937
338
12,803
13,655
44,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,016
Gold Earned
38,893
315
Minions Killed
274
13
Camps Cleared
6
1,174,208
Distance Traveled
1,189,480
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
13,123
625
112
5
2
400,489
6
L
Ah Puch
12,166
579
131
6
4
386,003
6
L
Khepri
13,604
648
31
1
0
402,988
7
W
Hou Yi
12,717
606
89
4
7
353,651
2
W
Hera
13,877
661
167
8
6
404,577
8
W
Kuzenbo
14,422
687
59
3
0
415,980
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role